Line 1: |
Line 1: |
− | ==Phase 1: Transport Phase==
| + | {{delete}} |
− | | |
− | During this phase of the operation, you will be depleting a TP gauge (~750 TP on Hard). It is not very difficult, merely tedious (also depending on equipment and/or ships used).
| |
− | | |
− | * '''Composition:''' '''1CL/DE,4-5 DD'''
| |
− | * '''Route: A-B-C-D-G-(H+I/J)-K-L '''
| |
− | * D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship.
| |
− | ** I is an additional submarine node which you may be routed to depending on fleet composition (see routing rules).
| |
− | ** But it is not a particularly dangerous node and is probably worth taking to reduce the TP gauge more quickly with more ships overall.
| |
− | * [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps.
| |
− | * One or two OASW Ships are useful for the sub nodes and Boss.
| |
− | | |
− | Boss at node L is a Submarine along with a team of destroyers, if you bring the recommended gear, you should be able to pass the node successfully under double line. Repeat until TP gauge is clear.
| |