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* Evasion term can be '''negative''' with the fuel penalty.
* Evasion term can be '''negative''' with the fuel penalty.
* The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test,
* The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test,
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* {{SubmarineRadar}} [[Submarine Equipment]] provide an evasion bonus to submarines against [[ASW]] attacks (around 1.2),
* Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to mitigate fuel penalties,
* Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to mitigate fuel penalties,
* Because of the evasion cap, trying to increase evasion above 65 has negligible effects,
* Because of the evasion cap, trying to increase evasion above 65 has negligible effects,
* As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means has little to no effect, this includes:
* As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means has little to no effect, this includes:
** Increasing the {{Evasion}} (e.g. with boilers, even if improved),
** Increasing the {{Evasion}} (e.g. with boilers, even if improved),
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** [[Modernization#Luck Modernization|Luckmodding]] {{Luck}},
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** [[Luckmod]]ding {{Luck}},
** Choosing a weaker formation with an evasion bonus (except for [[Vanguard]]).
** Choosing a weaker formation with an evasion bonus (except for [[Vanguard]]).
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* Historical evasion exists but is not always measured due to the limited-time nature of events.
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* [[Events]] often have "historical evasion bonuses" alongside other historical bonuses, but are not always measured due to their limited-time nature.
='''Special Cases'''=
='''Special Cases'''=