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| * Every player starts off with only '''2 construction slots'''. Up to 2 more slots can be unlocked by using a '''[[Dock Opening Key]]''' each time. | | * Every player starts off with only '''2 construction slots'''. Up to 2 more slots can be unlocked by using a '''[[Dock Opening Key]]''' each time. |
| | | |
− | =Construction Types= | + | =Overview= |
| + | ==Construction Types== |
| ===Normal Construction=== | | ===Normal Construction=== |
| '''"Normal Construction"''' is the basic construction method. Recipes range from 30-999 fuel {{Fuel}}, ammo {{Ammo}}, steel {{Steel}} and bauxite {{Bauxite}} and each attempt costs 1 development material {{DM}}. Speeding up construction costs 1 instant construction {{IC}}. | | '''"Normal Construction"''' is the basic construction method. Recipes range from 30-999 fuel {{Fuel}}, ammo {{Ammo}}, steel {{Steel}} and bauxite {{Bauxite}} and each attempt costs 1 development material {{DM}}. Speeding up construction costs 1 instant construction {{IC}}. |
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| **For few ships, an exact Secretary is required in order to be built, see ''[[#Special Secretary|below]]''. | | **For few ships, an exact Secretary is required in order to be built, see ''[[#Special Secretary|below]]''. |
| | | |
− | =Special Secretary= | + | ==Construction Theory== |
| + | In normal construction, there are 4 pools determining the ship being crafted. Each group has exactly 100 unique ships and the available pools remain the same '''regardless of which Secretary used''' (excepted for the {{Class|Z1}}). |
| + | The selection of a pool is based on the resource input during the construction: |
| + | *Pool 1 - 300+ {{Fuel}}, 400+ {{Steel}}, 300+ {{Bauxite}}, |
| + | *Pool 2 - 400+ {{Fuel}}, 600+ {{Steel}}, |
| + | *Pool 3 - 250+ {{Fuel}}, 200+ {{Steel}}, |
| + | *Pool 4 - Do not meet any of the above requirements. |
| + | *Note: The check is done from top to bottom, if the requirements of multiple pools are fulfilled, only the topmost one is used. |
| + | |
| + | Upon starting a construction, a random ship will be selected based on a formula using 2 values that are generated: |
| + | *Pool 1: {{Steel}} {{Bauxite}} |
| + | <math>??</math> |
| + | |
| + | *Pool 2: {{Ammo}} {{Steel}} |
| + | <math>??</math> |
| + | |
| + | *Pool 3: {{Ammo}} {{Steel}} |
| + | <math>??</math> |
| + | |
| + | *Pool 4: {{Fuel}} {{Steel}} |
| + | <math>??</math> |
| + | |
| + | ;With |
| + | *<math>Res</math> a number that can be incremented by having low/high resource inputs of certain types, |
| + | **51 is its maximum possible value. |
| + | **The resources used to increment this value depend on the pool that has been selected. |
| + | *<math>Rand_1</math> a random number between 0 and 100, |
| + | *<math>Rand_2</math> a random number generated between 0 and <math>Res</math>. The resulting value is subtracted by 1 if it is higher than 0. |
| + | *<math>ID</math> the value achieved by subtracting <math>Rand_1</math> with <math>Rand_2</math>. This value is what determines which ship will be crafted. |
| + | In case <math>ID</math> becomes 0 or negative, the value will be converted back into a positive value and incremented by 2. |
| + | |
| + | [https://tsundb.kc3.moe/construction] |
| + | |
| + | ==Special Secretary== |
| Some ships require a specific Secretary (1st fleet flagship) in order to be crafted. | | Some ships require a specific Secretary (1st fleet flagship) in order to be crafted. |
| *For any other construction, the Secretary is independent of the crafting result. | | *For any other construction, the Secretary is independent of the crafting result. |