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| *To unlock a debuff, the player must complete several gimmicks that vary across maps and difficulties. | | *To unlock a debuff, the player must complete several gimmicks that vary across maps and difficulties. |
| *Once the debuff is unlocked, the effectiveness of the debuff is visually indicated by the "'''Final Boss CG'''" being changed from its "'''Last Dance'''" form to its "'''Debuffed'''" form. | | *Once the debuff is unlocked, the effectiveness of the debuff is visually indicated by the "'''Final Boss CG'''" being changed from its "'''Last Dance'''" form to its "'''Debuffed'''" form. |
| + | **Once the map is cleared, the debuff effects are always applied, even if it was not done for the last dance clear. |
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| The bonus provided by a debuff is varied: | | The bonus provided by a debuff is varied: |
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| The bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event. | | The bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event. |
| + | *In all cases, the main boss flagship will receive the most important debuff, with some of its escort often being debuffed too. |
| *The bonus can be heterogeneous, depending on the ship or ship type, often following the other historical bonuses. | | *The bonus can be heterogeneous, depending on the ship or ship type, often following the other historical bonuses. |
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| [[File:Enemy Full New Light Cruiser Princess Debuffed.png|500px|center]] | | [[File:Enemy Full New Light Cruiser Princess Debuffed.png|500px|center]] |
| </tabber> | | </tabber> |
| + | *Do note that most older/minor enemies do not have rebuffed CG, but may still be debuffed in LD form. |
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| =History= | | =History= |