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Line 22: Line 22:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-1 Branching Rules (Start Points) ▼/▲
+
|title = E-5 Branching Rules (Start Points) ▼/▲
|id =  
+
|id = 59-5a
|0 -> 1 =  
+
|0 -> 1 = * Single Fleet
 +
* [[File:Summer_2024_Event_Tag_7.png]] Rabaul Support only ('''Hard''')
 +
|0 -> 2 = * Phase 2: Combined Fleet
 +
* Phase 3+: Combined Fleet
 +
* Phase 3+: Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 2
 +
** Amount of CV(B) ≤ 1
 +
* [[File:Summer_2024_Event_Tag_8.png]] MO Invasion Fleet only ('''Hard''')
 +
|0 -> 3 = * Combined Fleet
 +
* Meet '''ANY''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≥ 3
 +
** Amount of CV(B) ≥ 2
 +
* [[File:Summer_2024_Event_Tag_9.png]] MO Mobile Fleet only ('''Hard''')
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-5 Branching Rules (Start Point 1) ▼/▲
 +
|id = 59-5b
 +
|order = 1,A1,C
 +
|1 -> A/pink = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of CV(B) = 0
 +
** ???
 +
|1 -> A1/battle = * Does not meet the requirements to go to A
 +
|A1/battle -> A/pink = ???
 +
|A1/battle -> A2/battle = ???
 +
|C/resource -> C1/empty = * Fail the LoS check
 +
|C/resource -> C2/battle = * Pass the LoS check
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-5 Branching Rules (Start Point 2) ▼/▲
 +
|id = 59-5c
 +
|order = 2,E,G,J,S,S2,T
 +
|2 -> D/red/darkblue = * Does not meet the requirements to go to E
 +
|2 -> E/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 1
 +
** Amount of DD ≥ 4
 +
|E/battle -> F/pink = * Does not meet the requirements to go to G
 +
|E/battle -> G/empty = * Amount of DD ≥ 6
 +
|G/empty -> H/pink, I/pink = Active Branching
 +
|J/battle -> K/empty = * Fail the LoS check
 +
|J/battle -> L/battle = * Pass the LoS check
 +
|S/battle -> S1/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of Yamato class ships ≤ 1
 +
** Amount of DD ≥ 3/4?
 +
** Amount of DD ≤ 7 *
 +
** If Slow Fleet, then amount of (F)BB(V) + CV(B/L) + CA(V) + AV + LHA + ? ≤ 3
 +
|S/battle -> S2/red/darkblue = * Does not meet the requirements to go to S1 or T
 +
|S/battle -> T/battle = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of CA ≥ 2 *
 +
|S2/red/darkblue -> S1/pink = * ???
 +
|S2/red/darkblue -> T/battle = * ???
 +
|T/battle -> U/empty = * Fail the LoS check
 +
|T/battle -> V/battle = * Pass the LoS check
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-5 Branching Rules (Start Point 3) ▼/▲
 +
|id = 59-5d
 +
|order = M2,O,O2,Q,R1,W,Z,Z1
 +
|M2/pink -> M3/red/darkblue = * STF
 +
|M2/pink -> N/empty = * CTF
 +
|O/battle -> O1/pink = * Does not meet the requirements to go to O2
 +
|O/battle -> O2/empty = * Force '''O2''', if fleet is Fast+
 +
* Otherwise, meet '''ALL''' of the following requirements:
 +
** Amount of Yamato class ships = 0
 +
** Amount of (F)BB(V) ≤ 2
 +
** Amount of CV(B) ≤ 2
 +
** Amount of CV(B/L) ≤ 3
 +
** Amount of DD ≥ 4
 +
|O2/empty -> P/pink, Q/battle = Active Branching
 +
|Q/battle -> R/battle = * Meet '''ALL''' of the following requirements:
 +
** If Fast+ Fleet, then amount of Yamato class ships ≤ 2
 +
** If Fast FLeet, then amount of Yamato class ships ≤ 1
 +
** If Slow Fleet, then amount of Yamato class ships = 0
 +
** Pass the LoS check *
 +
|Q/battle -> R1/pink = * Does not meet the requirements to go to R
 +
|R1/pink -> R/battle = * Fast Fleet
 +
* Pass the Los check
 +
|R1/pink -> R2/pink = * Slow Fleet
 +
* Pass the Los check
 +
|R1/pink -> R3/empty = * Fail the LoS check *
 +
|W/empty -> X/battle, Z/battle = Active Branching
 +
|Z/battle -> Y/battle = * Meet '''ANY''' of the following requirements:
 +
** Route to ZZ is locked:
 +
*** Amount of CA(V) + AV ≥ 4
 +
*** Amount of CV(B/L) ≥ 3
 +
*** If amount of (F)BB(V) ≤ 3 and BBV = 0, then at least 1CV(B/L) 2CA(V)/AV
 +
*** If amount of (F)BB(V) ≤ 3 and BBV ≤ 1, then at least 2CV(B/L) 1CA(V)/AV
 +
*** Pass the LoS check
 +
** Route to ZZ is unlocked:
 +
*** Amount of CV(B/L) ≥ 3
 +
*** Amount of CA(V) ≥ 4
 +
|Z/battle -> Z1/red/darkblue = * Does not meet the requirements to go to Y or ZZ
 +
|Z/battle -> ZZ/battle = * Force '''ZZ''', if fleet is Fast+ and passes the Los check
 +
* Otherwise, meet '''ALL''' of the following requirements:
 +
** Amount of Yamato class ships ≤ 1
 +
** If amount of Yamato class ships = 1, then amount of CA(V) ≥ 2
 +
** Amount of CL ≥ 2
 +
** Pass the LoS check
 +
|Z1/red/darkblue -> Z2/empty = * Fail the LoS check
 +
|Z1/red/darkblue -> ZZ/battle = * Pass the LoS check
 
}}
 
}}
   Line 46: Line 149:  
=Jiga's omega-early Guide=
 
=Jiga's omega-early Guide=
 
==Map Overview==
 
==Map Overview==
E5 is a striking force, and combined fleet four-phase map, consisting of two transport and two boss phases.  
+
E5 is a striking force, and combined fleet five-phase map, consisting of one transport and four boss phases.  
* 3 [[LBAS]] are available to sortie on this map
+
* 3 [[LBAS]] are available to sortie on this map.
**After Phase ?, the LBAS is relocated closer to the final boss.
+
**Initially, no LBAS is available,
 +
**After Phase 1, all can be set on Sortie,
 +
**After Phase 3, the LBAS is relocated closer to the final boss.
    
* This map uses 2 locks:
 
* This map uses 2 locks:
Line 55: Line 160:  
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''MO Mobile Fleet''', Starting point 3 (combined).
 
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''MO Mobile Fleet''', Starting point 3 (combined).
    +
*{{Color|red|'''Bug:'''}} Despite having many [[installation]]s, node {{MapRoute|V|red}} is not an installation node and {{Balloon}} [[Barrage Balloon]]s cannot be deployed here.
    
==Phase 1 - TP==
 
==Phase 1 - TP==
Line 61: Line 167:  
<tabber>
 
<tabber>
 
|-|Light=
 
|-|Light=
* Striking Force: '''? [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
+
* Striking Force: '''1 CVL/CA(V)/AV, 1 CL, 4-5 DD, Fast [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 
* Route: {{MapRoute|1||A|pink|B|red|C|green|C2|red}}
 
* Route: {{MapRoute|1||A|pink|B|red|C|green|C2|red}}
    
|-|Heavy=
 
|-|Heavy=
* Striking Force: '''? [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
+
* Striking Force: '''1 CVL, 2 CA(V)/CLT, 1 CL, 2 DD, 1 AV, Fast [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 
* Route: {{MapRoute|1||A|pink|B|red|C|green|C2|red}}
 
* Route: {{MapRoute|1||A|pink|B|red|C|green|C2|red}}
    
</tabber>
 
</tabber>
* LoS check: ?
+
* LoS check: Casual/Easy/Med/Hard = Cn3 <span class="tooltip">30/35/40/50<span class="tooltiptext">Approximate, actual value may be higher</span></span>
* LBAS range: 2
+
* LBAS range: 2 (post clear)
    
* Bringing [[AACI]] is recommended.
 
* Bringing [[AACI]] is recommended.
 +
*Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate.
    +
''After clearing this phase, the [[LBAS]] becomes available.
    
==Phase 2 - Boss==
 
==Phase 2 - Boss==
 
<tabber>
 
<tabber>
|-|Light=
+
|-|STF=
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
+
* STF/CTF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
**Main: '''?
+
**Main: '''1 (F)BB(V), 2 CVL, 2 CA, 1 DD
**Escort: '''?
+
**Escort: '''1 CL, 5 DD
 
* Route: {{MapRoute|2||E|red|G|blue|I|pink|J|red|L|red}}
 
* Route: {{MapRoute|2||E|red|G|blue|I|pink|J|red|L|red}}
      −
|-|Heavy=
+
|-|CTF=
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
+
* CTF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
**Main: '''?
+
**Main: '''1 (F)BB(V), 4 CVL, 1 DD
**Escort: '''?
+
**Escort: '''1 CL, 5 DD
 
* Route: {{MapRoute|2||E|red|G|blue|I|pink|J|red|L|red}}
 
* Route: {{MapRoute|2||E|red|G|blue|I|pink|J|red|L|red}}
   Line 94: Line 202:  
* LBAS range: 5
 
* LBAS range: 5
 
* Bringing [[ASW]] and [[AACI]] is recommended.
 
* Bringing [[ASW]] and [[AACI]] is recommended.
 +
*Using {{Smoke}} [[Smoke]]s is recommended to pass through node {{MapRoute|J|red}}.
 +
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
    
==Phase 3 - Boss==
 
==Phase 3 - Boss==
 
<tabber>
 
<tabber>
 
|-|Short=
 
|-|Short=
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
* CTF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
**Main: '''?
+
**Main: '''2 (F)BB(V), 4 CV
**Escort: '''?
+
**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|Q|red|R|red}}
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|Q|red|R|red}}
 +
*Shortest route
 +
*This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]'').
    +
|-|Long=
 +
* CTF: '''Fast/Slow''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''2 (F)BB(V), 4 CV
 +
**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
 +
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|Q|red|R|red}}
 +
* This formation is an alternative for players that '''can't do Fast+''' or are '''bringing ONLY one (1) Yamato-class'''. Using Fast+ is mandatory if bringing more than one Yamato-class ship.
   −
|-|Long=
  −
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
  −
**Main: '''?
  −
**Escort: '''?
  −
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|Q|red|R|red}}
      
</tabber>
 
</tabber>
 
* LoS check: ?
 
* LoS check: ?
 
* LBAS range: 8
 
* LBAS range: 8
* Bringing [[AACI]] is recommended.
+
* Bringing [[ASW]] and [[AACI]] is recommended.
 +
*Using {{Smoke}} [[Smoke]]s is recommended to pass through node {{MapRoute|Q|red}}.
 +
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
    +
{|class="wikitable"
 +
![[Prototype Carrier Princess Vacation Mode]]
 +
|-
 +
|<gallery>
 +
Enemy Full Prototype Carrier Princess Vacation Mode.png|Regular
 +
Enemy Full Prototype Carrier Princess Vacation Mode Damaged.png|Last Dance
 +
</gallery>
 +
|}
 
''After clearing this phase, the LBAS is relocated closer to the final boss.
 
''After clearing this phase, the LBAS is relocated closer to the final boss.
   Line 120: Line 243:     
<tabber>
 
<tabber>
|-|Sort=
  −
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
  −
**Main: '''?
  −
**Escort: '''?
  −
* Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|V|red}}
  −
  −
   
|-|Long=
 
|-|Long=
 
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
**Main: '''?
+
**Main: '''1 BB, 0-1 CVL/CA(V), 2 CL, 1 LHA/AV
**Escort: '''?
+
**Escort: '''0-2 CA(V)/AV, 1 CL, 3-5 DD
 
* Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|S1|pink|V|red}}
 
* Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|S1|pink|V|red}}
 +
**Having less than 3 CL will route through node {{MapRoute|S2|orange}}
 +
*Longer route, but allows for a strong slow fleet.
 +
 +
|-|Short=
 +
* STF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''1 BB, 0-1 CVL/CA(V), 2 CL, 1-2 /AV
 +
**Escort: '''0-2 CAV/AV, 1 CL, 3-5 DD
 +
* Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|V|red}}
 +
**Having less than 3 CL will route through node {{MapRoute|S2|orange}}
 +
*Shortest route, but requires a weaker fast fleet.
    
</tabber>
 
</tabber>
 
* LoS check: ?
 
* LoS check: ?
* LBAS range: 5
+
* LBAS range: 7
*Bringing heavy [[Anti-Installation]] setups is mandatory, notably nuke setups.
+
*The boss contains up to 8 strong [[Installation]]s and require adequate gearing.
 +
**Using several [[Help:Equipment Setup#Anti-Installation|{{TextGlow|'''Nuke Setups'''|black|text-colour=#A9F377|glow-size=2px}}]] is mandatory to defeat the boss.
 +
**{{Color|red|'''Bug:'''}} Despite having many [[installation]]s, node {{MapRoute|V|red}} is not and installation node and {{Balloon}} [[Barrage Balloon]]s cannot be deployed here.
 +
 
 
* Bringing [[ASW]] and [[AACI]] is also recommended.
 
* Bringing [[ASW]] and [[AACI]] is also recommended.
* The 4th node contains several [[PT boat]]s:
+
*It is recommended to bring a [[Special Attacks#Nelson-class_Special_Attack|Nelson-class Touch]].
 +
* If {{MapRoute|T|red}} became an issue, can consider sending LBAS there to help with the pass the node to get to boss.
 +
** Send LBAS to boss on LD and employ other strategies to hop pass through {{MapRoute|T|red}}
 +
*Using {{Smoke}} [[Smoke]]s can help to pass through nodes {{MapRoute|S|red|T|red}}.
 +
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
 +
* Node {{MapRoute|S|red}} contains several [[PT boat]]s:
 
{{Anti-PT boat}}
 
{{Anti-PT boat}}
 +
 +
{|class="wikitable"
 +
![[Supply Depot Princess E Vacation Mode]]
 +
|-
 +
|<gallery>
 +
Enemy Full Supply Depot Princess E Vacation Mode.png|Regular
 +
Enemy Full Supply Depot Princess E Vacation Mode Damaged.png|Last Dance
 +
</gallery>
 +
|}
    
==Phase 4.5 - Gimmick==
 
==Phase 4.5 - Gimmick==
Line 145: Line 288:     
{|class="wikitable"  
 
{|class="wikitable"  
! !! ?!! ?!! Y!! X!! ?!! ?!! ?!! ?!! ?!! ?
+
! !! R!! V!! X!! Y
 
|-
 
|-
| Hard|| ?|| ?|| S?|| S?|| ?|| ?|| ?|| ?|| ?|| ?
+
| Hard|| S|| A+ x2|| A+ x2|| A+ x2
 
|-
 
|-
| Medium|| ?|| ?|| S?|| S?|| ?|| ?|| ?|| ?|| ?|| ?
+
| Medium|| -|| -|| A+ x2|| A+ x2
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
+
| Easy|| -|| -|| A+ x2|| A+ x2
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
+
| Casual|| -|| -|| A+|| A+
 
|}
 
|}
    
<tabber>
 
<tabber>
|-|Node ?=
+
|-|Node R=
* Refer to [[#Phase ?]]'s fleet for composition and routing.
+
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
   −
|-|Node ??=
+
|-|Node V=
* Refer to [[#Phase ?]]'s fleet for composition and routing.
+
* Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing.
 +
* To secure A rank, running a Boss Support expedition is highly recommended to help clear out the escort fleet.
 +
* If LBAS was previously used on {{MapRoute|T|red}}, consider sending 1 to boss and 1 to {{MapRoute|T|red}} only.
    +
|-|Node X & Y=
 +
* CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''2 (F)BB(V), 4 CV
 +
**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
 +
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|X|red}}
 +
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|Y|red}}
 +
*Using [[#Phase 5 - Boss]]'s fleet is also possible.
 
</tabber>
 
</tabber>
    
==Phase 5 - Boss==
 
==Phase 5 - Boss==
 +
CTF fleets usually bring the best firepower against the boss. However, the Fast+ STF advantageous shelling order makes it a better choice in most cases, especially to pass node {{MapRoute|Z|red}}.
 +
 
<tabber>
 
<tabber>
|-|Short=
+
|-|Fast+=
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
* STF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
**Main: '''?
+
**Main: '''3 (F)BB(V), 1 CV, 1 CA(V), 0-1 CL/DD, 1 AV
**Escort: '''?
+
**Escort: '''1-3 CA(V)/AV, 1 CL, 2-4 DD
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 +
*The LoS check is overwritten when Fast+.
 +
*Is more effective against pre-boss nodes thanks to the shelling sequence/order when using a STF.
 +
*Achieving air superiority on higher difficulties is harder without appropriate equipment.
    +
*Fast/Slow can be used STF but this will go through additional node {{MapRoute|M3|Orange}}.
    
|-|Long=
 
|-|Long=
 
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
**Main: '''?
+
**Main: '''2 (F)BB(V), 2 CV, 1 CA(V)/DD, 1 CL
**Escort: '''?
+
**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 +
*A strong fleet that can be slow, but at the expense of a slightly longer route.
 +
 +
|-|Short Fast=
 +
* CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''2 (F)BB(V)/CA(V), 2 CV, 1 CL/AV, 1 DD
 +
**Escort: '''0-2 FBB/CA(V), 1 CL, 3-5 DD
 +
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 +
 +
|-|Short Slow=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''2 CV, 1 CL, 1 DD, 2 AV
 +
**Escort: '''2 CA(V), 1 CL, 3 DD
 +
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 +
*A lighter fleet that will route the shortest path even when slow.
 +
*It also benefits from the lack of battleship and so of second shellings on route.
    
</tabber>
 
</tabber>
   −
* LoS check: ?
+
* LoS check: ? (rather high: reached at 91.3 on easy, failed at 70.8) for Cn1 HQ x0.4
 
* LBAS range: 6
 
* LBAS range: 6
 +
* If [[Yamato]] is being used for this phase, the fleet requires 2 CA, 2 CL, and 4 DD to take the best route.
 +
** In addition to having 2 BB MAX.
 +
* Bringing [[AACI]] is strongly recommended.
   −
* Bringing [[AACI]] is strongly recommended.
+
* Using a [[Special Attack]] is highly recommended.
 +
*It is recommended to send 1 LBAS on submarine node {{MapRoute|M1|red}}, and 2 LBAS on the boss.
   −
* Using a [[Special Attack]] is highly recommended, notably the [[Special Attacks#Yamato_Special_Attacks|Yamato Touch]].
+
*Node {{MapRoute|Z|red}} is extremely tough to pass, and may require to either use:
 +
**The {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate,
 +
**The special attack here instead of the boss.
 +
** Using {{Smoke}} [[Smoke]]s can help to pass through the node.
    
==Phase 5.5 - Debuff==
 
==Phase 5.5 - Debuff==
 
Once LD has been reached, the following steps have to be performed to debuff the boss.
 
Once LD has been reached, the following steps have to be performed to debuff the boss.
 
{|class="wikitable"  
 
{|class="wikitable"  
! !! ?!! ?!! ?!! ?!! ?
+
! !! O1!! R!! V!! X!! Y!! LBAS
 
|-
 
|-
| Hard|| ?|| ?|| ?|| ?|| ?
+
| Hard|| AS|| S|| A+|| S|| S x2|| AS x2
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?|| ?
+
| Medium|| AS|| A+|| -|| S|| S|| AS
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?|| ?
+
| Easy|| AS|| A+|| -|| S|| S|| AS
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?|| ?
+
| Casual|| -|| A+|| -|| A+|| S?|| -
 
|}
 
|}
    
<tabber>
 
<tabber>
|-|Node ?=
+
|-|Node O1, X, & Y=
* Refer to [[#Phase ?]]'s fleet for composition and routing.
+
* Refer to [[#Phase 4.5 - Gimmick]]'s fleet for composition and routing.
   −
|-|Node ??=
+
{|class="wikitable"
* Refer to [[#Phase ?]]'s fleet for composition and routing.
+
! O1!! AS
 +
|-
 +
| Hard|| 546
 +
|-
 +
| Medium|| 518
 +
|-
 +
| Easy|| 330
 +
|}
 +
 
 +
|-|Node R=
 +
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
 +
 
 +
|-|Node V=
 +
* Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing.
    
|-|LBAS=
 
|-|LBAS=
?
+
{|class="wikitable"
 +
! LBAS!! AS
 +
|-
 +
| Hard|| 854
 +
|-
 +
| Medium|| 525
 +
|-
 +
| Easy|| 518
 +
|}
 
</tabber>
 
</tabber>
  
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