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| | {{Med Gun}} {{Med Gun}} {{Med Gun}} {{Seaplane}} | | | {{Med Gun}} {{Med Gun}} {{Med Gun}} {{Seaplane}} |
| | This is an alternative setup for CAs in the main fleet of a combined fleet. This setup should be used only in main fleets of combined fleets, or against targets with high {{Armor}}. | | | This is an alternative setup for CAs in the main fleet of a combined fleet. This setup should be used only in main fleets of combined fleets, or against targets with high {{Armor}}. |
− | If applicable, on {{Med Gun}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA. | + | If applicable, one {{Med Gun}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA. |
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| | {{Med Gun}} {{Sec Gun}} {{Sec Gun}} {{WildCard}} | | | {{Med Gun}} {{Sec Gun}} {{Sec Gun}} {{WildCard}} |
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| | {{Med Gun}} {{Med Gun}} {{Minisub}} | | | {{Med Gun}} {{Med Gun}} {{Minisub}} |
− | | The "cheat CLT setup" for {{Minisub}} minisub capable ships, allowing for an opening torpedo and night DA. | + | | The "cheap CLT setup" for {{Minisub}} minisub capable ships, allowing for an opening torpedo and night DA. |
| * {{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]". | | * {{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]". |
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| |{{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}} | | |{{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}} |
− | |This setup is an alternative TCI setup. This setup is typically used for either destroyers with powerful yasen (how can reach the night cap with 2 torpedoes), or low luck (<30 {{Luck}}) destroyers. | + | |This setup is an alternative TCI setup. This setup is typically used for low luck (<30 {{Luck}}) destroyers. |
− | In the case of powerful destroyers, the wild card can be night battle equipment or a utility one like a radar or sonar. For low-luck destroyers, the wild card should be a {{SurfaceShipPersonnel}}. This will help increase their trigger rate somewhat.
| + | The wild card should be a {{SurfaceShipPersonnel}} or a {{StarShell}}. This will help increase their trigger rate somewhat. |
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| |{{Small Green}} {{Small Green}} {{Air Radar}} + {{AA Gun}}/{{AAFD}} | | |{{Small Green}} {{Small Green}} {{Air Radar}} + {{AA Gun}}/{{AAFD}} |