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| {{Med Gun}} {{Med Gun}} {{Seaplane}} {{WildCard}}
 
| {{Med Gun}} {{Med Gun}} {{Seaplane}} {{WildCard}}
| This is the most basic combat setup for most heavy cruisers. It provides both day and night double attacks. The wild card can be anything that does not interfere with the double attack setup. The wild card is usually a RADAR of some sort to increase the artillery spotting trigger rate.
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| This is the most basic combat setup for most heavy cruisers. It provides both day and night double attacks.  
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The wild card can be anything that does not interfere with the double attack setup, usually a {{Radar}} or another {{Seaplane}}
 
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| {{Med Gun}} {{Med Gun}} {{Med Gun}} {{Seaplane}}
 
| {{Med Gun}} {{Med Gun}} {{Med Gun}} {{Seaplane}}
| This is an alternative setup for CAs in the main fleet of a combined fleet. '''Do not''' use this setup if CAs are expected to engage in night battle. This setup gives them extra hitting power for artillery spotting at the expense of having a terrible night battle cut in. If applicable, on {{Med Gun}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
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| This is an alternative setup for CAs in the main fleet of a combined fleet. This setup should be used only in main fleets of combined fleets, or against targets with high {{Armor}}.
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If applicable, on {{Med Gun}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
 
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| {{Med Gun}} {{Sec Gun}} {{Sec Gun}} {{WildCard}}
 
| {{Med Gun}} {{Sec Gun}} {{Sec Gun}} {{WildCard}}
 
| This is an alternative combat setup where CAs are expected to be fighting without artillery spotting. The extra secondary guns will give them extra firepower in the daytime without interfering with night battle double attacks. Any secondary gun can be used but yellow ones are preferred for the higher firepower. The wild card can be anything that doesn't interfere with night battle attacks. It will typically be night battle equipment or an additional yellow gun.
 
| This is an alternative combat setup where CAs are expected to be fighting without artillery spotting. The extra secondary guns will give them extra firepower in the daytime without interfering with night battle double attacks. Any secondary gun can be used but yellow ones are preferred for the higher firepower. The wild card can be anything that doesn't interfere with night battle attacks. It will typically be night battle equipment or an additional yellow gun.
 
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| {{Med Gun}} {{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}}
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| {{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}} {{WildCard}}
| This is the standard CA setup for [[TCI|Torpedo Cut-In]] (TCI). Since any CA that can TCI or should be luck-modded to be capable of TCI can already hit the cap with two torpedoes, it is better to have a main gun over a 3rd torpedo. This will allow them to be somewhat effective during the day and gain the bonus accuracy from equipping an IJN 20.3. The wild card can be anything that doesn't interfere with this setup. It will typically be night battle equipment.
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| This is the standard CA setup for [[TCI]]. The wild cards can be anything that does not interfere with this setup, usually be a mix of {{TorpedoWeapon}}/{{Med Gun}} to increase the damage output, or {{SurfaceShipPersonnel}}/{{StarShell}} to increase the trigger rate.
 
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| {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{TorpedoWeapon}}
 
| {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{TorpedoWeapon}}
| This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup.
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| This setup is the standard [[TCI]] setup.
 
One {{TorpedoWeapon}} may be a {{Minisub}} to add an opening torpedo for capable ships. Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
One {{TorpedoWeapon}} may be a {{Minisub}} to add an opening torpedo for capable ships. Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
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