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*The difficulty (event only) changing the drop pool, with better drops being limited in higher difficulties.
 
*The difficulty (event only) changing the drop pool, with better drops being limited in higher difficulties.
 
*The drop pool, with for each node where it is possible to drop ships, drops are selected from a predetermined list:
 
*The drop pool, with for each node where it is possible to drop ships, drops are selected from a predetermined list:
**The drop tables of each maps are listed here on the wiki, as well as on each individual map pages and ship pages, please refer to those tables for each situation.
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**The drop tables of each maps are listed here on the wiki, as well as on each individual map page and ship page, please refer to those tables for each situation.
 
**As said, the pool is notably affected by the Victory type and the event difficulty,
 
**As said, the pool is notably affected by the Victory type and the event difficulty,
 
**For a given drop pool, each droppable ship will have a given drop rate,
 
**For a given drop pool, each droppable ship will have a given drop rate,
***In the case of [[#Limited Time Drops]] on normal maps, they will usually overlap or repalce an existing rate.
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***In the case of [[#Limited Time Drops]] on normal maps, they will usually overlap or replace an existing rate.
**Some pool will have a certain chance of droppping nothing,
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**Some pools will have a certain chance of dropping nothing,
**Some individual drop rates might also be affected by drop caps, proportinaly increasing the rest of the drop rates of the list.
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**Some individual drop rates might also be affected by drop caps, proportionally increasing the rest of the drop rates of the list.
*The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies can be owned at once ("dupe cap") or on how many can be dropped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
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*The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in how many copies can be owned at once ("dupe cap") or on how many can be dropped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinite amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
 
**Unikely, for [[Akashi]] on [[1-5]] and [[3-5]], and [[Ooyodo]] on [[1-6]], they will drop '''only''' if currently not possessed, meaning that duplicates cannot be dropped here (dupes are still possible on any other location).
 
**Unikely, for [[Akashi]] on [[1-5]] and [[3-5]], and [[Ooyodo]] on [[1-6]], they will drop '''only''' if currently not possessed, meaning that duplicates cannot be dropped here (dupes are still possible on any other location).
**For the '''"dupe cap"''', on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
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**For the '''"dupe cap"''', some ships will be limited on how many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %.
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***Usually, the amount of a given ship being possessed will affect the drop rate, the more ships the worse the rate, down to 0 %.
***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships.
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***As this mechanic is not fully understood and is not very limiting, there is no clear list of the affected ships.
 
***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3 for all ships in the game.
 
***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3 for all ships in the game.
**For the '''"overfishing cap"''', so far only observed for [[Kaiboukan]]s and maybe just a fluke, there might be a limit on how many DE can be droped by an account on ALL maps (normal and event) for a given aount of time or period [https://note.com/shiroos/n/nc69eeb09585f][https://note.com/shiroos/n/nf94178915b6c][https://twitter.com/Sashimi91640578/status/1807745269595025450].
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**For the '''"overfishing cap"''', so far only observed for [[Kaiboukan]]s and maybe just a fluke, there might be a limit on how many DE can be dropped by an account on ALL maps (normal and event) for a given amount of time or period [https://note.com/shiroos/n/nc69eeb09585f][https://note.com/shiroos/n/nf94178915b6c][https://twitter.com/Sashimi91640578/status/1807745269595025450].
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The drop condistion will '''NOT''' depend on:
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Drops do '''NOT''' depend on:
*Items drops (e.g. [[Saury]]), were it is possible to drop both a ship and an items when applicable, the two being indepedent.
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*Items drops (e.g. [[Saury]]), where it is possible to drop both a ship and an item when applicable, the two being independent.
*Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts.
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*Some "mercy mechanic", improving the odds of dropping something after a given amount of attempts.
 
*The fact that a ship was [[scrap]]ped rectly.
 
*The fact that a ship was [[scrap]]ped rectly.
**''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself.
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**''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this has never been verified, being additionally an odd arbitrary mechanic by itself.
    
=Limited Time Drops=
 
=Limited Time Drops=
 
A list of all the limited drops available on regular [[map]]s.
 
A list of all the limited drops available on regular [[map]]s.
 
*Note that some limited drops might last for some weeks only, and others for several years, the duration of which being arbitrary.
 
*Note that some limited drops might last for some weeks only, and others for several years, the duration of which being arbitrary.
*Most drops on [[7-4]] and [[7-5]] are very more likely permanent ones, but are listed there as devs where criptic about those drop being permanent or not.
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*Most drops on [[7-4]] and [[7-5]] are very more likely permanent ones, but are listed there as devs were cryptic about those drops being permanent or not.
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
!rowspan=2|Map!!rowspan=2|Node!!colspan=2|Drops!!rowspan=2|Relevant<br>Updates
 
!rowspan=2|Map!!rowspan=2|Node!!colspan=2|Drops!!rowspan=2|Relevant<br>Updates
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