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| ***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %. | | ***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %. |
| ***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships. | | ***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships. |
− | ***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3. | + | ***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3 for all ships in the game. |
− | **For the '''"overfishing cap"''', so far only observed for [[Kaiboukan]]s, there might be a limit on how many DE can be drop by an account on ALL maps (normal and event) for a given aount of time or period [https://note.com/shiroos/n/nc69eeb09585f][https://note.com/shiroos/n/nf94178915b6c][https://twitter.com/Sashimi91640578/status/1807745269595025450]. | + | **For the '''"overfishing cap"''', so far only observed for [[Kaiboukan]]s and maybe just a fluke, there might be a limit on how many DE can be droped by an account on ALL maps (normal and event) for a given aount of time or period [https://note.com/shiroos/n/nc69eeb09585f][https://note.com/shiroos/n/nf94178915b6c][https://twitter.com/Sashimi91640578/status/1807745269595025450]. |
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| The drop condistion will '''NOT''' depend on: | | The drop condistion will '''NOT''' depend on: |
| *Items drops (e.g. [[Saury]]), were it is possible to drop both a ship and an items when applicable, the two being indepedent. | | *Items drops (e.g. [[Saury]]), were it is possible to drop both a ship and an items when applicable, the two being indepedent. |
| + | *Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts. |
| *The fact that a ship was [[scrap]]ped rectly. | | *The fact that a ship was [[scrap]]ped rectly. |
| **''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself. | | **''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself. |
− | *Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts.
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| =Limited Time Drops= | | =Limited Time Drops= |