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|valign="center"|  [[File:Equipment_Full_Smoke_Generator_Kai_(Smoke_Screen).png|left|60px]]  '''TL;DR!'''   
 
|valign="center"|  [[File:Equipment_Full_Smoke_Generator_Kai_(Smoke_Screen).png|left|60px]]  '''TL;DR!'''   
 
*Smoke reduces accuracy of both sides
 
*Smoke reduces accuracy of both sides
*You need 2 layers of smoke to affect Artillery phase
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*You need Medium smoke to affect Artillery phase
*1 layer of smoke affects opening torpedo phase, 3 affects closing
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*Small smoke affects opening torpedo phase, Large smoke affects closing
 
*Fossils should get the two [[Smoke_Generator_Kai_(Smoke_Screen)|Smoke Kais]] and one [[Smoke_Generator_(Smoke_Screen)|Smoke]] {{MaxStar}}
 
*Fossils should get the two [[Smoke_Generator_Kai_(Smoke_Screen)|Smoke Kais]] and one [[Smoke_Generator_(Smoke_Screen)|Smoke]] {{MaxStar}}
 
**Luck Mod your main [[Yamato]] (preferably all Yamatos) to 29 {{Luck}}
 
**Luck Mod your main [[Yamato]] (preferably all Yamatos) to 29 {{Luck}}
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*Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.  
 
*Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.  
 
*Smoke on ASW: We know that Smoke reduces ASW accuracy, but not as severe as Artillery accuracy. Abyssal Evasion is not affected. However using smoke and proper ASW is mutually exclusive. It would be a curiosity outside of practical combat considerations.  
 
*Smoke on ASW: We know that Smoke reduces ASW accuracy, but not as severe as Artillery accuracy. Abyssal Evasion is not affected. However using smoke and proper ASW is mutually exclusive. It would be a curiosity outside of practical combat considerations.  
*One layer of smoke affects opening torps, Two layers of smoke affects Artillery phase, Three layers of smoke affects Closing torps.  
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*Small smoke affects opening torps, Medium smoke affects Artillery phase, Large smoke affects Closing torps.  
 
*There are currently two formulae for smoke rates. x.com/yukicacoon/status/1739481809375895854 by Yumemi and x.com/Xe_UCH/status/1767407602554855730 by Xe. There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.  
 
*There are currently two formulae for smoke rates. x.com/yukicacoon/status/1739481809375895854 by Yumemi and x.com/Xe_UCH/status/1767407602554855730 by Xe. There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.  
 
**The main difference between the formulae comes from the luck thresholds.  
 
**The main difference between the formulae comes from the luck thresholds.  
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*When using TCF
 
*When using TCF
 
*Sub nodes
 
*Sub nodes
One needs 3 layers to make smoke useful in sub nodes, hence Toukai wings remain the best counter to submarines.  
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One needs Large smoke to make smoke useful in sub nodes, hence Toukai wings remain the best counter to submarines.  
 
The first two cases however are commonplace in recent events.  
 
The first two cases however are commonplace in recent events.  
 
=== Conclusion ===
 
=== Conclusion ===
 
*Smoke to evade unsinkable enemies.  
 
*Smoke to evade unsinkable enemies.  
*You want at minimum 2 layers of smoke guaranteed.  
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*You want at minimum Medium smoke guaranteed.  
    
== How to Smoke ==
 
== How to Smoke ==
As written in the Smoke Template, {{TextGlow|'''Fleet Flagship Luck'''|black|text-colour=lime|glow-size=2px}} and {{TextGlow|'''Smoke improvement levels'''|black|text-colour=cyan|glow-size=2px}} affects smoke proc rates. Clearly the better your smoke generators are, the less taxing is on your Luck mods. We provide some calculations for Newbies and Fossils, with the assumption that you need to guarantee 2 layers of smoke.  
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As written in the Smoke Template, {{TextGlow|'''Fleet Flagship Luck'''|black|text-colour=lime|glow-size=2px}} and {{TextGlow|'''Smoke improvement levels'''|black|text-colour=cyan|glow-size=2px}} affects smoke proc rates. Clearly the better your smoke generators are, the less taxing is on your Luck mods. We provide some calculations for Newbies and Fossils, with the assumption that you need to guarantee Medium smoke.  
    
We write "you need A/B {{Luck}}" to mean that "by Yumemi's formula you need A {{Luck}}, by Xe's formula you need B {{Luck}}".
 
We write "you need A/B {{Luck}}" to mean that "by Yumemi's formula you need A {{Luck}}, by Xe's formula you need B {{Luck}}".
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<tabber>
 
<tabber>
 
|-|Fossil=
 
|-|Fossil=
This means you have a the Smoke Kai {{Star}}+2 from 2023 Summer E1H and the Smoke Kai from Miyuki K2 quest. If you only use these two Smoke Kai it takes 122/114 {{Luck}} to guarantee 2 layers. Clearly someone lost his head.  
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This means you have a the Smoke Kai {{Star}}+2 from 2023 Summer E1H and the Smoke Kai from Miyuki K2 quest. If you only use these two Smoke Kai it takes 122/114 {{Luck}} to guarantee Medium smoke. Clearly someone lost his head.  
    
Hence we add an extra Smoke {{MaxStar}} to the mix. It takes 26/29 {{Luck}}.  
 
Hence we add an extra Smoke {{MaxStar}} to the mix. It takes 26/29 {{Luck}}.  
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|-|Newbie=
 
|-|Newbie=
 
You don't have Smoke Kai from Event, so we assume you will use Miyuki's Smoke Kai and two Smoke {{MaxStar}}. You will need 37/54 {{Luck}}. A big challenge. We provide three solutions.  
 
You don't have Smoke Kai from Event, so we assume you will use Miyuki's Smoke Kai and two Smoke {{MaxStar}}. You will need 37/54 {{Luck}}. A big challenge. We provide three solutions.  
*Well at 29 {{Luck}} you have 9% of one layer smoke. You can pray to RNG.  
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*Well at 29 {{Luck}} you have 9% of Small smoke. You can pray to RNG.  
 
*Get your main Yamato to 37 {{Luck}}. This works for the first formula, and also crosses a threshold in the second formula.  
 
*Get your main Yamato to 37 {{Luck}}. This works for the first formula, and also crosses a threshold in the second formula.  
 
*If you can spare a slot, plug a Smoke {{Star}}+0. Then you need 10/17 {{Luck}}. Perfectly doable.  
 
*If you can spare a slot, plug a Smoke {{Star}}+0. Then you need 10/17 {{Luck}}. Perfectly doable.  
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