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'''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''.
 
'''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''.
   −
<math>\text{Jet Phase Cost} = \sum^{\text{All Jets}} \lceil \text{Plane}_\text{Count} \times \text{Steel Cost} \rceil</math>
+
<math>\text{Jet Phase Cost} = \sum^{\text{All Jets}} \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil</math>
   −
* <math>\text{Plane}_\text{Count}</math> is the current plane count '''at the start of the battle'''.
+
* <math>\text{Count}_\text{Plane}</math> is the current plane count '''at the start of the battle'''.
 
* <math>\text{Steel Cost}</math> is the steel cost per plane.
 
* <math>\text{Steel Cost}</math> is the steel cost per plane.
 
** [[Kikka Kai]]: '''2.6'''
 
** [[Kikka Kai]]: '''2.6'''
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{{Formula
 
{{Formula
 
|Title=Fighter Power Formula
 
|Title=Fighter Power Formula
|Math=\text{Fighter Power} = \sum^{\text{All planes} } \left[ \left(\text{AA}_\text{Plane} \times \sqrt{\text{Plane}_\text{Count} } \right) + \text{Mod}_\text{proficiency} \right]
+
|Math=\text{Fighter Power} = \sum^{\text{All planes} } \left[ \left(\text{AA}_\text{Plane} \times \sqrt{\text{Count}_\text{Plane} } \right) + \text{Mod}_\text{proficiency} \right]
 
|Var=<math>\text{AA}_\text{Plane}</math> is the {{AA}} AA stat of the plane, including [[Improvement]]s.
 
|Var=<math>\text{AA}_\text{Plane}</math> is the {{AA}} AA stat of the plane, including [[Improvement]]s.
 
** [[Visible Bonus]]es are not counted.
 
** [[Visible Bonus]]es are not counted.
* <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start.
+
* <math>\text{Count}_\text{Plane}</math> is the number of planes in the slot prior to Stage 1's start.
 
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 
** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}},
 
** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}},
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|valign="center"|  <math>\text{Plane Loss} = \left \lfloor
 
|valign="center"|  <math>\text{Plane Loss} = \left \lfloor
   −
   \text{Plane}_\text{Count} \times
+
   \text{Count}_\text{Plane} \times
 
   \left(
 
   \left(
 
       \text{random}
 
       \text{random}
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For each slot of the '''Enemy Fleet:'''
 
For each slot of the '''Enemy Fleet:'''
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"|  <math>\text{Plane Loss} = \Big\lfloor \text{Plane}_\text{Count} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times  \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math>
+
|valign="center"|  <math>\text{Plane Loss} = \Big\lfloor \text{Count}_\text{Plane} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times  \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math>
 
|}
 
|}
 
|-
 
|-
 
|colspan=2|
 
|colspan=2|
 
;With
 
;With
* <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot.
+
* <math>\text{Count}_\text{Plane}</math> is the plane's count in the slot.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with:
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with:
 
** {{color|green|'''AS+'''}}: 1
 
** {{color|green|'''AS+'''}}: 1
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"|  <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
+
|valign="center"|  <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Count}_\text{Plane} \right \rfloor</math>
 
|}
 
|}
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'''Enemy Fleet's ship''':
 
'''Enemy Fleet's ship''':
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"|  <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
+
|valign="center"|  <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Count}_\text{Plane} \right \rfloor</math>
 
|}
 
|}
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;With
 
;With
 
* <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted Anti-Air]]'''.
 
* <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted Anti-Air]]'''.
* <math>\text{Plane}_\text{Count}</math> the current number of attacking planes.
+
* <math>\text{Count}_\text{Plane}</math> the current number of attacking planes.
 
* <math>\text{Mod}_\text{CF}</math> the [[Combined Fleet]] modifier, being:
 
* <math>\text{Mod}_\text{CF}</math> the [[Combined Fleet]] modifier, being:
 
** '''1''' in Single Fleets vs Single Fleet
 
** '''1''' in Single Fleets vs Single Fleet
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{{Formula
 
{{Formula
 
|Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref>
 
|Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref>
|Math=\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes} } \left( \lfloor \sqrt{\text{Plane}_\text{Count} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} }
+
|Math=\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes} } \left( \lfloor \sqrt{\text{Count}_\text{Plane} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} }
 
|Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{Carrier Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) '''except''' Torpedo Bombers ({{Torpedo Bomber}}/{{Night Torpedo Bomber}}).
 
|Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{Carrier Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) '''except''' Torpedo Bombers ({{Torpedo Bomber}}/{{Night Torpedo Bomber}}).
* <math>\text{Plane}_\text{Count}</math> is the current plane's slot size.
+
* <math>\text{Count}_\text{Plane}</math> is the current plane's slot size.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
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