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| Are listed here some recommended equipment setups for ASW duties. ''The equipment order is illustrative and does not reasonably matter. | | Are listed here some recommended equipment setups for ASW duties. ''The equipment order is illustrative and does not reasonably matter. |
| As general rules: | | As general rules: |
− | *The first priority is to have OASW, even at the expense of synergy: | + | *The first priority is to have an [[OASW]], even at the expense of damage synergy: |
− | **[[DE]] can OASW more easily than [[DD]],
| + | **Because {{ASW}} increase with levels, using high-level ships will help reach the required stat threshold, |
− | **Because {{ASW}} increase with levels using high-level ships can help, | + | **[[DE]] can OASW more easily than other ship types, |
− | **Take note that DEs have bonus armor penetration from Depth Charges. | + | **Take note that DE also have an armor penetration bonus when using [[Depth Charge]]s. |
− | *To further maximize ASW effectiveness, regardless if an OASW is triggered or not, it is recommended to use: | + | *To further maximize ASW effectiveness, regardless if an OASW is triggered or not, it is recommended to use the "damage synergy setup": |
− | **{{Small Sonar}} {{DCP}} {{DCR}} | + | **{{Small Sonar}} + {{DCP}} + {{DCR}} |
− | *When using carriers, it is recommended to use [[CVE]], as they have a base {{ASW}} stat. | + | **This ASW setup maximizes the ASW by taking advantage of the synergy, and must include 1 [[Small Sonar]], 1 [[DCP|Depth Charge Projector]], and 1 [[DCR|Depth Charge (Racks)]]. |
| | | |
| |-|CL/CLT/CT/DD/DE= | | |-|CL/CLT/CT/DD/DE= |
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| !Notes | | !Notes |
| |- | | |- |
− | !colspan=2|[[DD]]/[[DE]]/[[CL]]/...
| + | |{{Small Sonar}} {{DCP}} {{DCR}} {{WildCard}} |
| + | | Best ASW damage setup utilizing synergy. |
| + | Do note that '''reaching the [[OASW]] threshold takes precedence over everything''', and if not reached, then any ASW equipment giving enough ASW to reach 100 should be used instead. |
| |- | | |- |
− | |{{Small Sonar}} {{DCP}} {{DCR}}{{WildCard}} | + | |{{Light Gun}} {{Light Gun}} {{Small Sonar}} {{WildCard}} |
− | | This ASW setup maximizes the ASW by taking advantage of the synergy. One of the depth charges needs to be a [[DCP|Depth Charge Projector]] while the other needs to be a [[DCR|Depth Charge (Racks)]]. Take note that '''reaching the [[OASW]] threshold takes precedence over everything'''. In this case, just replace depth charges with equipment that has a higher ASW. | + | | A setup keeping a DA, while unlocking OASW for ships with enough ASW. |
| + | For ships with innate OASW, the sonar should be replaced with any depth charge with armor penetration. |
| + | |- |
| + | |{{TorpedoWeapon}} {{TorpedoWeapon}} {{Small Sonar}} {{WildCard}} |
| + | | A setup keeping a TCI, while unlocking OASW for ships with enough ASW. |
| + | For ships with innate OASW, the sonar should be replaced with any depth charge with armor penetration. |
| + | |} |
| + | |
| + | |-|DE= |
| + | {|class="wikitable" width=100% |
| + | !width=13%|Equipment |
| + | !Notes |
| + | |- |
| + | |{{Small Sonar}} {{DCP}} {{DCR}} |
| + | | Best ASW damage setup utilizing synergy. DE should only utilize this setup as any other setup is not viable. |
| |} | | |} |
| | | |
| |-|CV/CVL= | | |-|CV/CVL= |
− | Only [[CVE]] & [[Kaga Kai Ni Go]] should be considered for this task, as other CV/CVB cannot attack submarines, and other CVL lack ASW stats. | + | Only [[CVE]] & [[Kaga Kai Ni Go]] should be considered for this task, as other CV/CVB cannot attack submarines, and other CVL lack sufficient ASW stats. |
| + | *The use of [[ASW Aircraft]] is recommended or even mandatory, in order to unlock certain OASW. |
| | | |
| {|class="wikitable" width=100% | | {|class="wikitable" width=100% |
− | !width=13%|Equipment | + | !width=15%|Equipment |
| !Notes | | !Notes |
| |- | | |- |
− | !colspan=2|[[CVL]]/[[Kaga Kai Ni Go]]
| + | |{{Torpedo Bomber}} {{Dive Bomber}} {{Fighter}} |
| + | |When the right OASW conditions are met, using a regular CVCI setup is recommended when other surface targets are also present. |
| + | |- |
| + | |{{Torpedo Bomber}} {{Dive Bomber}} {{Fighter}}+{{ASWPlane}}/{{Autogyro}} |
| + | |When the right OASW conditions are not met, using an additional [[ASW Aircraft]] just to trigger the OASW is recommended, usually put in the smallest slot for the ones immune to shutdown. |
| |- | | |- |
| |{{Torpedo Bomber}}/{{Dive Bomber}}/{{Autogyro}}/{{ASWPlane}}/{{Sonar}}/{{DepthCharge}} | | |{{Torpedo Bomber}}/{{Dive Bomber}}/{{Autogyro}}/{{ASWPlane}}/{{Sonar}}/{{DepthCharge}} |
− | |[[ASW Aircraft]] or just planes with good ASW should be prioritized. It is possible to maintain some surface combat capabilities, by doing a normal CVCI with high ASW panes, or by stacking {{Torpedo Bomber}}. | + | |When focusing on submarines only, using an assortment of [[ASW Aircraft]]/[[Sonar]]/[[Depth Charge]] is enough, as a CVCI cannot trigger against submarines. |
| |} | | |} |
| | | |
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| !Notes | | !Notes |
| |- | | |- |
− | !colspan=2|Unique setup
| + | |{{Large Gun}} {{Large Gun}} {{Seaplane}} {{WildCard}} {{Autogyro}} |
| + | |Setup unique to {{Ship/Link|Hyuuga Kai Ni}} which allows her to do an [[OASW]] with a decent base ASW, while keeping some surface combat capabilities like [[Artillery Spotting]]. |
| + | The {{Autogyro}} must be an '''{{EquipmentLink|S-51J|S-51J Kai|text=Helicopter|link_category=Helicopters}}''', and should be placed in the smaller plane slot when other planes are used. |
| |- | | |- |
− | |{{Large Gun}}{{Large Gun}}{{Seaplane}}{{WildCard}}{{Autogyro}} | + | |{{Dive Bomber}}/{{Autogyro}}/{{ASWPlane}}/{{Sonar}}/{{DepthCharge}} |
− | |The {{Autogyro}} must be an '''{{EquipmentLink|S-51J|S-51J Kai|text=Helicopter|link_category=Helicopters}}''', and should be placed in the smaller plane slot when other planes are used. | + | |Setup for {{Ship/Link|Yamashio Maru Kai}} to allows her to do an [[OASW]], while keeping some utilities by using {{Fighter}} or {{Supplies}}. |
− | Setup unique to {{Ship/Link|Hyuuga Kai Ni}} which allows her to do an [[OASW]] with a decent base ASW, while keeping some surface combat capabilities like [[Artillery Spotting]]. | |
| |} | | |} |
| </tabber> | | </tabber> |