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|W/empty -> X/battle, Z/battle = Active Branching
|W/empty -> X/battle, Z/battle = Active Branching
|Z/battle -> Y/battle = * Meet '''ANY''' of the following requirements:
|Z/battle -> Y/battle = * Meet '''ANY''' of the following requirements:
−
** Route to ZZ is locked
+
** Route to ZZ is locked:
−
** Amount of CV(B/L) ≥ 3
+
*** Amount of CA(V) + AV ≥ 4
−
** Amount of CA(V) ≥ 4 *
+
*** Amount of CV(B/L) ≥ 3
+
*** If amount of (F)BB(V) ≤ 3 and BBV = 0, then at least 1CV(B/L) 2CA(V)/AV
+
*** If amount of (F)BB(V) ≤ 3 and BBV ≤ 1, then at least 2CV(B/L) 1CA(V)/AV
+
*** Pass the LoS check
+
** Route to ZZ is unlocked:
+
*** Amount of CV(B/L) ≥ 3
+
*** Amount of CA(V) ≥ 4
|Z/battle -> Z1/red/darkblue = * Does not meet the requirements to go to Y or ZZ
|Z/battle -> Z1/red/darkblue = * Does not meet the requirements to go to Y or ZZ
|Z/battle -> ZZ/battle = * Force '''ZZ''', if fleet is Fast+ and passes the Los check
|Z/battle -> ZZ/battle = * Force '''ZZ''', if fleet is Fast+ and passes the Los check
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=Jiga's omega-early Guide=
=Jiga's omega-early Guide=
==Map Overview==
==Map Overview==
−
E5 is a striking force, and combined fleet four-phase map, consisting of two transport and two boss phases.
+
E5 is a striking force, and combined fleet five-phase map, consisting of one transport and four boss phases.
* 3 [[LBAS]] are available to sortie on this map.
* 3 [[LBAS]] are available to sortie on this map.
**Initially, no LBAS is available,
**Initially, no LBAS is available,
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** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''MO Invasion Fleet''', Starting point 2 (combined).
** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''MO Invasion Fleet''', Starting point 2 (combined).
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''MO Mobile Fleet''', Starting point 3 (combined).
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''MO Mobile Fleet''', Starting point 3 (combined).
+
+
*{{Color|red|'''Bug:'''}} Despite having many [[installation]]s, node {{MapRoute|V|red}} is not an installation node and {{Balloon}} [[Barrage Balloon]]s cannot be deployed here.
==Phase 1 - TP==
==Phase 1 - TP==
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</tabber>
</tabber>
−
* LoS check: ?
+
* LoS check: Casual/Easy/Med/Hard = Cn3 <span class="tooltip">30/35/40/50<span class="tooltiptext">Approximate, actual value may be higher</span></span>
* LBAS range: 2 (post clear)
* LBAS range: 2 (post clear)
* Bringing [[AACI]] is recommended.
* Bringing [[AACI]] is recommended.
+
*Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate.
+
+
''After clearing this phase, the [[LBAS]] becomes available.
==Phase 2 - Boss==
==Phase 2 - Boss==
<tabber>
<tabber>
|-|STF=
|-|STF=
−
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
+
* STF/CTF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
**Main: '''1 (F)BB(V), 2 CVL, 2 CA, 1 DD
**Main: '''1 (F)BB(V), 2 CVL, 2 CA, 1 DD
**Escort: '''1 CL, 5 DD
**Escort: '''1 CL, 5 DD
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* LBAS range: 5
* LBAS range: 5
* Bringing [[ASW]] and [[AACI]] is recommended.
* Bringing [[ASW]] and [[AACI]] is recommended.
+
*Using {{Smoke}} [[Smoke]]s is recommended to pass through node {{MapRoute|J|red}}.
+
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
==Phase 3 - Boss==
==Phase 3 - Boss==
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|-|Long=
|-|Long=
−
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
* CTF: '''Fast/Slow''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
**Main: '''2 (F)BB(V), 4 CV
**Main: '''2 (F)BB(V), 4 CV
**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|Q|red|R|red}}
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|Q|red|R|red}}
+
* This formation is an alternative for players that '''can't do Fast+''' or are '''bringing ONLY one (1) Yamato-class'''. Using Fast+ is mandatory if bringing more than one Yamato-class ship.
+
</tabber>
</tabber>
* LoS check: ?
* LoS check: ?
* LBAS range: 8
* LBAS range: 8
−
* Bringing [[AACI]] is recommended.
+
* Bringing [[ASW]] and [[AACI]] is recommended.
+
*Using {{Smoke}} [[Smoke]]s is recommended to pass through node {{MapRoute|Q|red}}.
+
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
+
{|class="wikitable"
+
![[Prototype Carrier Princess Vacation Mode]]
+
|-
+
|<gallery>
+
Enemy Full Prototype Carrier Princess Vacation Mode.png|Regular
+
Enemy Full Prototype Carrier Princess Vacation Mode Damaged.png|Last Dance
+
</gallery>
+
|}
''After clearing this phase, the LBAS is relocated closer to the final boss.
''After clearing this phase, the LBAS is relocated closer to the final boss.
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<tabber>
<tabber>
−
|-|Sort=
−
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
−
**Main: '''?
−
**Escort: '''?
−
* Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|V|red}}
−
−
|-|Long=
|-|Long=
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
−
**Main: '''?
+
**Main: '''1 BB, 0-1 CVL/CA(V), 2 CL, 1 LHA/AV
−
**Escort: '''?
+
**Escort: '''0-2 CA(V)/AV, 1 CL, 3-5 DD
* Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|S1|pink|V|red}}
* Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|S1|pink|V|red}}
+
**Having less than 3 CL will route through node {{MapRoute|S2|orange}}
+
*Longer route, but allows for a strong slow fleet.
+
+
|-|Short=
+
* STF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
+
**Main: '''1 BB, 0-1 CVL/CA(V), 2 CL, 1-2 /AV
+
**Escort: '''0-2 CAV/AV, 1 CL, 3-5 DD
+
* Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|V|red}}
+
**Having less than 3 CL will route through node {{MapRoute|S2|orange}}
+
*Shortest route, but requires a weaker fast fleet.
</tabber>
</tabber>
* LoS check: ?
* LoS check: ?
−
* LBAS range: 5
+
* LBAS range: 7
−
*Bringing heavy [[Anti-Installation]] setups is mandatory, notably nuke setups.
+
*The boss contains up to 8 strong [[Installation]]s and require adequate gearing.
+
**Using several [[Help:Equipment Setup#Anti-Installation|{{TextGlow|'''Nuke Setups'''|black|text-colour=#A9F377|glow-size=2px}}]] is mandatory to defeat the boss.
+
**{{Color|red|'''Bug:'''}} Despite having many [[installation]]s, node {{MapRoute|V|red}} is not and installation node and {{Balloon}} [[Barrage Balloon]]s cannot be deployed here.
+
* Bringing [[ASW]] and [[AACI]] is also recommended.
* Bringing [[ASW]] and [[AACI]] is also recommended.
−
* The 4th node contains several [[PT boat]]s:
+
*It is recommended to bring a [[Special Attacks#Nelson-class_Special_Attack|Nelson-class Touch]].
+
* If {{MapRoute|T|red}} became an issue, can consider sending LBAS there to help with the pass the node to get to boss.
+
** Send LBAS to boss on LD and employ other strategies to hop pass through {{MapRoute|T|red}}
+
*Using {{Smoke}} [[Smoke]]s can help to pass through nodes {{MapRoute|S|red|T|red}}.
+
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
+
* Node {{MapRoute|S|red}} contains several [[PT boat]]s:
{{Anti-PT boat}}
{{Anti-PT boat}}
+
+
{|class="wikitable"
+
![[Supply Depot Princess E Vacation Mode]]
+
|-
+
|<gallery>
+
Enemy Full Supply Depot Princess E Vacation Mode.png|Regular
+
Enemy Full Supply Depot Princess E Vacation Mode Damaged.png|Last Dance
+
</gallery>
+
|}
==Phase 4.5 - Gimmick==
==Phase 4.5 - Gimmick==
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{|class="wikitable"
{|class="wikitable"
−
! !! R!! V!! X!! Y!! LBAS
+
! !! R!! V!! X!! Y
|-
|-
−
| Hard|| S|| A x2|| A+ x2|| A+ x2|| AS x2
+
| Hard|| S|| A+ x2|| A+ x2|| A+ x2
|-
|-
−
| Medium|| -|| -|| A+ x2?|| A+ x2?|| -
+
| Medium|| -|| -|| A+ x2|| A+ x2
|-
|-
−
| Easy|| -|| -|| A+ x2?|| A+ x2?|| -
+
| Easy|| -|| -|| A+ x2|| A+ x2
|-
|-
−
| Casual|| -|| -|| A+|| A+|| -
+
| Casual|| -|| -|| A+|| A+
|}
|}
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|-|Node V=
|-|Node V=
* Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing.
* Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing.
+
* To secure A rank, running a Boss Support expedition is highly recommended to help clear out the escort fleet.
+
* If LBAS was previously used on {{MapRoute|T|red}}, consider sending 1 to boss and 1 to {{MapRoute|T|red}} only.
|-|Node X & Y=
|-|Node X & Y=
−
**Main: '''?
+
* CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
−
**Escort: '''?
+
**Main: '''2 (F)BB(V), 4 CV
+
**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|X|red}}
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|X|red}}
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|Y|red}}
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|Y|red}}
−
+
*Using [[#Phase 5 - Boss]]'s fleet is also possible.
−
|-|LBAS=
−
?
</tabber>
</tabber>
==Phase 5 - Boss==
==Phase 5 - Boss==
+
CTF fleets usually bring the best firepower against the boss. However, the Fast+ STF advantageous shelling order makes it a better choice in most cases, especially to pass node {{MapRoute|Z|red}}.
+
<tabber>
<tabber>
−
|-|Short=
+
|-|Fast+=
−
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
* STF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
−
**Main: '''?
+
**Main: '''3 (F)BB(V), 1 CV, 1 CA(V), 0-1 CL/DD, 1 AV
−
**Escort: '''?
+
**Escort: '''1-3 CA(V)/AV, 1 CL, 2-4 DD
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
+
*The LoS check is overwritten when Fast+.
+
*Is more effective against pre-boss nodes thanks to the shelling sequence/order when using a STF.
+
*Achieving air superiority on higher difficulties is harder without appropriate equipment.
+
*Fast/Slow can be used STF but this will go through additional node {{MapRoute|M3|Orange}}.
|-|Long=
|-|Long=
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
−
**Main: '''?
+
**Main: '''2 (F)BB(V), 2 CV, 1 CA(V)/DD, 1 CL
−
**Escort: '''?
+
**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
+
*A strong fleet that can be slow, but at the expense of a slightly longer route.
+
+
|-|Short Fast=
+
* CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
**Main: '''2 (F)BB(V)/CA(V), 2 CV, 1 CL/AV, 1 DD
+
**Escort: '''0-2 FBB/CA(V), 1 CL, 3-5 DD
+
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
+
+
|-|Short Slow=
+
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
**Main: '''2 CV, 1 CL, 1 DD, 2 AV
+
**Escort: '''2 CA(V), 1 CL, 3 DD
+
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
+
*A lighter fleet that will route the shortest path even when slow.
+
*It also benefits from the lack of battleship and so of second shellings on route.
</tabber>
</tabber>
−
* LoS check: ?
+
* LoS check: ? (rather high: reached at 91.3 on easy, failed at 70.8) for Cn1 HQ x0.4
* LBAS range: 6
* LBAS range: 6
+
* If [[Yamato]] is being used for this phase, the fleet requires 2 CA, 2 CL, and 4 DD to take the best route.
+
** In addition to having 2 BB MAX.
+
* Bringing [[AACI]] is strongly recommended.
−
* Bringing [[AACI]] is strongly recommended.
+
* Using a [[Special Attack]] is highly recommended.
+
*It is recommended to send 1 LBAS on submarine node {{MapRoute|M1|red}}, and 2 LBAS on the boss.
−
* Using a [[Special Attack]] is highly recommended, notably the [[Special Attacks#Yamato_Special_Attacks|Yamato Touch]].
+
*Node {{MapRoute|Z|red}} is extremely tough to pass, and may require to either use:
+
**The {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate,
+
**The special attack here instead of the boss.
+
** Using {{Smoke}} [[Smoke]]s can help to pass through the node.
==Phase 5.5 - Debuff==
==Phase 5.5 - Debuff==
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! !! O1!! R!! V!! X!! Y!! LBAS
! !! O1!! R!! V!! X!! Y!! LBAS
|-
|-
−
| Hard|| AS|| S|| S?|| S?|| Y? x2|| AS x2
+
| Hard|| AS|| S|| A+|| S|| S x2|| AS x2
|-
|-
−
| Medium|| ?|| ?|| ?|| ?|| ?|| ?
+
| Medium|| AS|| A+|| -|| S|| S|| AS
|-
|-
−
| Easy|| ?|| ?|| ?|| ?|| ?|| ?
+
| Easy|| AS|| A+|| -|| S|| S|| AS
|-
|-
−
| Casual|| ?|| ?|| ?|| ?|| ?|| ?
+
| Casual|| -|| A+|| -|| A+|| S?|| -
|}
|}
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! O1!! AS
! O1!! AS
|-
|-
−
| Hard|| ?
+
| Hard|| 546
|-
|-
−
| Medium|| ?
+
| Medium|| 518
|-
|-
−
| Easy|| ?
+
| Easy|| 330
−
|-
−
| Casual|| ?
|}
|}
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! LBAS!! AS
! LBAS!! AS
|-
|-
−
| Hard|| ?
+
| Hard|| 854
−
|-
−
| Medium|| ?
|-
|-
−
| Easy|| ?
+
| Medium|| 525
|-
|-
−
| Casual|| ?
+
| Easy|| 518
|}
|}
</tabber>
</tabber>