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− | *{{Med Gun}} {{Med Gun}} {{Seaplane}}, {{Landing Craft}}/{{Amphibious Tank}}: daytime da anti install, useful against enemies where t3 shell is not effective | + | *{{Med Gun}} {{Med Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}: daytime da anti install, useful against enemies where t3 shell is not effective |
| *{{Med Gun}} {{Med Gun}} {{Landing Craft}}/{{Amphibious Tank}}: night DA anti install | | *{{Med Gun}} {{Med Gun}} {{Landing Craft}}/{{Amphibious Tank}}: night DA anti install |
| *{{Landing Craft}}/{{Amphibious Tank}} {{WildCard}} {{WildCard}}: when spotting is unavailable, but u dont need significant nb dmg | | *{{Landing Craft}}/{{Amphibious Tank}} {{WildCard}} {{WildCard}}: when spotting is unavailable, but u dont need significant nb dmg |
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| *LST: | | *LST: |
| **{{Landing Forces}} {{Landing Forces}} {{Amphibious Tank}} | | **{{Landing Forces}} {{Landing Forces}} {{Amphibious Tank}} |
− | **{{Green Gun}} {{Landing Forces}} {{Landing Forces}} + {{Green Gun}} | + | **{{Green Gun}} {{Landing Forces}} {{Landing Forces}}+{{Green Gun}} |
− | *darth vader: {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}} + {{Landing Craft}} | + | *darth vader: {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}}+{{Landing Craft}} |
− | *RE radar capable dds: {{Green Gun}}, {{TorpedoWeapon}}, {{Landing Craft}}/{{Amphibious Tank}} + radar: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations | + | *RE radar capable dds: {{Green Gun}} {{TorpedoWeapon}} {{Landing Craft}}/{{Amphibious Tank}}+{{Radar}}: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations |
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| ;CL/DD/DE/AV/AS | | ;CL/DD/DE/AV/AS |
− | *{{AntiGroundArtillery}}, {{AntiGroundArtillery}}, {{AntiGroundArtillery}}: pseudonuke. even a de performs better than a ca against sdp | + | *{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: pseudonuke. even a de performs better than a ca against sdp |
− | *{{Med Gun}}, {{Med Gun}}, {{AntiGroundArtillery}}, {{AntiGroundArtillery}}: da pseudonuke | + | *{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: da pseudonuke |
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| ;CV(B/V) | | ;CV(B/V) |
| In many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups: | | In many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups: |
− | *{{Torpedo Bomber}}, {{Dive Bomber}} (anti-install), green: regular cvci setup can dmg installs if contains anti install dive bombers | + | *{{Torpedo Bomber}} {{Dive Bomber}} (anti-install) {{Fighter}}: regular cvci setup can dmg installs if contains anti install dive bombers |
| i dont agree with using blue+green setups for anti install | | i dont agree with using blue+green setups for anti install |
− | *{{Torpedo Bomber}}, {{Dive Bomber}}, {{WildCard}}, {{Landing Craft}}: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions | + | *{{Torpedo Bomber}} {{Dive Bomber}} {{WildCard}} {{Landing Craft}}: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions |
− | *{{Dive Bomber}}, {{WildCard}}, {{Landing Craft}}/{{Amphibious Tank}}, {{Landing Craft}}/{{Amphibious Tank}}: note that tonk is only possible on houshou | + | *{{Dive Bomber}} {{WildCard}} {{Landing Craft}}/{{Amphibious Tank}} {{Landing Craft}}/{{Amphibious Tank}}: note that tonk is only possible on houshou |
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| ;BB | | ;BB |
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| *{{AA Shell}}+{{AP Shell}} setup: also one of the best setup for 4+1 slotted battleships in regular combat due to the firepower from the t3 shell. note that hotels can reach daytime cap without any *anti install equip, hence unless postcap modifiers exist, one usually would not use such setup on them | | *{{AA Shell}}+{{AP Shell}} setup: also one of the best setup for 4+1 slotted battleships in regular combat due to the firepower from the t3 shell. note that hotels can reach daytime cap without any *anti install equip, hence unless postcap modifiers exist, one usually would not use such setup on them |
| *da {{Amphibious Tank}}/{{Landing Craft}}: note that since bb has high fp, they benefit less from precap modifiers, hence such setup see little use | | *da {{Amphibious Tank}}/{{Landing Craft}}: note that since bb has high fp, they benefit less from precap modifiers, hence such setup see little use |
− | *yamato k2j {{Large Gun}} {{Large Gun}}, {{Seaplane}}, {{AP Shell}}, {{Landing Craft}}/{{Amphibious Tank}} + radar: touch+spotting+anti install setup, very effective when {{Landing Craft}}/{{Amphibious Tank}} provides nodewide postcap mod | + | *yamato k2j {{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}} {{Landing Craft}}/{{Amphibious Tank}}+{{Radar}}: touch+spotting+anti install setup, very effective when {{Landing Craft}}/{{Amphibious Tank}} provides nodewide postcap mod |
− | *{{Large Gun}}, {{AP Shell}}, radar, {{Landing Craft}}/{{Amphibious Tank}} / {{Large Gun}}, {{AP Shell}}, {{Amphibious Tank}}, {{Amphibious Tank}}+ radar: touch setup for 4 slotted battleships | + | *{{Large Gun}} {{AP Shell}} {{Radar}} {{Landing Craft}}/{{Amphibious Tank}} / {{Large Gun}} {{AP Shell}} {{Amphibious Tank}} {{Amphibious Tank}}+{{Radar}}: touch setup for 4 slotted battleships |
| *such setups with {{Landing Craft}}/{{Amphibious Tank}} are also quite effective against sdp/pseudoinstall, hence will not be repeated in anti sdp/pseudoinstall section | | *such setups with {{Landing Craft}}/{{Amphibious Tank}} are also quite effective against sdp/pseudoinstall, hence will not be repeated in anti sdp/pseudoinstall section |
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| anti isolated: | | anti isolated: |
− | *{{Large Gun}}, {{Large Gun}}, {{Dive Bomber}}, {{Dive Bomber}}, {{WildCard}}: ise class k2 only | + | *{{Large Gun}} {{Large Gun}} {{Dive Bomber}} {{Dive Bomber}} {{WildCard}}: ise class k2 only |
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| anti pillbox: | | anti pillbox: |
− | *{{Large Gun}}, {{Large Gun}}, {{Seaplane}}, {{AP Shell}}: when RE is not an option, reduced version of the 5 equip setup. note that altho bringing a t3 in RE is still recommended if RE is available, t3 shell provides no modifier against pillboxes | + | *{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}: when RE is not an option, reduced version of the 5 equip setup. note that altho bringing a t3 in RE is still recommended if RE is available, t3 shell provides no modifier against pillboxes |
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| anti softskin: | | anti softskin: |
− | *{{Large Gun}}, {{Large Gun}}, {{Seaplane}}, {{AA Shell}}: when RE is not an option, reduced version of the 5 equip setup | + | *{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AA Shell}}: when RE is not an option, reduced version of the 5 equip setup |
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| anti sdp/pseudoinstall: | | anti sdp/pseudoinstall: |
− | *{{Large Gun}}, {{AP Shell}}, {{Landing Craft}}, {{Landing Craft}}, {{Amphibious Tank}} + radar: hotel k2j touch big nuke. ap shell is used for ap modifiers and touch modifiers, radar is for touch rate, ap modifiers, and touch modifiers | + | *{{Large Gun}} {{AP Shell}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}+{{Radar}}: hotel k2j touch big nuke. ap shell is used for ap modifiers and touch modifiers, radar is for touch rate, ap modifiers, and touch modifiers |
− | *{{TorpedoWeapon}}, {{TorpedoWeapon}}, {{Amphibious Tank}}, {{Amphibious Tank}}: haruna k2c anti pseudoinstall | + | *{{TorpedoWeapon}} {{TorpedoWeapon}} {{Amphibious Tank}} {{Amphibious Tank}}: haruna k2c anti pseudoinstall |
− | *{{TorpedoWeapon}}, {{TorpedoWeapon}}, {{AntiGroundArtillery}}, {{AntiGroundArtillery}}: conte/bongo class k2.5 anti pseudoinstall | + | *{{TorpedoWeapon}} {{TorpedoWeapon}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: conte/bongo class k2.5 anti pseudoinstall |
− | *{{Large Gun}}, {{Amphibious Tank}}, {{Amphibious Tank}}, {{AntiGroundArtillery}} + {{Large Gun}}: haruna k2c, da big mini nuke (but why) | + | *{{Large Gun}} {{Amphibious Tank}} {{Amphibious Tank}} {{AntiGroundArtillery}} + {{Large Gun}}: haruna k2c, da big mini nuke (but why) |
− | *{{Landing Craft}}, {{Landing Craft}}, {{Amphibious Tank}}, {{Amphibious Tank}}: meganukes (but why) | + | *{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}}: meganukes (but why) |
− | *{{Landing Craft}}, {{Landing Craft}}, {{Landing Craft}}, {{Amphibious Tank}}, {{Amphibious Tank}} hotel k2j meganuke (but why) | + | *{{Landing Craft}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}} hotel k2j meganuke (but why) |