Line 335:
Line 335:
===Shelling Support===
===Shelling Support===
−
Basic attack power is calculated in the same way as normal for [[#Surface_Shelling|surface ships]] and carriers except that firepower is reduced by 1.
+
Basic attack power is calculated in a similar way as normal for [[#Surface_Shelling|surface ships]] and carriers except that firepower is reduced by 1.
{{Formula
{{Formula
|Title=Surface Attack Formula
|Title=Surface Attack Formula
|Math=\text{Atk}_\text{support shelling} = \text{FP} + 4
|Math=\text{Atk}_\text{support shelling} = \text{FP} + 4
|Notes=For support only visible {{Firepower}} Firepower is used.
|Notes=For support only visible {{Firepower}} Firepower is used.
+
}}
+
{{Formula
+
|Title=Carrier Shelling Attack Formula
+
|Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \left[ \text{DB} \times 1.3 \right] - 1 \right) \times 1.5 \bigr\rfloor + 55
+
|Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power
+
* <math>TP</math> is the sum of all torpedo stat from {{BluePlane}} [[Torpedo Bomber]]s
+
** The inclusion of plane's torpedo [[Fit Bonus]] is still inverified.
+
* If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling support.
+
** This also applies if they have lost all bombers during the aerial combat phase.
+
** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking).
+
* Remember that {{Star}} imrovement bonus does not work in support.
+
* Slot sizes and the number of remaining aircraft '''do not affect''' carrier attack power during shelling support.
+
* Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for the support.
+
* Planes are '''not shot down''' when a carrier participates in shelling.
+
*Unlike in normal shelling {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} use the surface shelling formula.
}}
}}