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| * Has a chance to trigger every time the flagship takes a turn at shelling. | | * Has a chance to trigger every time the flagship takes a turn at shelling. |
| ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. |
− | *The rate is:<ref>https://x.com/chang1124414276/status/1634896670575198209</ref><ref>https://x.com/chang1124414276/status/1636190200593522688</ref> | + | *The rate is<ref>https://x.com/chang1124414276/status/1634896670575198209</ref><ref>https://x.com/chang1124414276/status/1636190200593522688</ref><ref>https://x.com/Divinity_123/status/1820114422343376976</ref>: |
| | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| |valign="center"| <math> | | |valign="center"| <math> |
− | \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} + \text{C} + 35 | + | \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + 1.25 \times \big( \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} \big) + \text{A} + \text{B} + \text{C} + 33 \Biggr\rfloor |
| </math> | | </math> |
| |} | | |} |
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| *<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck, | | *<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck, |
| *<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck, | | *<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck, |
− | *<math>\text{A}</math> being '''2''' if Yamato is flagship, '''0''' otherwise, | + | *<math>\text{A}</math> being '''4''' if Yamato is helper, '''0''' otherwise, |
− | *<math>\text{B}</math> being '''5''' if Musashi is the helper, '''0''' otherwise, | + | *<math>\text{B}</math> being '''7''' if Musashi is the helper, '''0''' otherwise, |
− | *<math>\text{C}</math> the bonus for equipping a {{Surface Radar}} [[Surface Radar]]s (5+ LoS?)<ref>https://twitter.com/Divinity_123/status/1541123774736908290?s=20&t=aT63CJ7RkK57JeMU7s0xGQ</ref>, being: | + | *<math>\text{C}</math> the bonus for equipping {{Radar}} [[Radar]]s with ({{Hit}} Acc ≥ 8?), being: |
− | **'''10''' if 1 ships has a radar, | + | **'''10''' if 1 ship has a radar, |
| **'''20''' if both ships have a radar, | | **'''20''' if both ships have a radar, |
| **'''0''' otherwise. | | **'''0''' otherwise. |
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| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| |valign="center"| <math> | | |valign="center"| <math> |
− | \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Lv}_\text{3rd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \sqrt{\text{Luck}_\text{3rd}} + \text{X} + \text{Y} | + | \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Lv}_\text{3rd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \sqrt{\text{Luck}_\text{3rd}} + \text{X} + \text{Y} \Biggr\rfloor |
| </math> | | </math> |
| |} | | |} |