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| | | |
| |-|Trigger Rate= | | |-|Trigger Rate= |
− | * Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.
| + | |
| + | The touch: |
| * Can be triggered even if artillery spotting fails to activate. | | * Can be triggered even if artillery spotting fails to activate. |
| * Can only be activated '''once per sortie'''. | | * Can only be activated '''once per sortie'''. |
| * Has a chance to trigger every time the flagship takes a turn at shelling. | | * Has a chance to trigger every time the flagship takes a turn at shelling. |
| ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. |
| + | *The rate is probably: |
| + | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math> |
| + | \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{X} + \text{Y} |
| + | </math> |
| + | |} |
| + | |
| + | ;With |
| + | *<math>\text{Lv}_\text{FS}</math> the flagship's Level, |
| + | *<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level, |
| + | *<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck, |
| + | *<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck, |
| + | *<math>\text{X}</math> some yet unknown bonus variables, |
| + | *<math>\text{Y}</math> some yet unknown base rate. |
| + | |
| + | It is notably affected by: |
| + | *The Level and luck {{Luck}} stat of the participating ships, |
| | | |
| |-|Special CG= | | |-|Special CG= |