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| ===Old Empirical Recipes=== | | ===Old Empirical Recipes=== |
− | {{imbox|type=content|image = [[Image:Imbox outdated.png|42px]]|textstyle=color:red; font-weight:bold; font-style:italic|text=This section is [[:Category:Outdated Articles|outdated]] and needs updating.<br>Some recipes and percentages are missing and outdated. Potential misinformation. [[Category:Outdated Articles]]<br>{{TextGlow|'''Those recipes are still viable.'''|black|text-colour=lime|glow-size=2px}}}} | + | {{imbox|type=content|image = [[Image:Imbox outdated.png|42px]]|textstyle=color:red; font-weight:bold; font-style:italic|text=This section is empirical, being [[:Category:Outdated Articles|outdated]] by nature.<br>Some recipes and percentages are missing and outdated. Potential misinformation. [[Category:Outdated Articles]]<br>'''Those recipes are still viable but may not be optimal.'''}} |
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| {{color|red|'''Using any of the above mentioned [[#Special Secretary|Helper]] is either required or discouraged, depending on the targeted craft.'''}} | | {{color|red|'''Using any of the above mentioned [[#Special Secretary|Helper]] is either required or discouraged, depending on the targeted craft.'''}} |
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| *However, when crafting any other ship, using those helpers will decrease the crafting rate of the targeted ship. | | *However, when crafting any other ship, using those helpers will decrease the crafting rate of the targeted ship. |
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− | {|class="wikitable" text-align="center" | + | {|class="wikitable mw-collapsible mw-collapsed" text-align="center" |
| !{{Fuel}} | | !{{Fuel}} |
| !{{Ammo}} | | !{{Ammo}} |
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| ;Notes | | ;Notes |
− | *Regarding the use of 1/20/100 {{DM}} Devmats: | + | *Regarding the use of 1/20/100 {{DM}} DevMats: |
− | **The amount used affects the pool of craftable ships, with some ships only appearing with 20+ Devmats. | + | **The amount used affects the pool of craftable ships, with some ships only appearing with 20+ DevMats. |
− | **Using 100 Devmats does give better rates for some heavier ships, but the gain is often too marginal to justify this cost increase. | + | **Using 100 DevMats does give better rates for some heavier ships, but the gain is often too marginal to justify this cost increase. |
| **E.g.: | | **E.g.: |
| ***I-401 chances are improved with 1 dev mat. | | ***I-401 chances are improved with 1 dev mat. |
| ***Yamato appears with all dev mat inputs. | | ***Yamato appears with all dev mat inputs. |
− | ***Bismarck and Musashi do not appear with 1 dev mat. | + | ***Musashi, Bismarck, and Warspite only appear with 20+ DevMat. |
− | ***Aiming for Bismarck before Musashi can help save both resources and Devmats as Musashi can always appear from a Bismarck attempt, but not necessarily the other way around (if a German ship is not used). | + | ***Aiming for Bismarck or Warspite before Musashi can help save both resources and DevMats as Musashi can always appear from a Bismarck attempt, but not necessarily the other way around (if a German ship is not used). |
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| ;Sources | | ;Sources |