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|-|Cost=
 
|-|Cost=
*One {{Item/Link|Submarine Supply Material}} will be '''consumed''' for EACH battle the Touch triggers in.
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One {{Item/Link|Submarine Supply Material}} will be '''consumed''' for EACH battle the Touch triggers in.
**If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle.
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*If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle.
**If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered.
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*If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered.
*It does '''not''' consume any extra ammo.
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It does '''not''' consume any extra ammo.
*If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.
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''If the game is refreshed before the battle ends, then '''no material''' will be consumed even if the touch triggered.
    
|-|Trigger Rate=
 
|-|Trigger Rate=
* Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>
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Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>
** {{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate.
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*{{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate.
 +
It has a chance to trigger '''every time''' the AS takes a turn at shelling.
 +
*It can trigger in both day and night for the same battle.
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*It can only trigger once during day battle.
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*If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
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It can be activated '''multiple times''' per sortie.
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<references/>
   −
*It has a chance to trigger '''every time''' the AS takes a turn at shelling.
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|-|Targeting=
** It can trigger in both day and night for the same battle.
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When attacking a fleet, the usual [[Targeting]] rules apply.
** It can only trigger once during day battle.
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*The 2 torpedoes fired target ships independently,
** If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
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*When facing a [[Combined Fleet]], if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.
* It can be activated '''multiple times''' per sortie.
  −
<references/>
      
|-|Special CG=
 
|-|Special CG=
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