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| ==Phase 1: Boss 1== | | ==Phase 1: Boss 1== |
| + | <tabber> |
| + | |-|Light Fleet= |
| * STF/CTF: '''2 (F)BB(V), 2 CVL, 1 CA(V), 1 CL + 0-1 CA(V), 1 CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] | | * STF/CTF: '''2 (F)BB(V), 2 CVL, 1 CA(V), 1 CL + 0-1 CA(V), 1 CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] |
| * Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red|O3|red}} | | * Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red|O3|red}} |
| ** If '''Slow''', fleet must contain 4 DDs to avoid an extra Air Raid at {{MapRoute|C|pink}} | | ** If '''Slow''', fleet must contain 4 DDs to avoid an extra Air Raid at {{MapRoute|C|pink}} |
− | *Los check: 120 (Cn3 hard) | + | |
| + | |-|Heany Fleet= |
| + | * CTF: '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CL + 1 CVE, 1 CLT, 1 CL, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|pink|D|red|F|pink|O|red|O3|red}} |
| + | ** This comp pass through 1 extra node, but this is little to no inconvenience, as it brings very high air power, helping to reach AS on every node. |
| + | |
| + | </tabber> |
| + | * Los check: 120 (Cn3 hard) |
| * LBAS range: 8 | | * LBAS range: 8 |
| + | *AP/AS: |
| + | ** 225/504 (pre-LD Hard) |
| + | ** 378/849 (LD Hard) |
| + | |
| + | * It is recommended to bring a strong [[AACI]] to face the boss and on route air nodes. |
| + | * 1 or 2 ship should be on [[OASW]] to better pass the 1st node. |
| + | *The last preboss node, {{MapRoute|O|red}}, is a relatively tough node to pass through, and might require sending an [[LBAS]], or utilize a node support expedition. |
| + | *Using a boss support expedition is recommended, for last dance at least. |
| + | *Utilizing a [[Special Attack]] is recommended. |
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| ==Phase 2: Boss 2== | | ==Phase 2: Boss 2== |