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| | text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange.<br><small>Adopted by [[User:Transporange]]</small> | | | text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange.<br><small>Adopted by [[User:Transporange]]</small> |
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| ==Overview== | | ==Overview== |
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| Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure. | | Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure. |
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| ==What is Smoke== | | ==What is Smoke== |
| {{Category:Smoke Generators}} | | {{Category:Smoke Generators}} |
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− | === For Jiga: Potential update of Category ===
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− | *Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.
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− | *Smoke on ASW: We know that Smoke reduces ASW accuracy, but not as severe as Artillery accuracy. Abyssal Evasion is not affected. However using smoke and proper ASW is mutually exclusive. It would be a curiosity outside of practical combat considerations.
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− | *Small smoke affects opening torps, Medium smoke affects Artillery phase, Large smoke affects Closing torps.
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− | ==>WTF ? @Jiga: This is [sic]. I can search relevant resources for you maybe
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− | *There are currently two formulae for smoke rates.
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− | **[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi
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− | **[https://x.com/Xe_UCH/status/1767407602554855730] by Xe.
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− | **There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.
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− | **The main difference between the formulae comes from the luck thresholds.
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| ==Why Smoke== | | ==Why Smoke== |
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| *When using a TCF, | | *When using a TCF, |
| *On submarine nodes where no ASW can be used, | | *On submarine nodes where no ASW can be used, |
| + | As smoke reduces ASW accuracy for the allied side only, smoke and ASW are mutually exclusive. |
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| ;Conclusion | | ;Conclusion |
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| *As [[Yamato|Yamato Kai Ni/Juu]] is the usual suspect in this matter, as she only has 18 {{Luck}} by default and should be modded if possible. | | *As [[Yamato|Yamato Kai Ni/Juu]] is the usual suspect in this matter, as she only has 18 {{Luck}} by default and should be modded if possible. |
| *For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks. | | *For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks. |
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| + | === For fotential mechanic update === |
| + | *Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important. |
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| + | *There are currently two formulae for smoke rates. |
| + | **[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi |
| + | **[https://x.com/Xe_UCH/status/1767407602554855730] by Xe. |
| + | **There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates. |
| + | **The main difference between the formulae comes from the luck thresholds. |
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| =See Also= | | =See Also= |
| {{Help}} | | {{Help}} |