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| ===Can the flagship sink?=== | | ===Can the flagship sink?=== |
| {{Colour|red|'''No!'''}} | | {{Colour|red|'''No!'''}} |
− | *In every situation, flagship of any fleet cannot be sunk, including the flagship of the escort fleet in a [[Combined Fleet]]. | + | *In every situation, the flagship of any fleet cannot be sunk, including the flagship of the escort fleet in a [[Combined Fleet]]. |
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| ==Newcomer / Beginners== | | ==Newcomer / Beginners== |
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| That is the Error-musume indicating you have some kind of problem, most likely a connection error. Here are the most common reasons for the connection error messages. This is not an exhaustive list. | | That is the Error-musume indicating you have some kind of problem, most likely a connection error. Here are the most common reasons for the connection error messages. This is not an exhaustive list. |
| #'''Server maintenance''': Go and do something else until maintenance is over. Check the [https://twitter.com/kancolle_staff official twitter] for news as to when server maintenances are held. You may also get a different error message of a girl and tools instead of the standard error cat message if you try logging in during maintenance. | | #'''Server maintenance''': Go and do something else until maintenance is over. Check the [https://twitter.com/kancolle_staff official twitter] for news as to when server maintenances are held. You may also get a different error message of a girl and tools instead of the standard error cat message if you try logging in during maintenance. |
− | #'''System clock out-of-sync with Japan Standard Time (JST)''': Change your system time and date to match JST. A leeway of ~1 hour difference from JST is allowed. Also make sure the date is correct with respect to JST. | + | #'''System clock out-of-sync with Japan Standard Time (JST)''': Change your system time and date to match JST. A leeway of ~1 h difference from JST is allowed. Also make sure the date is correct with respect to JST. |
| #'''Incorrect API link''': If you are using API links, log in to DMM to get a new one. Make sure it is correctly copied. | | #'''Incorrect API link''': If you are using API links, log in to DMM to get a new one. Make sure it is correctly copied. |
| #'''Outdated cache files''': From time to time, cache issues may cause connection errors. Cache issues may also cause other problems, such as new features not showing up. Completely clear your browser cache to solve this. This is your Internet Explorer cache if you are using the Flash Projector or KCV. | | #'''Outdated cache files''': From time to time, cache issues may cause connection errors. Cache issues may also cause other problems, such as new features not showing up. Completely clear your browser cache to solve this. This is your Internet Explorer cache if you are using the Flash Projector or KCV. |
− | #'''Issue with external software''':if you use KCCP or KC3 the issue can came from these software, go check the corresponding help for these. | + | #'''Issue with external software''': if you use KCCP or KC3 the issue can came from these software, go check the corresponding help for these. |
| #'''Mundane connection problems''': Your server may be under high load. Ask other players on the same server as you if they are experiencing similar issues; otherwise, it might be a connection issue on your end. | | #'''Mundane connection problems''': Your server may be under high load. Ask other players on the same server as you if they are experiencing similar issues; otherwise, it might be a connection issue on your end. |
| | | |
| ===What browsers are supported for this game?=== | | ===What browsers are supported for this game?=== |
− | The game can run perfectly on any modern browser. However a chromium based browser is needed to use KC3. | + | The game can run perfectly on any modern browser. However a chromium-based browser is needed to use KC3. |
| | | |
| ===Is this game translated/Is there an English patch?=== | | ===Is this game translated/Is there an English patch?=== |
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| ===I heard about a resource cap. What is the limit? Can't I gather resources exceeding my limit?=== | | ===I heard about a resource cap. What is the limit? Can't I gather resources exceeding my limit?=== |
| {{Details|Resources#Resource_Caps|l1=Resource Caps}} | | {{Details|Resources#Resource_Caps|l1=Resource Caps}} |
− | There are two resource cap: | + | There are two resource caps: |
| *the softcap, once above it the natural regen stop | | *the softcap, once above it the natural regen stop |
− | *the hardcap, at 350 000 cannot be exceded | + | *the hardcap, at 350 000 cannot be exceeded |
| | | |
| ===Where do I grind for specific resources or items?=== | | ===Where do I grind for specific resources or items?=== |
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| [[File:Screenshot Fubuki Kai Sparkled.png|160px]] | | [[File:Screenshot Fubuki Kai Sparkled.png|160px]] |
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− | Ships loose moral when you send them to sortie. How much moral is lost depends on performance in battle. When you see the face icons, let your ships rest for a while (for orange, 10-11 mins; for red, 21-40 mins). Docking helps as well. Fatigued ships have lowered accuracy and evasion. | + | Ships lose moral when you send them to sortie. How much moral is lost depends on performance in battle. When you see the face icons, let your ships rest for a while (for orange, 10-11 mins; for red, 21-40 mins). Docking helps as well. Fatigued ships have lowered accuracy and evasion. |
| | | |
| The inverse of fatigue is the "sparkle" effect which boosts a ship's stats and lasts indefinitely until the next sortie/practice/expedition (or its morale otherwise drops below the threshold). | | The inverse of fatigue is the "sparkle" effect which boosts a ship's stats and lasts indefinitely until the next sortie/practice/expedition (or its morale otherwise drops below the threshold). |
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| Sunken ships and all equipment on them are lost forever and not retrievable. If you need to risk your damaged ships to proceed to the next battle, make sure to equip some form of {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}. It allows your ships to be revived if they are sunk by the enemy. | | Sunken ships and all equipment on them are lost forever and not retrievable. If you need to risk your damaged ships to proceed to the next battle, make sure to equip some form of {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}. It allows your ships to be revived if they are sunk by the enemy. |
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− | A subsequent night battle after a day battle is considered the same battle, so '''ships which are brought to''' {{color|red|'''heavily damaged (大破)'''}} '''during the day battle''' can participate in night battles without fear of sinking (and vice-versa). | + | A subsequent night battle after a day battle is considered the same battle, so '''ships which are brought to {{color|red|heavily damaged (大破)}} during the day battle''' can participate in night battles without fear of sinking (and vice-versa). |
| | | |
| ===How do you exchange medals for rewards?=== | | ===How do you exchange medals for rewards?=== |
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| ** Some rare ship can be available as [[Drop List#Limited Drop|Limited Drop]] | | ** Some rare ship can be available as [[Drop List#Limited Drop|Limited Drop]] |
| * Crafting: see the [[Construction#Building recipes|Crafting Recipe]]s for each ship. | | * Crafting: see the [[Construction#Building recipes|Crafting Recipe]]s for each ship. |
− | ** Some ship can be only bluid in [[LSC]] | + | ** Some ships can be only built in [[LSC]] |
| * Many ship are still [[Events]] drop only. | | * Many ship are still [[Events]] drop only. |
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| It goes without saying that you don't have an unlimited number of resources. Running CV and BB-heavy fleets is going to | | It goes without saying that you don't have an unlimited number of resources. Running CV and BB-heavy fleets is going to |
| eat through your resources faster than you can generate them. Make sure that you use light fleet as much as possible.It's also a good idea to identify the most expensive ship to sortie for each category. | | eat through your resources faster than you can generate them. Make sure that you use light fleet as much as possible.It's also a good idea to identify the most expensive ship to sortie for each category. |
− | * If it's specificaly the steel that are being consume fast then remember that heavy ship consume a lot of steel to repair. Or maybe you are using [[jets]] which consume steel each time they sortie. | + | * If it is specifically the steel that are being consumed fast then remember that heavy ship consume a lot of steel to repair. Or maybe you are using [[jets]] which consume steel each time they sortie. |
− | * If it's specificaly the bauxite that are being consume fast then your plane are being shut down. To limit this put bomber on the highest plane slot and use plane with [[Aerial_Combat#Anti-Air Resistance|Anti-Air Resistance]]. | + | * If it is specifically the bauxite that are being consumed fast then your plane are being shut down. To limit this put bomber on the highest plane slot and use plane with [[Anti-Air Resistance]]. |
| | | |
| ===Is it important to craft equipment?=== | | ===Is it important to craft equipment?=== |
− | HQ level 20 is required to craft rare equipment. But once this level is reach crafting is the main way a new player makes the base equipment needed to advance further into the maps and quests. | + | HQ level 20 is required to craft rare equipment. But once this level is reached crafting is the main way a new player makes the base equipment needed to advance further into the maps and quests. |
| | | |
| ===I cannot rename my fleets/Land Base Squadron!=== | | ===I cannot rename my fleets/Land Base Squadron!=== |
− | To write something in the game when using KC3 press F10. Copy paste should be used because it workd only for 20 seconds. | + | To write something in the game when using KC3 press F10. Copy-paste should be used because it works only for 20 seconds. |
| | | |
| '''Note:''' Fleet name length is capped at 12 characters (including spaces). | | '''Note:''' Fleet name length is capped at 12 characters (including spaces). |
| | | |
| ===How do I unlock the third and fourth fleet slots?=== | | ===How do I unlock the third and fourth fleet slots?=== |
− | * 3rd Fleet: Complete [[Quests#A14|Quest A14]] | + | * 3rd Fleet: Complete quest {{Q|A14}}, |
− | * 4th Fleet: Complete [[Quests#A16|Quest A16]] | + | * 4th Fleet: Complete quest {{Q|A16}}. |
| | | |
| ===What is this blinking icon in my Organize menu?=== | | ===What is this blinking icon in my Organize menu?=== |
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| ==Sortie== | | ==Sortie== |
| ===What do those Nodes' colors mean?=== | | ===What do those Nodes' colors mean?=== |
− | Maps are made out of "Nodes" connected to each other through paths called "edges". Different nodes collors are used to differicate them, with red shades indicating "Combat Nodes" and others colors being for "Non-Combat Nodes". | + | Maps are made out of "Nodes" connected to each other through paths called "edges". Different node colors are used to differentiate them, with red shades indicating "Combat Nodes" and others colors being for "Non-Combat Nodes". |
| *See [[Map Mechanics and Nodes]] for more details. | | *See [[Map Mechanics and Nodes]] for more details. |
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| Different nodes on different maps will have different requirements. Some of the nodes are random in nature, while the rest are dependent on one of three criteria: | | Different nodes on different maps will have different requirements. Some of the nodes are random in nature, while the rest are dependent on one of three criteria: |
| # Fleet composition | | # Fleet composition |
− | # [[Improving Ship Speed|Speed]] of the fleet | + | # [[Speed]] of the fleet |
| # {{LOS}} [[LoS]] of the fleet (it's called a LoS check) | | # {{LOS}} [[LoS]] of the fleet (it's called a LoS check) |
| Follow the fleet recommendation on the map page and everything will be fine. | | Follow the fleet recommendation on the map page and everything will be fine. |
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| | | |
| ===An 'arc' appears in front of my flagship when it was attacked and another ship took damage instead, what happened?=== | | ===An 'arc' appears in front of my flagship when it was attacked and another ship took damage instead, what happened?=== |
− | This is called [[Combat#Flagship_Protection|flagship protection]]. Ships that have taken less than {{color|gold|'''lightly damaged (小破)'''}} will occasionally protect the flagship from getting damaged. Some formations make it more likely to occur than the other, like in the {{ToolTip|[[Combat#Formation_Selection|Vanguard]]|[[File:Vanguard.png]]}} formation. | + | This is called [[Flagship Protection]]. Ships that have taken less than {{color|gold|'''lightly damaged (小破)'''}} will occasionally protect the flagship from getting damaged. Some formations make it more likely to occur than the other, like in the {{ToolTip|[[Vanguard]]|[[File:Vanguard.png]]}} formation. |
| | | |
| ===What ships are 'counters' against other ships (e.g., destroyers against subs)?=== | | ===What ships are 'counters' against other ships (e.g., destroyers against subs)?=== |
− | There are not really "counter" in the game. | + | There are not really "counters" in the game. |
− | However even if the base capability of the ship can greatly help, what's matter the most is the equipment setup. | + | However even if the base capability of the ship can greatly help, what matters the most is the equipment setup. |
− | For each situation you need to have the appropriate equipment setup: | + | For each situation, you need to have the appropriate equipment setup: |
− | * Against subarine use a [[:Category:Anti-submarine Weaponry|ASW]] setup | + | * Against submarine use a [[ASW]] setup |
| * Against Air raid and CV use an [[AACI]] setup | | * Against Air raid and CV use an [[AACI]] setup |
− | * Against installation use [[Anti-Installation#Equipment_Setups|nuke]] setup. | + | * Against installation use [[Nuke]] setup. |
| | | |
| ===I saw red text on my menu before I began my sortie/when I try to construct a new ship, what does it mean?=== | | ===I saw red text on my menu before I began my sortie/when I try to construct a new ship, what does it mean?=== |
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| | | |
| ===What happens if I get disconnected from the game during a battle?=== | | ===What happens if I get disconnected from the game during a battle?=== |
− | Typically, the game calculate the battle's results at the begining so everything happens as if the battle finish normally and the fleet has been retreat. The fleet will automatically return to base. | + | Typically, the game computes the battle's results at the beginning so everything happens as if the battle finishes normally and the fleet has been retreated. The fleet will automatically return to base. |
| | | |
| ===I notice some players are farming X ship, why?=== | | ===I notice some players are farming X ship, why?=== |
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| ===What does each stat mean?=== | | ===What does each stat mean?=== |
| {{Details|Stats}} | | {{Details|Stats}} |
− | Kancolle is a game built around mechanics. Learning the mechanics and what stat affect them is better than doing the opposite. | + | Kancolle is a game built around mechanics. Learning the mechanics and what stat affects them is better than doing the opposite. |
| | | |
| ===What do the stars underneath the ship's level mean?=== | | ===What do the stars underneath the ship's level mean?=== |
− | They signify how close the ship is to their max stats. | + | They signify how close the ship is to its max stats. |
| | | |
| ===If I can raise stats through modernization, what's the point of leveling up?=== | | ===If I can raise stats through modernization, what's the point of leveling up?=== |
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| | | |
| Long answer: | | Long answer: |
− | * Anti Submarine {{ASW}}, View Range {{LOS}} and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase. | + | * Anti Submarine {{ASW}}, Line of Sight {{LOS}}, and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase. |
− | * Trigger rate of various mechanics increase with the level. | + | * Trigger rate of various mechanics increases with the level. |
− | ** Note that [[Combat/Night Battle#"New Type" Cut-ins|DD mix cut-in]] make 2 hit only when the DD is above level 80. | + | ** Note that [[Night Cut-In|DD mix cut-ins]] make 2 hits only when the DD is above level 80. |
− | * A ship need to be lv.99 to be [[Marriage|married]]. | + | * A ship needs to be lv.99 to be [[Marriage|married]]. |
| | | |
| ===Is it worth anything to turn Fusou, Mogami, etc. into aviation battleships/cruisers?=== | | ===Is it worth anything to turn Fusou, Mogami, etc. into aviation battleships/cruisers?=== |
| It is certainly worth it. | | It is certainly worth it. |
| | | |
− | The use of [[CAV]] and [[BBV]] is to have air power when carrier are unavailable. which is far more important than loosing a little firepower. | + | The use of [[CAV]] and [[BBV]] is to have air power when carriers are unavailable, which is far more important than losing a little firepower. |
| | | |
| ===Does the slot position of equipment matter?=== | | ===Does the slot position of equipment matter?=== |
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| | | |
| ===What do the green and yellow guns do?=== | | ===What do the green and yellow guns do?=== |
− | *{{Template:GreenGunDP}} are [[:Category:High-Angle Gun|high-angle guns]]; generally they have higher AA stat than other guns of its class (main gun or secondary gun), possibly at the cost of firepower. | + | *{{Green Gun}} are [[High-Angle Gun]]s; generally they have higher AA stat than other guns of its class (main gun or secondary gun), possibly at the cost of firepower. |
− | *{{Template:GreenGunMG}} are [[:Category:Anti-Air Gun|AA gun]]; however, they do not count as either a main gun or a secondary gun, it's main purpose is to attack planes. | + | *{{AA Gun}} are [[AA Gun]]s; however, they do not count as either a main gun or a secondary gun, it's main purpose is to attack planes. |
− | *{{Template:YellowGun}} are [[:Category:Secondary Gun|secondary guns]]; they were originally designed to be more accurate against secondary targets, but the in-game implementation simply makes them more accurate. | + | *{{Sec Gun}} are [[Secondary Gun]]s; they were originally designed to be more accurate against secondary targets, but the in-game implementation simply makes them more accurate. |
| | | |
| ===What is the function of the green ammo?=== | | ===What is the function of the green ammo?=== |
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| | | |
| ===What's the difference between CV and CVL?=== | | ===What's the difference between CV and CVL?=== |
− | Carriers (CV) can hold more planes than Light Carriers (CVL), and a higher plane count means better performance in the initial air combat phase (See the [[Aerial Combat]] for more information). CVs also have higher defense and HP, and CVs are all Fast Speed (where as a few CVLs, such as [[Hiyou]], are Slow Speed, which matters for certain maps). | + | Carriers (CV) can hold more planes than Light Carriers (CVL), and a higher plane count means better performance in the initial air combat phase (See the [[Aerial Combat]] for more information). CVs also have higher defense and HP, and CV are all Fast Speed, whereas CVL are Slow Speed, which matters for certain maps. |
| | | |
| One thing CVs can't do is attack submarines, whereas CVLs can. CVLs also have lower resupply costs than CVs. | | One thing CVs can't do is attack submarines, whereas CVLs can. CVLs also have lower resupply costs than CVs. |
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| | | |
| If the number shows 0, it can mean a few things: | | If the number shows 0, it can mean a few things: |
− | * Either you did not resupply the ship to replenish the plane count, or you have ran out of {{Bauxite}} {{Color|orange|'''Bauxite'''}} to replenish the planes; or | + | * Either you did not resupply the ship to replenish the plane count, or you have run out of {{Bauxite}} {{Color|orange|'''Bauxite'''}} to replenish the planes; or |
| * That slot has a natural capacity of 0, which renders equipping planes on that slot useless for the most part. | | * That slot has a natural capacity of 0, which renders equipping planes on that slot useless for the most part. |
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| ===Help! my fleet failed to do an expedition.=== | | ===Help! my fleet failed to do an expedition.=== |
| {{Details|Expeditions#Success_Conditions|l1=Success Conditions}} | | {{Details|Expeditions#Success_Conditions|l1=Success Conditions}} |
− | Expedition success depend of some conditions: | + | Expedition success depends of some conditions: |
| * Fleet composition | | * Fleet composition |
| * Level of flagship | | * Level of flagship |
− | * Number of {{Equipment/Link|drum}} equiped | + | * Number of {{Equipment/Link|drum}} equipped |
| * Sum of stats (Lv, FP, AA, ASW, LoS) | | * Sum of stats (Lv, FP, AA, ASW, LoS) |
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| ===What expedition is the most efficient?=== | | ===What expedition is the most efficient?=== |
| {{details|Expedition#Reference Tables|l1=Theoretical Hourly Net Earnings}} | | {{details|Expedition#Reference Tables|l1=Theoretical Hourly Net Earnings}} |
− | Some expeditions are better for some resources than others, and this depends on the total or hourly earning. | + | Some expeditions are better for some resources than others, and this depends on the total or hourly earnings. |
| | | |
| Increasing the efficiency of expeditions follows some simple rules: | | Increasing the efficiency of expeditions follows some simple rules: |
| *Always have all the ships in your fleet sparkled when going into a long expedition (see the [[#sparkle_effect|sparkle effect]]). | | *Always have all the ships in your fleet sparkled when going into a long expedition (see the [[#sparkle_effect|sparkle effect]]). |
− | *Using ships with low fuel and ammo cost optimizes the efficiency of your expedition. | + | *Using ships with low fuel and ammo costs optimizes the efficiency of your expedition. |
| * '''Remodeled ship may increase fuel/ammo usage.''' While it is not a dealbreaker, please take it into consideration in deciding your expedition fleet. | | * '''Remodeled ship may increase fuel/ammo usage.''' While it is not a dealbreaker, please take it into consideration in deciding your expedition fleet. |
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| | | |
| ===Why do I have negative timers (-XX:XX:XX) or why do I get incorrect timers (2 hours for DD, etc) in Construction?=== | | ===Why do I have negative timers (-XX:XX:XX) or why do I get incorrect timers (2 hours for DD, etc) in Construction?=== |
− | This happens when you do not set your system clock to Japan Standard Time (JST). (Note: this does not happen to everyone) To fix this, go to your system clock on your taskbar, click it, and set to Osaka/Sapporo time. Restart the game, and this should fix the issue. It is also possible to add a 2nd clock to your taskbar so you are aware of your local time. | + | This happens when you do not set your system clock to Japan Standard Time (JST). (Note: this does not happen to everyone) To fix this, go to your system clock on your taskbar, click it, and set to Tokyo/Osaka time. Restart the game, and this should fix the issue. It is also possible to add a 2nd clock to your taskbar so you are aware of your local time. |
| | | |
| ===Does level or type of your flagship matter in crafting?=== | | ===Does level or type of your flagship matter in crafting?=== |
| It depends. | | It depends. |
− | *Building ships seem to be only dependent upon the amount of resources you spend. However, when constructing for certain foreign ships, you must have specific ships as your flagship. | + | *Building ships seems to be only dependent upon the amount of resources you spend. However, when constructing for certain foreign ships, you must have specific ships as your flagship. |
| *Crafting equipment may depend on the amount of resources '''and''' type of your flagship. | | *Crafting equipment may depend on the amount of resources '''and''' type of your flagship. |
| *Some crafting recipe require more specific secretary (like [[Daihatsu Landing Craft]]) ''see [[Development#Common Development recipes|commons recipes]]''. | | *Some crafting recipe require more specific secretary (like [[Daihatsu Landing Craft]]) ''see [[Development#Common Development recipes|commons recipes]]''. |
| | | |
| ===How to Unlock Large Ship Construction=== | | ===How to Unlock Large Ship Construction=== |
− | #Complete [[Quests#G4|Quest G4]] | + | #Complete quest {{Q|G4}} |
− | #Complete [[Quests#F10|Quest F10]] | + | #Complete quest {{Q|F10}} |
| #Enjoy Large Ship Construction! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC. | | #Enjoy Large Ship Construction! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC. |
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