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| |-|Cost= | | |-|Cost= |
− | *One {{Item/Link|Submarine Supply Material}} will be '''consumed''' for EACH battle the Touch triggers in.
| + | One {{Item/Link|Submarine Supply Material}} will be '''consumed''' for EACH battle the Touch triggers in. |
− | **If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle.
| + | *If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle. |
− | **If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered.
| + | *If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered. |
− | *It does '''not''' consume any extra ammo.
| + | It does '''not''' consume any extra ammo. |
− | *If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.
| + | |
| + | ''If the game is refreshed before the battle ends, then '''no material''' will be consumed even if the touch triggered. |
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| |-|Trigger Rate= | | |-|Trigger Rate= |
− | * Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>
| + | Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref> |
− | ** {{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate.
| + | *{{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate. |
| + | It has a chance to trigger '''every time''' the AS takes a turn at shelling. |
| + | *It can trigger in both day and night for the same battle. |
| + | *It can only trigger once during day battle. |
| + | *If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle. |
| + | It can be activated '''multiple times''' per sortie. |
| + | <references/> |
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− | *It has a chance to trigger '''every time''' the AS takes a turn at shelling.
| + | |-|Targeting= |
− | ** It can trigger in both day and night for the same battle. | + | When attacking a fleet, the usual [[Targeting]] rules apply. |
− | ** It can only trigger once during day battle.
| + | *The 2 torpedoes fired target ships independently, |
− | ** If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
| + | *When facing a [[Combined Fleet]], if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet. |
− | * It can be activated '''multiple times''' per sortie.
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− | <references/>
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| |-|Special CG= | | |-|Special CG= |