• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Undo revision 176680 by Jigaraphale (talk)
Line 3: Line 3:  
==Mechanics==
 
==Mechanics==
 
{{Category:Reconnaissance Seaplanes}}
 
{{Category:Reconnaissance Seaplanes}}
<onlyinclude><div style="display: flow-root">{{Night Recon}} '''[[Night Recon]]s''' have the ability to trigger [[Night Contact]].
+
<onlyinclude>{{Night Recon}} '''[[Night Recon]]s''' have the ability to trigger [[Night Contact]].
    
*The scouting phase animation will not show up like day battles; instead, the '''night recon plane's animation is played in the enemy fleet's radar'''.
 
*The scouting phase animation will not show up like day battles; instead, the '''night recon plane's animation is played in the enemy fleet's radar'''.
 
*Acts as an [[Reconnaissance Seaplane]] too in day battle (with activation rates proportionally lower with the {{LOS}} stat).
 
*Acts as an [[Reconnaissance Seaplane]] too in day battle (with activation rates proportionally lower with the {{LOS}} stat).
   −
*[Bug] In a [[Combined Fleet]] situation, if a ship in the fleet equipped with a night scout is [[Evacuation|evacuated]] from the combined fleet using the [[Fleet Command Facility]], the night recon can still trigger and activate as the fleet proceeds onward and enters a night battle.</div></onlyinclude>
+
*[Bug] In a [[Combined Fleet]] situation, if a ship in the fleet equipped with a night scout is [[Evacuation|evacuated]] from the combined fleet using the [[Fleet Command Facility]], the night recon can still trigger and activate as the fleet proceeds onward and enters a night battle.</onlyinclude>
    
==Listed By Stats==
 
==Listed By Stats==
42,696

edits

Navigation menu