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| ==Map Overview== | | ==Map Overview== |
| + | E1 is a single fleet one phase map, with 2 unlocking phases before the boss Phase. |
| + | |
| + | * 2 [[LBAS]] are available on this map: |
| + | ** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''', |
| + | * This map uses 1 lock: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Home Fleet''' (reused in E-2 & E-3) |
| + | |
| + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on installation nodes {{MapRoute|I|red|M|red}}. |
| + | |
| + | ==Phase 0.3: Unlock The Second Starting Point== |
| + | The following steps have to be performed to unlock the transport phase. |
| + | |
| + | {|class="wikitable" |
| + | ! !! C2 !! F !! H |
| + | |- |
| + | | Hard || Sx2 || Reach x2 || Reach x2 |
| + | |- |
| + | | Medium|| ? || Reach x? || Reach x? |
| + | |- |
| + | | Easy || S?x1 || Reach x1 || Reach x1 |
| + | |- |
| + | | Casual|| ? || ? || ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node C2= |
| + | * Single Fleet: '''0-1 CV, CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|blue|C2|red}} |
| + | * The CV can be a throwaway as they will not be used in the main phase. |
| + | * Have DD setup for ASW if {{MapRoute|B|red}} is an issue. |
| + | * LBAS Range to {{MapRoute|C2|red}} is 7. There is no air power at the node. |
| + | |
| + | |-|Node F= |
| + | * Refer to {{MapRoute|C2|red}} for fleet composition |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|blue|C1|red|E|blue|F|green}} |
| + | |
| + | |-|Node H= |
| + | * Refer to {{MapRoute|C2|red}} for fleet composition |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|blue|C1|red|E|blue|G|pink|H|green}} |
| + | * If a ship taiha at this node, continue trying to reach {{MapRoute|H|green}} as this is an end node, and no combat is present. |
| + | |
| + | </tabber> |
| + | |
| + | ==Phase 0.6: Unlock The Boss== |
| + | The following steps have to be performed to unlock the transport phase. |
| + | |
| + | {|class="wikitable" |
| + | ! !! B !! L !! K!! LBAS |
| + | |- |
| + | | Hard || S || 2x S|| S|| AS |
| + | |- |
| + | | Medium|| ? || ? || ?|| AS |
| + | |- |
| + | | Easy || - || 2x S?|| ? || AS |
| + | |- |
| + | | Casual|| - || ? || ? || ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node B= |
| + | * Single Fleet: '''CV, CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red}} |
| + | * Bringing [[ASW]] is required to clear the node. |
| + | |
| + | |-|Node L & K= |
| + | * Single Fleet: '''1 BB, 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| + | * Route: {{MapRoute|2||J|red|G|pink|K|red|L|red}} |
| + | * Comp is similar to the Boss killing comp used for Phase 1. |
| + | * Bringing [[ASW]] is required to clear {{MapRoute|K|red}}. |
| + | |
| + | |-|Node LBAS= |
| + | * This can be achieved while running through other nodes by having LBAS set on air defense. |
| + | |
| + | </tabber> |
| + | |
| + | * CV is required in the fleet to start at Point 1 once Point 2 is unlocked, notably to reach {{MapRoute|B|red}}. |
| + | |
| + | ==Phase 1: Boss HP== |
| + | * Single Fleet: '''1 BB, 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| + | * Route: {{MapRoute|2||J|red|G|pink|L|red|M|red}} |
| + | * LoS Check: ?? |
| + | * Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties. |
| + | * The boss is an [[Installation]]. |
| + | ** [[Anti-Installation Equipment]] are highly recommended to defeat both the Boss and the [[Pillbox]]es ("hard skin [[installation]]s"). |
| + | * LBAS Range = 5 AD/AP = 33/65 for '''HARD''' |
| + | * There are [[PT boat]] that appear along the way to the boss and at the boss node's Last Dance. |
| + | {{Anti-PT boat}} |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |