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| * Has a chance to trigger every time the flagship takes a turn at shelling. | | * Has a chance to trigger every time the flagship takes a turn at shelling. |
| ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. |
− | *The rate is probably: | + | *The attack CANNOT trigger in [[CTF]] versus a single fleet. |
| + | *The rate is <ref>https://x.com/Divinity_123/status/1820114420569162214</ref>: |
| | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math> | + | |valign="center"| <math> |
− | \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{X} + \text{Y} | + | \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + 1.5 \times \big( \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} \big) + 25 \Biggr\rfloor |
| </math> | | </math> |
| |} | | |} |
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| *<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level, | | *<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level, |
| *<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck, | | *<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck, |
− | *<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck, | + | *<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck. |
− | *<math>\text{X}</math> some yet unknown bonus variables,
| + | |
− | *<math>\text{Y}</math> some yet unknown base rate.
| + | <references/> |
| | | |
| |-|Special CG= | | |-|Special CG= |