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When referring to "supporting equipment", the following are counted:
 
When referring to "supporting equipment", the following are counted:
 
*{{FCF}} [[Command Facilities]],
 
*{{FCF}} [[Command Facilities]],
*Day only: {{Smoke}} [[Smoke Generator]]s,
+
*Day only: {{Smoke}} [[Smoke Generator]]s, {{Sonar}}/{{DepthCharge}} ASW equipment,
 
*Night only: {{Night Recon}} [[Night Recon]]s, {{Searchlight}} [[Searchlight]]s, {{StarShell}} [[Night Recon]]s
 
*Night only: {{Night Recon}} [[Night Recon]]s, {{Searchlight}} [[Searchlight]]s, {{StarShell}} [[Night Recon]]s
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| {{Torpedo Bomber}} {{Dive Bomber}} {{Dive Bomber}} {{Fighter}}<br>{{Torpedo Bomber}} {{Torpedo Bomber}} {{Dive Bomber}} {{Fighter}}
 
| {{Torpedo Bomber}} {{Dive Bomber}} {{Dive Bomber}} {{Fighter}}<br>{{Torpedo Bomber}} {{Torpedo Bomber}} {{Dive Bomber}} {{Fighter}}
 
| This is the basic setup for CV(B/L) that maximize damage.  
 
| This is the basic setup for CV(B/L) that maximize damage.  
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|-
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| {{Torpedo Bomber}} {{Torpedo Bomber}} {{Dive Bomber}} {{Dive Bomber}}
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| A setup to use when enemy fighter power is almost non-existent/annihilated.
 
|}
 
|}
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{{Category:Heavy Cruisers}}
 
{{Category:Heavy Cruisers}}
    +
In addition, for night battle only, all {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} give special [[Hidden Fit Bonuses]].
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=250px|Equipment Setup
 
!width=250px|Equipment Setup
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| {{WildCard}} {{WildCard}} {{Minisub}}
 
| {{WildCard}} {{WildCard}} {{Minisub}}
 
| When night power is not needed, this setup is enough to deal good damage and trigger the oTorp. The wild cards are then used for general supporting, such as night equipment.
 
| When night power is not needed, this setup is enough to deal good damage and trigger the oTorp. The wild cards are then used for general supporting, such as night equipment.
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|-
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| {{Medium Green}} {{Medium Green}} {{Air Radar}}
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| The AACI setup for {{Class|Atlanta}}, the only viable setup for them, and the best AACI in the game.
 
|}
 
|}
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|This setup is an alternative TCI setup. This setup is typically used for either destroyers with powerful yasen (how can reach the night cap with 2 torpedoes), or low luck (<30 {{Luck}}) destroyers.  
 
|This setup is an alternative TCI setup. This setup is typically used for either destroyers with powerful yasen (how can reach the night cap with 2 torpedoes), or low luck (<30 {{Luck}}) destroyers.  
 
In the case of powerful destroyers, the wild card can be night battle equipment or a utility one like a radar or sonar. For low-luck destroyers, the wild card should be a {{SurfaceShipPersonnel}}. This will help increase their trigger rate somewhat.
 
In the case of powerful destroyers, the wild card can be night battle equipment or a utility one like a radar or sonar. For low-luck destroyers, the wild card should be a {{SurfaceShipPersonnel}}. This will help increase their trigger rate somewhat.
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|-
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|{{Small Green}} {{Small Green}} {{Air Radar}} + {{AA Gun}}/{{AADF}}
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|This is the best destroyer AACI setup. The {{Small Green}} must have 8+ AA and the {{AA Gun}} 9+ AA, in order to unlock the best AACI.
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For ships with their own [[AACI]], like the {{Class|Akizuki}} and {{Class|Fletcher}} notably, those setups have to be tweaked in order to meet the right conditions.
 
|}
 
|}
  
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