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| *This consists of an "Anti-Air Defense" game, where the [[Gotland]]'s black ship is thrown to destroy abyssal planes. | | *This consists of an "Anti-Air Defense" game, where the [[Gotland]]'s black ship is thrown to destroy abyssal planes. |
| *The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner. | | *The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner. |
| + | {|align=left |
| + | |[[File:Minigame gotsheep 050.png|thumb|left|120px|End Emergency button]] |
| + | |[[File:Minigame gotsheep 051.png|thumb|left|120px|End Emergency button (pressed)]] |
| + | |} |
| + | {{Clear}} |
| | | |
| ;Gameplay | | ;Gameplay |
| + | {|class="wikitable" align=right |
| + | !colspan=4|[[Supply Depot Princess Vacation Mode]]'s pets |
| + | |- |
| + | |PT Imps:<br>[[File:Minigame gotsheep 075.png|center|100px|PT Imps]] |
| + | |PT Imps<br>Damaged:<br>[[File:Minigame gotsheep 076.png|center|100px|PT Imps Damaged]] |
| + | |Ukiwa-san Drone:<br>[[File:Minigame gotsheep 074.png|center|80px|Ukiwa-san Drone]] |
| + | |Ukiwa-san Drone<br>Damaged:<br>[[File:Minigame gotsheep 077.png|center|80px|Ukiwa-san Drone Damaged]] |
| + | |- |
| + | !colspan=3|Baits!!Sheeps |
| + | |- |
| + | |rowspan=2|Sheep Basket:<br>[[File:Minigame gotsheep 033.png|center|50px|Sheep Basket Bait]] |
| + | |rowspan=2|[[Anti-torpedo Bulge (Medium)|Medium Bulge]]:<br>[[File:Minigame gotsheep 080.png|center|100px|Medium Bulge Bait]] |
| + | |rowspan=2|[[New Kanhon Design Anti-torpedo Bulge (Medium)|New Medium Bulge]]:<br>[[File:Minigame gotsheep 079.png|center|90px|New Medium Bulge Bait]] |
| + | |[[File:Minigame gotsheep 030.png|center|75px|Sheep 1]] |
| + | |- |
| + | |[[File:Minigame gotsheep 032.png|center|75px|Sheep 2]] |
| + | |} |
| + | |
| The sheep is thrown using the mouse cursor: | | The sheep is thrown using the mouse cursor: |
| *It follows a somewhat ballistic trajectory and bounces over the edges and ground. | | *It follows a somewhat ballistic trajectory and bounces over the edges and ground. |
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| *The number of stars displayed is the number of times it can be activated, | | *The number of stars displayed is the number of times it can be activated, |
| *One additional Shuusui attack is given per wave. | | *One additional Shuusui attack is given per wave. |
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| The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time: | | The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time: |
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| !Score | | !Score |
| | ≤ 8000|| > 8000|| > 10000|| > 12000|| > 15000|| > 25000<br>AND cleared wave | | | ≤ 8000|| > 8000|| > 10000|| > 12000|| > 15000|| > 25000<br>AND cleared wave |
− | |}
| |
− |
| |
− | {|align=right
| |
− | |[[File:Equipment Character S9 Osprey.png|right|75px|S9 Osprey fairy]]
| |
− | |[[File:Equipment Character Swordfish Mk.III Kai (Seaplane Model).png|right|75px|Swordfish Mk.III Kai (Seaplane Model) fairy]]
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− | |[[File:Equipment Character Swordfish Mk.III Kai (Seaplane Model_Skilled).png|right|75px|Swordfish Mk.III Kai (Seaplane Model) fairy]]
| |
| |} | | |} |
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