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| {{details|Aerial Combat}} | | {{details|Aerial Combat}} |
| {{details|Night Battle}} | | {{details|Night Battle}} |
| + | |
| + | When referring to "supporting equipment", the following are counted: |
| + | *{{FCF}} [[Command Facilities]], |
| + | *Day only: {{Smoke}} [[Smoke Generator]]s, |
| + | *Night only: {{Night Recon}} [[Night Recon]]s, {{Searchlight}} [[Searchlight]]s, {{StarShell}} [[Night Recon]]s |
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| |-|FBB/BB/BBV= | | |-|FBB/BB/BBV= |
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| | {{Med Gun}} {{SPF}} {{SPF}} {{SPF}}+{{Green Gun}} | | | {{Med Gun}} {{SPF}} {{SPF}} {{SPF}}+{{Green Gun}} |
| | This setup is for the {{Class|Mogami|Kai Ni}}. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well. | | | This setup is for the {{Class|Mogami|Kai Ni}}. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well. |
| + | |- |
| + | | {{Med Gun}} {{Minisub}} {{SPB}} {{WildCard}}+{{Green Gun}} |
| + | | This setup is for [[Mogami Kai Ni]], allowing for oTorp, artillery spiting, and DA. |
| + | The wild card is typically a {{SPF}}, but can be other night equipment. |
| + | |- |
| + | | {{WildCard}} {{WildCard}} {{Minisub}} |
| + | | When night power is not needed, this setup is enough to deal good damage and trigger the oTorp. The wild cards are then used for general supporting, such as night equipment. |
| |} | | |} |
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| {{Category:Light Cruisers}} | | {{Category:Light Cruisers}} |
| | | |
| + | *4 slots CL can mostly follow CA setups. |
| *''Also applicable to [[CT]] to some extent for standard combat and ASW. | | *''Also applicable to [[CT]] to some extent for standard combat and ASW. |
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| | {{Green Gun}} {{Green Gun}} {{Air Radar}} | | | {{Green Gun}} {{Green Gun}} {{Air Radar}} |
| | The basic AACI setup for light cruisers. It is not particularly recommended, unless the CL is incapable of doing artillery spotting or no other other ship in the fleet is fitted to carry the AACI. | | | The basic AACI setup for light cruisers. It is not particularly recommended, unless the CL is incapable of doing artillery spotting or no other other ship in the fleet is fitted to carry the AACI. |
− | |-
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− | | {{Med Gun}} {{Med Gun}} {{Minisub}}
| |
− | | The "cheat CLT setup" for {{Minisub}} minisub capable ships, allowing for an opening torpedo and night DA.
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− | * {{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".
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| |- | | |- |
| | {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{TorpedoWeapon}} | | | {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{TorpedoWeapon}} |
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| !width=250px|Equipment Setup | | !width=250px|Equipment Setup |
| !Notes | | !Notes |
| + | |- |
| + | | {{Med Gun}} {{Med Gun}} {{Minisub}} |
| + | | The "cheat CLT setup" for {{Minisub}} minisub capable ships, allowing for an opening torpedo and night DA. |
| + | * {{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]". |
| |- | | |- |
| | {{Med Gun}} {{Minisub}} {{Seaplane}}/{{SPF}}+{{Green Gun}} | | | {{Med Gun}} {{Minisub}} {{Seaplane}}/{{SPF}}+{{Green Gun}} |
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| | This is a unique setup for [[Yuubari Kai Ni Toku]] when she isn't running the full TCI setup. | | | This is a unique setup for [[Yuubari Kai Ni Toku]] when she isn't running the full TCI setup. |
| The wild card can be a tank, landing craft, or anti-ground rocket for anti-installation warfare, or a sonar for ASW. | | The wild card can be a tank, landing craft, or anti-ground rocket for anti-installation warfare, or a sonar for ASW. |
| + | |- |
| + | | {{WildCard}} {{WildCard}} {{Minisub}} |
| + | | When night power is not needed, this setup is enough to deal good damage and trigger the oTorp. The wild cards are then used for general supporting, such as night equipment. |
| |} | | |} |
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| |- | | |- |
| | {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{Minisub}} | | | {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{Minisub}} |
− | | This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup. | + | | This setup is the standard [[TCI]] setup. |
| Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI. | | Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI. |
| + | |- |
| + | | {{WildCard}} {{WildCard}} {{Minisub}} |
| + | | When night power is not needed, this setup is enough to deal good damage and trigger the oTorp. The wild cards are then used for general supporting, such as night equipment. |
| |} | | |} |
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| |- | | |- |
| |{{TorpedoWeapon}} {{TorpedoWeapon}} {{TorpedoWeapon}} | | |{{TorpedoWeapon}} {{TorpedoWeapon}} {{TorpedoWeapon}} |
− | |This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup. It should only be used on destroyers with at least 50 {{Luck}}. Destroyers with 40 {{Luck}} are still possible candidates for TCI, but should be placed as the flagship to maximize their trigger chances. | + | |This setup is the standard [[TCI]] setup. It should only be used on destroyers with at least 50 {{Luck}}. Destroyers with 40 {{Luck}} are still possible candidates for TCI, but should be placed as the flagship to maximize their trigger chances. |
| |- | | |- |
| |{{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}} | | |{{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}} |
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| |- | | |- |
| |{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{IconText|{{TorpedoWeapon}}|Sub_LM}} | | |{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{IconText|{{TorpedoWeapon}}|Sub_LM}} |
− | |rowspan=2|By combining [[:Category:Late Model Submarine Torpedoes|Late Model Submarine Torpedoes]] with {{SubmarineRadar}} or with other LM sub torpedoes, the SS will be able to trigger a "new TCI" at night, while keeping the advantages listed above. | + | |rowspan=2|By combining [[:Category:Late Model Submarine Torpedoes|Late Model Submarine Torpedoes]] with {{SubmarineRadar}} or with other LM sub torpedoes, the SS will be able to trigger a special TCI at night, while keeping the advantages listed above. |
| |- | | |- |
| |{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{SubmarineRadar}} | | |{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{SubmarineRadar}} |
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| | This setup is for 4 slots AV. The seaplane bombers give a decent airstrike and allow to perform [[Artillery Spotting]] with the double guns. | | | This setup is for 4 slots AV. The seaplane bombers give a decent airstrike and allow to perform [[Artillery Spotting]] with the double guns. |
| *{{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]", and some {{SPB}} may be replaced by {{SPF}} for air power, to the detriment of [[Artillery Spotting]]. | | *{{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]", and some {{SPB}} may be replaced by {{SPF}} for air power, to the detriment of [[Artillery Spotting]]. |
| + | |- |
| + | | {{WildCard}} {{WildCard}} {{Minisub}} |
| + | | When night power is not needed, this setup is enough to deal good damage and trigger the oTorp. The wild cards are then used for general supporting, such as night equipment. |
| |} | | |} |
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