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|{{RedGunLight}} {{TorpedoWeapon}} {{Surface Radar}}+{{SurfaceShipPersonnel}}
 
|{{RedGunLight}} {{TorpedoWeapon}} {{Surface Radar}}+{{SurfaceShipPersonnel}}
|The "[[GTRL]]", a night cutin setup that has a great trigger rate, even for ships with relatively low luck.
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|For Lv80+ DD only. The "[[GTRL]]", a night cutin setup that has a great trigger rate, even for ships with relatively low luck.
 
The gun should ideally be a {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7 cm Mod D K2}} or a {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7 cm Mod D K3}}, as they give additional damage bonuses.
 
The gun should ideally be a {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7 cm Mod D K2}} or a {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7 cm Mod D K3}}, as they give additional damage bonuses.
 
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|{{RedGunLight}} {{RedGunLight}} {{TorpedoWeapon}}+{{Surface Radar}}
 
|{{RedGunLight}} {{RedGunLight}} {{TorpedoWeapon}}+{{Surface Radar}}
|The "super mixed cutin", a niche night cutin setup that has the best potential damage output, at the cost of an inferior trigger rate.
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|For Lv80+ DD only. The "super mixed cutin", a niche night cutin setup that has the best potential damage output, at the cost of an inferior trigger rate.
 
*The guns should ideally be the {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7 cm Mod D K2}} or/and the {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7 cm Mod D K3}}, as they give additional damage bonuses.
 
*The guns should ideally be the {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7 cm Mod D K2}} or/and the {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7 cm Mod D K3}}, as they give additional damage bonuses.
 
*This setup is only recommended for extreme cases due to its below-average damage output on average, and the fact that it required a DD with 4 slots or capable of equipping a radar in its RE.
 
*This setup is only recommended for extreme cases due to its below-average damage output on average, and the fact that it required a DD with 4 slots or capable of equipping a radar in its RE.
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|-|Aux=
 
|-|Aux=
 
Most of the other Auxiliary ships are not combat-focused, and so their set-ups are heavily dependent on special mechanics, or can serve for "stat mulling" such as fighter mulling.
 
Most of the other Auxiliary ships are not combat-focused, and so their set-ups are heavily dependent on special mechanics, or can serve for "stat mulling" such as fighter mulling.
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{{Category:Submarine Tenders}}
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{{Category:Fleet Oilers}}
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{{Category:Repair Ships}}
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{{Category:Amphibious Assault Ships}}
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</tabber>
 
</tabber>
  
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