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* The success rate is dependent on the level of the ship it is equipped on.
 
* The success rate is dependent on the level of the ship it is equipped on.
 
* Trigger is determined by:
 
* Trigger is determined by:
**<math>\text{Triggers %} = 4 \times \bigg\lfloor \sqrt{\text{LoS}} \times \sqrt{\text{LV}} \bigg\rfloor</math>
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
**With:
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|valign="center"|  <math>\text{Triggers %} = 4 \times \bigg\lfloor \sqrt{\text{LoS}} \times \sqrt{\text{LV}} \bigg\rfloor</math>
***<math>\text{LoS}</math> The base LoS {{LOS}} of the recon (excluding [[Improvement]]s {{Star}} and [[Equipment Bonuses|fit bonuses]]),
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|}
***<math>\text{LV}</math> The Level of the ship carrying the Night recon.
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*With:
 +
**<math>\text{LoS}</math> the base LoS {{LOS}} of the recon (excluding [[Improvement]]s {{Star}} and [[Equipment Bonuses|fit bonuses]]),
 +
**<math>\text{LV}</math> the Level of the ship carrying the Night recon.
 
**Like [[Aerial Combat#Contact|Day Contact]], if multiple night recons are in the fleet, each will have a chance to trigger, in base accuracy order.
 
**Like [[Aerial Combat#Contact|Day Contact]], if multiple night recons are in the fleet, each will have a chance to trigger, in base accuracy order.
 
* If the Night Battle was preceded by a day battle:
 
* If the Night Battle was preceded by a day battle:
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