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| **{{Green Gun}} {{Landing Forces}} {{Landing Forces}} + {{Green Gun}} | | **{{Green Gun}} {{Landing Forces}} {{Landing Forces}} + {{Green Gun}} |
| *darth vader: {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}} + {{Landing Craft}} | | *darth vader: {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}} + {{Landing Craft}} |
− | *RE radar capable dds: gun, torp, dlc/tonk + radar: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations | + | *RE radar capable dds: {{Green Gun}}, {{TorpedoWeapon}}, {{Landing Craft}}/{{Amphibious Tank}} + radar: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations |
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| *{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{AA Shell}} | | *{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{AA Shell}} |
− | *{{Med Gun}} {{Med Gun}} {{SPR}}/{{SPF}} {{WildCard}}+{{AA Shell}} | + | *{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{WildCard}}+{{AA Shell}} |
− | {{Class|Zara|Kai+}} Only, with the SPR/SPF providing additional bonuses. | + | {{Class|Zara|Kai+}} Only, with the SPB/SPF providing additional bonuses. |
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| ;CL/DD/DE/AV/AS | | ;CL/DD/DE/AV/AS |
− | *rocket, rocket, rocket: pseudonuke. even a de performs better than a ca against sdp | + | *{{AntiGroundArtillery}}, {{AntiGroundArtillery}}, {{AntiGroundArtillery}}: pseudonuke. even a de performs better than a ca against sdp |
− | *gun, gun, rocket, rocket: da pseudonuke | + | *{{Med Gun}}, {{Med Gun}}, {{AntiGroundArtillery}}, {{AntiGroundArtillery}}: da pseudonuke |
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| ;CV(B/V) | | ;CV(B/V) |
| In many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups: | | In many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups: |
− | *blue, red(anti-install), green: regular cvci setup can dmg installs if contains anti install dive bombers | + | *{{Torpedo Bomber}}, {{Dive Bomber}} (anti-install), green: regular cvci setup can dmg installs if contains anti install dive bombers |
| i dont agree with using blue+green setups for anti install | | i dont agree with using blue+green setups for anti install |
− | *blue, red, x, dlc: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions | + | *{{Torpedo Bomber}}, {{Dive Bomber}}, {{WildCard}}, {{Landing Craft}}: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions |
− | *red, x, dlc/tonk, dlc/tonk: note that tonk is only possible on houshou | + | *{{Dive Bomber}}, {{WildCard}}, {{Landing Craft}}/{{Amphibious Tank}}, {{Landing Craft}}/{{Amphibious Tank}}: note that tonk is only possible on houshou |
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| ;BB | | ;BB |
| "general": | | "general": |
− | *t3+ap setup: also one of the best setup for 4+1 slotted battleships in regular combat due to the firepower from the t3 shell. note that hotels can reach daytime cap without any *anti install equip, hence unless postcap modifiers exist, one usually would not use such setup on them | + | *{{AA Shell}}+{{AP Shell}} setup: also one of the best setup for 4+1 slotted battleships in regular combat due to the firepower from the t3 shell. note that hotels can reach daytime cap without any *anti install equip, hence unless postcap modifiers exist, one usually would not use such setup on them |
− | *da tonk/dlc: note that since bb has high fp, they benefit less from precap modifiers, hence such setup see little use | + | *da {{Amphibious Tank}}/{{Landing Craft}}: note that since bb has high fp, they benefit less from precap modifiers, hence such setup see little use |
− | *yamato k2j gun, gun, seaplane, ap, dlc/tonk + radar: touch+spotting+anti install setup, very effective when dlc/tonk provides nodewide postcap mod | + | *yamato k2j {{Large Gun}} {{Large Gun}}, {{Seaplane}}, {{AP Shell}}, {{Landing Craft}}/{{Amphibious Tank}} + radar: touch+spotting+anti install setup, very effective when {{Landing Craft}}/{{Amphibious Tank}} provides nodewide postcap mod |
− | *gun, ap, radar, dlc/tonk / gun, ap, tonk, tonk + radar: touch setup for 4 slotted battleships | + | *{{Large Gun}}, {{AP Shell}}, radar, {{Landing Craft}}/{{Amphibious Tank}} / {{Large Gun}}, {{AP Shell}}, {{Amphibious Tank}}, {{Amphibious Tank}}+ radar: touch setup for 4 slotted battleships |
− | *such setups with dlc/tonk are also quite effective against sdp/pseudoinstall, hence will not be repeated in anti sdp/pseudoinstall section | + | *such setups with {{Landing Craft}}/{{Amphibious Tank}} are also quite effective against sdp/pseudoinstall, hence will not be repeated in anti sdp/pseudoinstall section |
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| anti isolated: | | anti isolated: |
− | *gun, gun, db, db, x: ise class k2 only | + | *{{Large Gun}}, {{Large Gun}}, {{Dive Bomber}}, {{Dive Bomber}}, {{WildCard}}: ise class k2 only |
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| anti pillbox: | | anti pillbox: |
− | *gun, gun, recon, ap: when RE is not an option, reduced version of the 5 equip setup. note that altho bringing a t3 in RE is still recommended if RE is available, t3 shell provides no modifier against pillboxes | + | *{{Large Gun}}, {{Large Gun}}, {{Seaplane}}, {{AP Shell}}: when RE is not an option, reduced version of the 5 equip setup. note that altho bringing a t3 in RE is still recommended if RE is available, t3 shell provides no modifier against pillboxes |
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| anti softskin: | | anti softskin: |
− | *gun, gun, recon, t3: when RE is not an option, reduced version of the 5 equip setup | + | *{{Large Gun}}, {{Large Gun}}, {{Seaplane}}, {{AA Shell}}: when RE is not an option, reduced version of the 5 equip setup |
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| anti sdp/pseudoinstall: | | anti sdp/pseudoinstall: |
− | *gun, ap, dlc, dlc, tonk + radar: hotel k2j touch big nuke. ap shell is used for ap modifiers and touch modifiers, radar is for touch rate, ap modifiers, and touch modifiers | + | *{{Large Gun}}, {{AP Shell}}, {{Landing Craft}}, {{Landing Craft}}, {{Amphibious Tank}} + radar: hotel k2j touch big nuke. ap shell is used for ap modifiers and touch modifiers, radar is for touch rate, ap modifiers, and touch modifiers |
− | *torp, torp, tonk, tonk: haruna k2c anti pseudoinstall | + | *{{TorpedoWeapon}}, {{TorpedoWeapon}}, {{Amphibious Tank}}, {{Amphibious Tank}}: haruna k2c anti pseudoinstall |
− | *torp, torp, rocket, rocket: conte/bongo class k2.5 anti pseudoinstall | + | *{{TorpedoWeapon}}, {{TorpedoWeapon}}, {{AntiGroundArtillery}}, {{AntiGroundArtillery}}: conte/bongo class k2.5 anti pseudoinstall |
− | *gun, tonk, tonk, rocket + gun: haruna k2c, da big mini nuke (but why) | + | *{{Large Gun}}, {{Amphibious Tank}}, {{Amphibious Tank}}, {{AntiGroundArtillery}} + {{Large Gun}}: haruna k2c, da big mini nuke (but why) |
− | *dlc, dlc, tonk, tonk: meganukes (but why) | + | *{{Landing Craft}}, {{Landing Craft}}, {{Amphibious Tank}}, {{Amphibious Tank}}: meganukes (but why) |
− | *dlc, dlc, dlc, tonk, tonkL hotel k2j meganuke (but why) | + | *{{Landing Craft}}, {{Landing Craft}}, {{Landing Craft}}, {{Amphibious Tank}}, {{Amphibious Tank}} hotel k2j meganuke (but why) |