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| **The main difference between the formulae comes from the luck thresholds. | | **The main difference between the formulae comes from the luck thresholds. |
| | | |
− | == Why Smoke == | + | ==Why Smoke== |
− | The main effect of Smoke is '''reducing accuracy from both sides'''. This clearly helps with preboss pass rates. However offence is the best defence, we would have killed everything first if we could. | + | The main effect of Smoke is '''reducing accuracy from both sides'''. |
| + | *This clearly helps with preboss pass rates. However offence is the best defence, we would have killed everything first if we could. |
| | | |
− | Hence the main use of smoke is {{TextGlow|'''when it is impossible for us to sink the enemy first'''|black|text-colour=red|glow-size=2px}}. Examples include: | + | Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include: |
− | *Preboss nodes with 6 Abyssal Princesses; | + | *Preboss nodes with several Princesses or strong ships like [[Battleship Re-Class]], |
− | *When using TCF | + | *When using a TCF, |
− | *Sub nodes | + | *One submarine nodes where no ASW can be used, |
− | One needs Large smoke to make smoke useful in sub nodes, hence Toukai wings remain the best counter to submarines. | + | |
− | The first two cases however are commonplace in recent events.
| + | ;Conclusion |
− | === Conclusion ===
| + | *Smoke is used to avoide unsinkable enemies. |
− | *Smoke to evade unsinkable enemies. | + | *At minimum, medium size smoke should be guaranteed for good effectiveness. |
− | *You want at minimum Medium smoke guaranteed. | |
| | | |
| == How to Smoke == | | == How to Smoke == |