*If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
*If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
+
*If all enemies sunk, then touch stops early.
+
The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one):
+
*1-1-2-2 for 4 attacks,
+
*1-1-2 or 1-2-2 for 3 attacks,
+
*1-2 for 2 attacks.
+
**If touch stops early, then attacks can be just 1-1
+
**Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
−
It can be activated '''multiple times''' per sortie.
+
The touch can be activated '''multiple times''' per sortie.