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*The {{AP Shell}} can be replaced by a {{Seaplane}} or {{Searchlight}} in some cases.
 
*The {{AP Shell}} can be replaced by a {{Seaplane}} or {{Searchlight}} in some cases.
 
|}
 
|}
      
Misc
 
Misc
Line 67: Line 66:  
The radar must have 8+ {{LOS}} to increase the trigger rate. The {{Equipment/Link|Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)|text=Radiolocator+T22 Radar K4 LM}} at {{Star}}+4 is very valuable, being the only such radar that can fit in their RE.
 
The radar must have 8+ {{LOS}} to increase the trigger rate. The {{Equipment/Link|Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)|text=Radiolocator+T22 Radar K4 LM}} at {{Star}}+4 is very valuable, being the only such radar that can fit in their RE.
 
|}
 
|}
 +
 +
[[RE]] recommendations:
 +
*In most cases, using {{AA Shell}} is enough, especially the Kai & Kai 2 varainat that brings {{Firepower}}
 +
*For BBV, the {{Equipment/Card|12cm 30-tube Rocket Launcher Kai 2|size=36px}} {{Equipment/Link|12cm 30-tube Rocket Launcher Kai 2|text=RoSa K2}} is also a viable option.
 +
*When applicable, {{Radar}} are better options.
    
|-|CV/CVB/CVL=
 
|-|CV/CVB/CVL=
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* Fighters in the smaller slots,
 
* Fighters in the smaller slots,
 
* Recons and mics equipment in the smallest slots.
 
* Recons and mics equipment in the smallest slots.
In almost any situation, the best equipment to have in CV(B/L)'s RE are:
  −
*{{Extra Armor}} [[Extra Armor]],
  −
*The {{Equipment/Card|12cm 30-tube Rocket Launcher Kai 2|size=36px}} {{Equipment/Link|12cm 30-tube Rocket Launcher Kai 2|text=RoSa K2}},
  −
*The {{IconText|{{Aviation Personnel}}|SDP}} {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP+}}.
      
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
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|}
 
|}
    +
[[RE]] recommendations:
 +
*{{Extra Armor}} [[Extra Armor]] in most cases,
 +
*The {{Equipment/Card|12cm 30-tube Rocket Launcher Kai 2|size=36px}} {{Equipment/Link|12cm 30-tube Rocket Launcher Kai 2|text=RoSa K2}} when facing air power,
 +
*The {{IconText|{{Aviation Personnel}}|SDP}} {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP+}} to increase carrier damage output.
    
|-|CA/CAV=
 
|-|CA/CAV=
Line 138: Line 142:  
| This setup is for the {{Class|Mogami|Kai Ni}}. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well.  
 
| This setup is for the {{Class|Mogami|Kai Ni}}. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well.  
 
|}
 
|}
 +
 +
[[RE]] recommendations:
 +
*In most cases, using {{AA Shell}} is enough, especially the Kai & Kai 2 varainat that brings {{Firepower}}
 +
*For CAV, the {{Equipment/Card|12cm 30-tube Rocket Launcher Kai 2|size=36px}} {{Equipment/Link|12cm 30-tube Rocket Launcher Kai 2|text=RoSa K2}} is also a viable option.
 +
*When applicable, {{Green Gun}} are good options, as they allow to have AS/DA with one less main slot.
    
|-|CL/CT=
 
|-|CL/CT=
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| This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup.  
 
| This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup.  
 
|-
 
|-
| {{Green Med Gun}} {{Green Gun}} {{Air Radar}}
+
| {{Green Gun}} {{Green Gun}} {{Air Radar}}
 
| The basic AACI setup for light cruisers. It is not particularly recommended, unless the CL is incapable of doing artillery spotting or no other other ship in the fleet is fitted to carry the AACI.
 
| The basic AACI setup for light cruisers. It is not particularly recommended, unless the CL is incapable of doing artillery spotting or no other other ship in the fleet is fitted to carry the AACI.
 
|-
 
|-
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One {{TorpedoWeapon}} may be a {{Minisub}} to add an opening torpedo for capable ships. Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
One {{TorpedoWeapon}} may be a {{Minisub}} to add an opening torpedo for capable ships. Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
|}
 
|}
      
Misc
 
Misc
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The wild card can be a tank, landing craft, or anti-ground rocket for anti-installation warfare, or a sonar for ASW.
 
The wild card can be a tank, landing craft, or anti-ground rocket for anti-installation warfare, or a sonar for ASW.
 
|}
 
|}
 +
 +
[[RE]] recommendations:
 +
*In most cases, using {{SurfaceShipPersonnel}} is enough, giving fit bonuses and increasing [[Cut-in]] trigger rate.
 +
*For AACI setups, using {{AA Gun}}/{{AAFD}} are great, increasing the provided AA and adding more AACI to be triggered.
 +
*When applicable, {{Green Gun}} are good options, as they allow to have AS/DA with one less main slot.
 +
*When applicable (very specific), the {{IconText|{{CommandFacility}}|ETSCF}} {{Equipment/Link|Elite Torpedo Squadron Command Facility|text=ETSCF}} is a good choice.
 +
*When applicable, {{Radar}} are good options.
    
|-|CLT=
 
|-|CLT=
Line 201: Line 216:  
Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
|}
 
|}
 +
 +
[[RE]] recommendations:
 +
*In most cases, using {{SurfaceShipPersonnel}} is enough, giving fit bonuses and increasing [[Cut-in]] trigger rate.
 +
*When applicable (very specific), the {{IconText|{{CommandFacility}}|ETSCF}} {{Equipment/Link|Elite Torpedo Squadron Command Facility|text=ETSCF}} is a good choice.
    
|-|DD=
 
|-|DD=
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*This setup is only recommended for extreme cases due to its below-average damage output on average, and the fact that it required a DD with 4 slots or capable of equipping a radar in its RE.
 
*This setup is only recommended for extreme cases due to its below-average damage output on average, and the fact that it required a DD with 4 slots or capable of equipping a radar in its RE.
 
|}
 
|}
 +
 +
[[RE]] recommendations:
 +
*In most cases, using {{SurfaceShipPersonnel}} is enough, giving fit bonuses and increasing [[Cut-in]] trigger rate.
 +
*For AACI setups, using {{AA Gun}}/{{AAFD}} are great, increasing the provided AA and adding more AACI to be triggered.
 +
*When applicable, {{Radar}} are great options.
 +
*When applicable (very specific), the {{IconText|{{CommandFacility}}|ETSCF}} {{Equipment/Link|Elite Torpedo Squadron Command Facility|text=ETSCF}} is a good choice.
    
|-|DE=
 
|-|DE=
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|}
 
|}
    +
[[RE]] recommendations:
 +
*For AACI setups, using {{AA Gun}}/{{AAFD}} are great, increasing the provided AA and adding more AACI to be triggered.
    
|-|SS/SSV=
 
|-|SS/SSV=
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|{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{SubmarineRadar}}
 
|{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{SubmarineRadar}}
 
|}
 
|}
 +
 +
[[RE]] recommendations:
 +
*In most cases, using {{SubmarineRadar}} is enough, giving fit bonuses and {{LOS}}.
    
|-|AV=
 
|-|AV=
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|}
 
|}
    +
[[RE]] recommendations:
 +
*{{Extra Armor}} [[Extra Armor]] in most cases,
 +
*The {{Equipment/Card|12cm 30-tube Rocket Launcher Kai 2|size=36px}} {{Equipment/Link|12cm 30-tube Rocket Launcher Kai 2|text=RoSa K2}} is also a viable option.
    
|-|Aux=
 
|-|Aux=
42,695

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