• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
no edit summary
Line 180: Line 180:  
| <math>\text{FP} \ge 3\text{EFP}</math>
 
| <math>\text{FP} \ge 3\text{EFP}</math>
 
| 3/120 - 7/120
 
| 3/120 - 7/120
| 0% - 100%
+
| 0 % - 100 %
 
| Allied Only
 
| Allied Only
 
| Allied Only
 
| Allied Only
Line 188: Line 188:  
| <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math>
 
| <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math>
 
| 9/120 - 21/120
 
| 9/120 - 21/120
| 0% - 80%
+
| 0 % - 80 %
 
| Allied & Enemy
 
| Allied & Enemy
 
| Allied Only
 
| Allied Only
Line 196: Line 196:  
| <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math>
 
| <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math>
 
| 15/120 - 35/120
 
| 15/120 - 35/120
| 0% - 60%
+
| 0 % - 60 %
 
| Neither
 
| Neither
 
| Neither
 
| Neither
Line 204: Line 204:  
| <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math>
 
| <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math>
 
| 21/120 - 49/120
 
| 21/120 - 49/120
| 0% - 40%
+
| 0 % - 40 %
 
| Allied & Enemy
 
| Allied & Enemy
 
| Enemy Only
 
| Enemy Only
Line 212: Line 212:  
| <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math>
 
| <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math>
 
| 30/120 - 70/120
 
| 30/120 - 70/120
| 0% - 10%
+
| 0 % - 10 %
 
| Enemy Only
 
| Enemy Only
 
| Enemy Only
 
| Enemy Only
Line 279: Line 279:  
*** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber.
 
*** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber.
 
*** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>
 
*** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>
* When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50% chance of success:
+
* When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50 % chance of success:
 
** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value.
 
** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value.
 
** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value.
 
** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value.
** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber.
+
** There is therefore a chance of 25 % to trigger both effects, 25 % to trigger only Prop, 25 % to trigger only Fixed, and 25 % to trigger neither, for each bomber.
 
** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details.
 
** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details.
 
<references/>
 
<references/>
Line 960: Line 960:  
!Accuracy {{Acc}}!!Damage Modifier
 
!Accuracy {{Acc}}!!Damage Modifier
 
|-
 
|-
|0||112%
+
|0||112 %
 
|-
 
|-
|1||112%
+
|1||112 %
 
|-
 
|-
|2||117%
+
|2||117 %
 
|-
 
|-
|3+||120%
+
|3+||120 %
 
|}
 
|}
   Line 995: Line 995:     
;Notes
 
;Notes
* It is possible to achieve more than 100% activation rate.
+
* It is possible to achieve more than 100 % activation rate.
 
* There is another anti-air barrage animation in-game for only {{GreenAmmo}} [[AA Shell]]s. ''No effects were found for it.''
 
* There is another anti-air barrage animation in-game for only {{GreenAmmo}} [[AA Shell]]s. ''No effects were found for it.''
 
** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.''
 
** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.''
43,586

edits

Navigation menu