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| =Dark's Day 1 Guide= | | =Dark's Day 1 Guide= |
| ==Map Overview== | | ==Map Overview== |
− | E1 is a single fleet, one main phase map with 2 unlocking phases before the HP Phase. | + | E1 is a single fleet one phase map, with 2 unlocking phases before the boss Phase. |
| | | |
− | * 1 [[LBAS]] is available to sortie on this map | + | * 2 [[LBAS]] are available on this map: |
| + | ** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''', |
| * This map uses 1 lock: | | * This map uses 1 lock: |
| ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Home Fleet''' | | ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Home Fleet''' |
| | | |
− | ==Phase 0.3: Unlock the Second Starting Point== | + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on installation nodes {{MapRoute|I|red|M|red}}. |
| + | |
| + | ==Phase 0.3: Unlock The Second Starting Point== |
| The following steps have to be performed to unlock the transport phase. | | The following steps have to be performed to unlock the transport phase. |
| * The [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] tag is used in this phase. | | * The [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] tag is used in this phase. |
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| | Hard || Sx2 || Reach x2 || Reach x2 | | | Hard || Sx2 || Reach x2 || Reach x2 |
| |- | | |- |
− | | Medium|| ? || ? || ? | + | | Medium|| ? || Reach x? || Reach x? |
| |- | | |- |
− | | Easy || (A?) Sx1 || Reach x1 || Reach x1 | + | | Easy || S?x1 || Reach x1 || Reach x1 |
| |- | | |- |
| | Casual|| ? || ? || ? | | | Casual|| ? || ? || ? |
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| * The CV can be a throwaway as they will not be used in the main phase. | | * The CV can be a throwaway as they will not be used in the main phase. |
| * Have DD setup for ASW if {{MapRoute|B|red}} is an issue. | | * Have DD setup for ASW if {{MapRoute|B|red}} is an issue. |
− | * LBAS Range to {{MapRoute|C2|red}} =is 7. There is no air power at the node. | + | * LBAS Range to {{MapRoute|C2|red}} is 7. There is no air power at the node. |
| | | |
| |-|Node F= | | |-|Node F= |
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| </tabber> | | </tabber> |
| | | |
− | ==Phase 0.6: Unlock the Boss== | + | ==Phase 0.6: Unlock The Boss== |
| The following steps have to be performed to unlock the transport phase. | | The following steps have to be performed to unlock the transport phase. |
| * The [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] tag is used in this phase. | | * The [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] tag is used in this phase. |
| | | |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! B !! L !! K!! LBAS | + | ! !! B !! L !! K!! LBAS |
| |- | | |- |
− | | Hard || S || 2x S || S|| AS | + | | Hard || S || 2x S|| S|| AS |
| |- | | |- |
− | | Medium|| ? || ? || ?|| ? | + | | Medium|| ? || ? || ?|| AS |
| |- | | |- |
− | | Easy || - || 2x S(?)|| ? || 1x AS | + | | Easy || - || 2x S?|| ? || AS |
| |- | | |- |
− | | Casual|| ? || ? || ?|| ? | + | | Casual|| - || ? || ? || ? |
| |} | | |} |
| | | |
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| * Single Fleet: '''CV, CL, 4 DD''' | | * Single Fleet: '''CV, CL, 4 DD''' |
| * Route: {{MapRoute|1||A|blue|B|red}} | | * Route: {{MapRoute|1||A|blue|B|red}} |
| + | * Bringing [[ASW]] is required to clear the node. |
| | | |
− | |-|Node L= | + | |-|Node L & K= |
| * Single Fleet: '''1 BB, 1 CL, 4 DD''' | | * Single Fleet: '''1 BB, 1 CL, 4 DD''' |
| * Route: {{MapRoute|2||J|red|G|pink|K|red|L|red}} | | * Route: {{MapRoute|2||J|red|G|pink|K|red|L|red}} |
| * Comp is similar to the Boss killing comp used for Phase 1. | | * Comp is similar to the Boss killing comp used for Phase 1. |
| + | * Bringing [[ASW]] is required to clear {{MapRoute|K|red}}. |
| | | |
| |-|Node LBAS= | | |-|Node LBAS= |
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| </tabber> | | </tabber> |
| | | |
− | * CV is required in the fleet to start at Point 1 once Point 2 is unlocked. | + | * CV is required in the fleet to start at Point 1 once Point 2 is unlocked, notably to reach {{MapRoute|B|red}}. |
| | | |
| ==Phase 1: Boss HP== | | ==Phase 1: Boss HP== |
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| * LoS Check: ?? | | * LoS Check: ?? |
| * Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties. | | * Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties. |
− | * The boss is an [[Installation]] Type boss. | + | * The boss is an [[Installation]]. |
− | ** [[Landing Equipment]] is highly recommended to try and deal with both the Boss and the ([[Pillbox]]es) that appeared alongside the boss | + | ** [[Anti-Installation Equipment]] are highly recommended to defeat both the Boss and the [[Pillbox]]es ("hard skin [[installation]]s"). |
| * LBAS Range = 5 AD/AP = 33/65 for '''HARD''' | | * LBAS Range = 5 AD/AP = 33/65 for '''HARD''' |
− | * There are [[PT boat]] that appear along the way to the boss and at the boss node. | + | * There are [[PT boat]] that appear along the way to the boss and at the boss node's Last Dance. |
| {{Anti-PT Imp Setups}} | | {{Anti-PT Imp Setups}} |
| | | |
| =YY's Guide= | | =YY's Guide= |