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| | {{Med Gun}} {{SPF}} {{SPF}} {{SPF}} {{Green Gun}} | | | {{Med Gun}} {{SPF}} {{SPF}} {{SPF}} {{Green Gun}} |
− | | This setup is for [[Suzuya|Suzuya Kai Ni]] and [[Kumano|Kumano Kai Ni]]. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well. | + | | This setup is for the {{Class|Mogami|Kai Ni}}. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well. |
| |} | | |} |
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| | {{Med Gun}} {{Med Gun}} {{Seaplane}} | | | {{Med Gun}} {{Med Gun}} {{Seaplane}} |
| | This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup. | | | This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup. |
| + | |- |
| + | | {{Green Med Gun}} {{Green Gun}} {{Air Radar}} |
| + | | The basic AACI setup for light cruisers. It is not particularly recommended, unless the CL is incapable of doing artillery spotting or no other other ship in the fleet is fitted to carry the AACI. |
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| | {{Med Gun}} {{Med Gun}} {{Minisub}} | | | {{Med Gun}} {{Med Gun}} {{Minisub}} |
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| | {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{Minisub}} | | | {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{Minisub}} |
− | | This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup.<br>Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI. | + | | This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup. |
| + | Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI. |
| |} | | |} |
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| |{{Green Gun}} {{Green Gun}} {{WildCard}} | | |{{Green Gun}} {{Green Gun}} {{WildCard}} |
− | |This is the most basic combat setup for all destroyers. Green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate AACI 5, with AACI 9 & 13 being also possible if the ship has an RE. | + | |This is the most basic combat setup for all destroyers. Dual-purpose high-angle guns contribute to Fleet Anti-Air (FAA) while allowing them to perform night battle double attacks. Most light guns do not provide enough firepower to allow them to contribute much to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that does not interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate AACI 5, with AACI 9 & 13 being also possible if the ship has an RE. |
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| |{{Light Gun}} {{Light Gun}} {{Radar}} | | |{{Light Gun}} {{Light Gun}} {{Radar}} |
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| |{{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}} | | |{{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}} |
− | |This setup is an alternative TCI setup. This setup is typically used for either powerful destroyers (E.g. [[Yuudachi]], [[Ayanami]], [[Naganami]]) that can hit the night battle cap with two torpedoes or low luck (30 {{Luck}}) destroyers. In the case of powerful destroyers, the wild card can be night battle equipment or a main gun. The latter will help them maintain some effectiveness during day combat. For low-luck destroyers, the wild card should be a {{SurfaceShipPersonnel}}. This will help increase their trigger rate somewhat. | + | |This setup is an alternative TCI setup. This setup is typically used for either destroyers with powerful yasen (how can reach the night cap with 2 torpedoes), or low luck (<30 {{Luck}}) destroyers. |
| + | In the case of powerful destroyers, the wild card can be night battle equipment or a utility one like a radar or sonar. For low-luck destroyers, the wild card should be a {{SurfaceShipPersonnel}}. This will help increase their trigger rate somewhat. |
| |} | | |} |
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| | {{Green Gun}} {{Green Gun}} {{WildCard}} | | | {{Green Gun}} {{Green Gun}} {{WildCard}} |
− | |DE are primarily used for ASW. In the event they are used for combat, green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate at least AACI 5. | + | |DE are primarily used for ASW. In the event they are used for combat, high-angle guns contribute to Fleet Anti-Air (FAA) while allowing them to perform night battle double attacks. Most light guns do not provide enough firepower to allow them to contribute in combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that does not interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate at least AACI 5. |
| |} | | |} |
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| |{{TorpedoWeapon}} {{TorpedoWeapon}} | | |{{TorpedoWeapon}} {{TorpedoWeapon}} |
− | |This is the standard setup for SS. This setup aims to maximize their opening and closing torpedo power. Any TCI that manages to trigger in night battle is just a bonus. SS with 3 slots can either take another {{TorpedoWeapon}} or utility equipment like {{SubmarineRadar}} or {{Seaplane}}.<br>Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI. | + | |This is the standard setup for SS. This setup aims to maximize their opening and closing torpedo power. Any TCI that manages to trigger in night battle is just a bonus. SS with 3 slots can either take another {{TorpedoWeapon}} or utility equipment like {{SubmarineRadar}} or {{Seaplane}}. |
| + | Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI. |
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| |{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{IconText|{{TorpedoWeapon}}|Sub_LM}} | | |{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{IconText|{{TorpedoWeapon}}|Sub_LM}} |
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| | {{SPB}} {{SPB}} {{Minisub}} | | | {{SPB}} {{SPB}} {{Minisub}} |
− | | This is the most basic combat setup for most seaplane tenders. Provides maximum potential opening damage.<br>AV that can't equip {{Minisub}} or [[Kamoi Kai]] can swap for an extra {{SPB}}. 4-slot AVs can take an extra {{SPB}}.<br> | + | | This is the most basic combat setup for most seaplane tenders. Provides maximum potential opening damage. |
− | Seaplane bombers may be replaced with fighters if more airpower is needed.
| + | AV that cannot equip {{Minisub}} can swap for an extra {{SPB}} or main guns, with 4-slot also able to take an extra {{SPB}}. SPB may be replaced with fighters if more airpower is needed. |
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| | {{SPF}} {{SPF}} {{SPF}} | | | {{SPF}} {{SPF}} {{SPF}} |