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==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-1 Branching Rules (Start Points) /
+
|title = E-1 Branching Rules ▼/▲
|id =  
+
|id = 59-1
|0 -> 1 =  
+
|order = 0,1,2,A,C,C1,C2,E,G
 +
|0 -> 1 = * If Start Point 2 is unlocked, meet '''ANY''' of the following requirements:
 +
** Amount of CV(B) + AO ≥ 1
 +
** Fleet contains at least 1(F)BB(V) and 1AV
 +
** Amount of CL ≥ 3 *
 +
|0 -> 2 = * Does not meet requirements for Start Point 1
 +
|2 -> I/battle = * Does not meet requirements to go to J
 +
|2 -> J/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of LHA = 0
 +
** Amount of (F)BB(V) ≤ 2
 +
** Amount of CVL ≤ 1
 +
** Amount of DD ≥ 2
 +
** If Slow Fleet:
 +
*** Amount of LHA = 0
 +
*** Amount of (F)BB(V) + CVL ≤ 1
 +
*** Amount of CL ≥ 1
 +
*** Amount of DD + DE ≥ 2
 +
|A/empty -> B/battle = * '''Force''' B, if amount of DD + DE = 0
 +
* Meet '''ALL''' of the following requirements:
 +
** Amount of AO = 0
 +
** Amount of (F)BB(V) + CV(B/L) ≤ 2
 +
** Amount of CL + AV ≥ 1
 +
** Amount of DD ≥ 2
 +
|A/empty -> C1/battle = * Does not meet the requirements to go to B or D
 +
|A/empty -> D/battle = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to B
 +
** If amount of (F)BB(V) + CV(B/L) + CAV + AV = 4, then amount of DD ≥ 2
 +
** Amount of SS(V) = 0
 +
|C/empty -> C1/battle, C2/battle = Active Branching
 +
|C1/battle -> D/battle = * Does not meet the requirements to go to E
 +
|C1/battle -> E/empty = * Meet '''ALL''' of the following requirements:
 +
** Amount of SS(V) = 0
 +
** Amount of (F)BB(V) + CV(B) ≤ 1
 +
|C2/battle -> C1/battle = * Does not meet the requirements to go to L
 +
|C2/battle -> L/battle = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of AV ≥ 1
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CV(B) = 0
 +
** Amount of DD ≥ 2
 +
|E/empty -> F, G/pink = Active Branching
 +
|G/pink -> H/gray = * From Start Point 1
 +
|G/pink -> K/battle = * From Start Point 2
 +
|G/pink -> L/battle = * From Start Point 2
 +
* If Fast+, then amount of DD ≥ 2 *
 +
* Otherwise, meet '''ALL''' of the following requirements:
 +
** Route to L is unlocked
 +
** Fast Fleet
 +
** Amount of (F)BB(V) + CVL ≤ 1
 +
*** If amount of (F)BB(V) + CVL = 1, then amount of DD ≥ 4
 +
** Amount of CL ≤ 1
 +
** Amount of DD ≥ 3
 
}}
 
}}
   Line 46: Line 97:  
=Dark's Day 1 Guide=
 
=Dark's Day 1 Guide=
 
==Map Overview==
 
==Map Overview==
E1 is a single fleet, one main phase map with 2 unlocking phases before the HP Phase.  
+
E1 is a single fleet one phase map, with 2 unlocking phases before the boss Phase.  
   −
* 1 [[LBAS]] is available to sortie on this map
+
* 2 [[LBAS]] are available on this map:
 +
** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''',
 
* This map uses 1 lock:
 
* This map uses 1 lock:
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''1st Fleet''', Starting point 1
+
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Home Fleet''' (reused in E-2 & E-3)
   −
==Phase 0.3: Unlock the Second Starting Point==
+
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on installation nodes {{MapRoute|I|red|M|red}}.
 +
 
 +
==Phase 0.3: Unlock The Second Starting Point==
 
The following steps have to be performed to unlock the transport phase.
 
The following steps have to be performed to unlock the transport phase.
* The [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] tag is used in this phase.
      
{|class="wikitable"  
 
{|class="wikitable"  
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| Hard  || Sx2 || Reach x2 || Reach x2
 
| Hard  || Sx2 || Reach x2 || Reach x2
 
|-
 
|-
| Medium|| ? || ? || ?
+
| Medium|| ? || Reach x? || Reach x?
 
|-
 
|-
| Easy  || ? || ? || ?
+
| Easy  || S?x1 || Reach x1 || Reach x1
 
|-
 
|-
 
| Casual|| ? || ? || ?
 
| Casual|| ? || ? || ?
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<tabber>
 
<tabber>
 
|-|Node C2=
 
|-|Node C2=
* Single Fleet: '''0-1 CV, CL, 4 DD'''
+
* Single Fleet: '''0-1 CV, CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
* Route: {{MapRoute|1||A|blue|B|red|C|blue|C2|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|C|blue|C2|red}}
 
* The CV can be a throwaway as they will not be used in the main phase.
 
* The CV can be a throwaway as they will not be used in the main phase.
 
* Have DD setup for ASW if {{MapRoute|B|red}} is an issue.  
 
* Have DD setup for ASW if {{MapRoute|B|red}} is an issue.  
* LBAS Range to {{MapRoute|C2|red}} =is 7. There is no air power at the node.  
+
* LBAS Range to {{MapRoute|C2|red}} is 7. There is no air power at the node.  
    
|-|Node F=
 
|-|Node F=
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</tabber>
 
</tabber>
   −
==Phase 0.6: Unlock the Boss==
+
==Phase 0.6: Unlock The Boss==
 
The following steps have to be performed to unlock the transport phase.
 
The following steps have to be performed to unlock the transport phase.
* The [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] tag is used in this phase.
      
{|class="wikitable"  
 
{|class="wikitable"  
!      !! B  !! L !! LBAS
+
!      !! B !! L !! K!! LBAS
 
|-
 
|-
| Hard  || S || S || AS
+
| Hard  || S || 2x S|| S|| AS
 
|-
 
|-
| Medium|| ? || ? || ?
+
| Medium|| ? || ? || ?|| AS
 
|-
 
|-
| Easy  || ? || ? || ?
+
| Easy  || - || 2x S?|| ? || AS
 
|-
 
|-
| Casual|| ? || ? || ?
+
| Casual|| - || ? || ? || ?
 
|}
 
|}
    
<tabber>
 
<tabber>
 
|-|Node B=
 
|-|Node B=
* Single Fleet: '''CV, CL, 4 DD'''
+
* Single Fleet: '''CV, CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
* Route: {{MapRoute|1||A|blue|B|red}}
 
* Route: {{MapRoute|1||A|blue|B|red}}
 +
* Bringing [[ASW]] is required to clear the node.
   −
|-|Node L=
+
|-|Node L & K=
* Single Fleet: '''1 BB, 1 CL, 4 DD'''
+
* Single Fleet: '''1 BB, 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
* Route: {{MapRoute|2||J|red|G|pink|K|red|L|red}}
 
* Route: {{MapRoute|2||J|red|G|pink|K|red|L|red}}
 
* Comp is similar to the Boss killing comp used for Phase 1.  
 
* Comp is similar to the Boss killing comp used for Phase 1.  
 +
* Bringing [[ASW]] is required to clear {{MapRoute|K|red}}.
    
|-|Node LBAS=
 
|-|Node LBAS=
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</tabber>
 
</tabber>
   −
* CV is required in the fleet to start at Point 1 once Point 2 is unlocked.
+
* CV is required in the fleet to start at Point 1 once Point 2 is unlocked, notably to reach {{MapRoute|B|red}}.
    
==Phase 1: Boss HP==
 
==Phase 1: Boss HP==
* Single Fleet: '''1 BB, 1 CL, 4 DD'''
+
* Single Fleet: '''1 BB, 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
* Route: {{MapRoute|2||J|red|G|pink|L|red|M|red}}
 
* Route: {{MapRoute|2||J|red|G|pink|L|red|M|red}}
 
* LoS Check: ??
 
* LoS Check: ??
 
* Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties.
 
* Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties.
* The boss is an [[Installation]] Type boss.
+
* The boss is an [[Installation]].
** [[Landing Equipment]] is highly recommended to try and deal with both the Boss and the ([[Pillbox]]es) that appeared alongside the boss
+
** [[Anti-Installation Equipment]] are highly recommended to defeat both the Boss and the [[Pillbox]]es ("hard skin [[installation]]s").
 
* LBAS Range = 5 AD/AP =  33/65 for '''HARD'''
 
* LBAS Range = 5 AD/AP =  33/65 for '''HARD'''
* There are [[PT boat]] that appear along the way to the boss and at the boss node.  
+
* There are [[PT boat]] that appear along the way to the boss and at the boss node's Last Dance.  
{{Anti-PT Imp Setups}}
+
{{Anti-PT boat}}
    
=YY's Guide=
 
=YY's Guide=
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