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| ==Why Smoke== | | ==Why Smoke== |
| The main effect of Smoke is '''reducing accuracy from both sides'''. | | The main effect of Smoke is '''reducing accuracy from both sides'''. |
− | *This clearly helps with preboss pass rates. However offence is the best defence, we would have killed everything first if we could. | + | *This clearly helps with preboss pass rates. However offense is the best defense, we would have killed everything first if we could. |
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| Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include: | | Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include: |
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| ==How to Smoke== | | ==How to Smoke== |
− | The '''flagship luck''', the '''number of smoke generators''', and '''generator improvement levels''' affects smoke proc rates. | + | The '''flagship luck''', the '''number of smoke generators''', and '''generator improvement levels''' affect smoke proc rates. |
− | *Hence, the better the smoke generators are, the less taxing on Luck it is. | + | *Hence, the better the smoke generators are, the less taxing on Luck. |
| *Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke. | | *Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke. |
− | *In most cases, it is assumed that [[Yamato]] is the flagship, as she is a common choice for dire situations. As such, she should be luck modded to some extends to improve the rates. | + | *In most cases, it is assumed that [[Yamato]] is the flagship, as she is a common choice for dire situations. As such, she should be luckmodded to some extent to improve the rates. |
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− | ''The luck range is determined by using either Yumemi's for Xe's formulas respectively. | + | ''The luck range is determined by using either Yumemi's or Xe's formulas respectively. |
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| <tabber> | | <tabber> |
| |-|Newbie= | | |-|Newbie= |
− | This mean that at best, 1 Smoke Kai was obtained from {{Q|F115}}, and two base Smoke were crafted and {{MaxStar}}. | + | This means that at best, 1 Smoke Kai was obtained from {{Q|F115}}, and two base Smoke were crafted and {{MaxStar}}. |
| *In this case the flagship needs 37 to 54 {{Luck}} (a relatively big challenge). | | *In this case the flagship needs 37 to 54 {{Luck}} (a relatively big challenge). |
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| 3 ways to mitigate the luck required depending on the situation: | | 3 ways to mitigate the luck required depending on the situation: |
− | *At 29 {{Luck}} there is 9% chance of small smoke. | + | *At 29 {{Luck}} there is 9 % chance of small smoke. |
| *Get Yamato to 37 {{Luck}}, this works for the first formula, and also crosses a threshold in the second formula. | | *Get Yamato to 37 {{Luck}}, this works for the first formula, and also crosses a threshold in the second formula. |
| *If a spare slot is remaining, an additional base Smoke can be used, then only 10 to 17 {{Luck}} is needed. | | *If a spare slot is remaining, an additional base Smoke can be used, then only 10 to 17 {{Luck}} is needed. |