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* Some individual drop rates might also be affected by [[#Drop Caps]], proportionally increasing the rest of the drop rates of the list.
* Some individual drop rates might also be affected by [[#Drop Caps]], proportionally increasing the rest of the drop rates of the list.
* The difficulty ([[event]] only) changing the enemy formations, with better drops being limited to higher difficulties' formations.
* The difficulty ([[event]] only) changing the enemy formations, with better drops being limited to higher difficulties' formations.
−
**HQ 1+ for Casual and Easy, limited "rare drops" available,
+
*Casual & Easy: limited "rare drops" available,
−
**HQ 35+ for Medium, some "rare drops" available,
+
**Medium: some "rare drops" available,
−
**HQ 80+ for Hard, all "rare drops" available.
+
**Hard: all "rare drops" available.
Drops do '''NOT''' depend on:
Drops do '''NOT''' depend on: