• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
→‎Overkill Protection: correct 'general 4n theory' wording
Line 23: Line 23:  
Defense power represents the ability of a ship to resist damage. It's calculated from the '''Armor''' {{Armor}} plus a random element.
 
Defense power represents the ability of a ship to resist damage. It's calculated from the '''Armor''' {{Armor}} plus a random element.
 
{{Formula
 
{{Formula
|Title=Defence Formula
+
|Title=Defense Formula
 
|Math=\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen}
 
|Math=\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen}
 
|Var=<math>\text{Armor}</math> the armor {{Armor}} of the target including all equipment and upgrade bonuses,
 
|Var=<math>\text{Armor}</math> the armor {{Armor}} of the target including all equipment and upgrade bonuses,
 +
**This stat is be directly affected by [[#Debuffs|Debuffs]] when applicable.
 
* <math>\text{Armor}_\text{rand}</math> a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>,
 
* <math>\text{Armor}_\text{rand}</math> a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>,
 
** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
 
** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
 
* <math>\text{Pen}</math> any applicable armor penetration mechanic:
 
* <math>\text{Pen}</math> any applicable armor penetration mechanic:
 
** ''See [[#Anti-Submarine Warfare|ASW]] for details on ASW armor penetration,
 
** ''See [[#Anti-Submarine Warfare|ASW]] for details on ASW armor penetration,
** Some [[#Debuffs|debuffs]] may include armor penetration.
   
|Notes=The range of armor values is uniformly distributed, every armor roll has the same chance of occurring.
 
|Notes=The range of armor values is uniformly distributed, every armor roll has the same chance of occurring.
 
}}
 
}}
Line 125: Line 125:  
* <math>\bigstar</math> is the upgrade bonus of the equipment.
 
* <math>\bigstar</math> is the upgrade bonus of the equipment.
 
** See [[Improvement]] or [https://akashi-list.me/ Akashi List] for upgrade bonus values.
 
** See [[Improvement]] or [https://akashi-list.me/ Akashi List] for upgrade bonus values.
* <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot, performing the attack.
+
* <math>\text{Count}_\text{Plane}</math> is the remaining amount of planes in a slot, performing the attack.
 
* <math>\text{Mod}_\text{CF}</math> is the combined fleet modifier based on the tables below:
 
* <math>\text{Mod}_\text{CF}</math> is the combined fleet modifier based on the tables below:
   Line 148: Line 148:  
|-
 
|-
 
|rowspan=2|Torpedo
 
|rowspan=2|Torpedo
|Allies|| {{color|red|-5}}|| {{color|red|-5}}|| -{{color|red|-5}}
+
|Allies|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
|-
 
|-
 
|Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
|Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
Line 166: Line 166:  
| Enemy|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}}
 
| Enemy|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}}
 
|-
 
|-
|rowspan="2"|Escort Fleet Shelling
+
|rowspan=2|Escort Fleet Shelling
 
| Allies|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
| Allies|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
|-
 
|-
 
| Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
| Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
|-
 
|-
|rowspan="2"|Torpedo
+
|rowspan=2|Torpedo
 
|Allies|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}}
 
|Allies|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}}
 
|-
 
|-
Line 197: Line 197:  
|-
 
|-
 
|Enemy||{{color|green|+10}}
 
|Enemy||{{color|green|+10}}
 +
|}
 +
 +
|-|Airstrike vs Combined=
 +
{|class="wikitable" style="text-align:center; width:980px"
 +
!width=26%|Combat Phase
 +
!width=14%|Forces
 +
!width=60%|Bonus[https://docs.google.com/spreadsheets/d/1qWBdN1BlJNjFyDZCxRpsZFyTNbKMkCs308HQMKnymZc/edit?gid=1339328510#gid=1339328510]
 +
|-
 +
|rowspan=2|Vs Main Fleet
 +
|Allies||{{color|red|-10}}
 +
|-
 +
|Enemy||{{color|red|-10?}}
 +
|-
 +
|rowspan=2|Vs Escort
 +
|Allies||{{color|red|-20}}
 +
|-
 +
|Enemy||{{color|red|-20?}}
 
|}
 
|}
 
</tabber>
 
</tabber>
Line 204: Line 221:  
{{Formula
 
{{Formula
 
|Title=Airstrike Attack Formula
 
|Title=Airstrike Attack Formula
|Math=\text{Atk}_\text{base airstrike} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar \right) \times \sqrt{\text{Plane}_\text{Count} } + 25 \biggr)
+
|Math=\text{Atk}_\text{base airstrike} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar + \text{Fit}_\text{SDP+} + \text{Fit}_\text{plane} \right) \times \sqrt{\text{Count}_\text{Plane} } + 25 + \text{Mod}_\text{CF} \biggr)
|Var=<math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details.
+
|Var=<math>\text{DB or TP}</math> here this is the '''base''' {{Torpedo}} stat of {{Torpedo Bomber}} and the '''base''' {{Dive}} of {{Dive Bomber}}/{{SPB}}/{{JetFighterBomber2}}/{{JetFighterBomber1}}
 +
* <math>\text{Fit}_\text{SDP+}</math> are the {{Torpedo}}/{{Dive}} [[Equipment_Bonuses|visible fit bonus]]es given by the {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands}}.
 +
* <math>\text{Fit}_\text{plane}</math> is the applied {{Torpedo}} [[Equipment_Bonuses|visible fit bonus]]es given by planes.
 +
** ''For more information see [[Equipment_Bonuses#Airstrike|here]].''
 +
* <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details.
    
{{{!}}class="wikitable" style="text-align:center"
 
{{{!}}class="wikitable" style="text-align:center"
Line 214: Line 235:  
!Notes
 
!Notes
 
{{!}}-
 
{{!}}-
{{!}} {{BluePlane}} {{!}}{{!}} [[Torpedo Bomber]]s {{!}}{{!}} 0.8x or 1.5x
+
{{!}} {{Torpedo Bomber}} {{!}}{{!}} [[Torpedo Bomber]]s {{!}}{{!}} 0.8x or 1.5x
 
{{!}} The multiplier is chosen randomly.<br>The chance is roughly 50%.
 
{{!}} The multiplier is chosen randomly.<br>The chance is roughly 50%.
 
{{!}}-
 
{{!}}-
{{!}} {{RedPlane}}<br>{{SPB}} {{!}}{{!}} [[Dive Bomber]]s<br>[[SPB|Seaplane Bombers]] {{!}}{{!}} 1.0x {{!}}{{!}}
+
{{!}} {{Dive Bomber}}<br>{{SPB}}<br>{{IconText|{{ASWPlane}}|Hayabusa|8}} {{!}}{{!}} [[Dive Bomber]]s<br>[[Seaplane Bomber]]s<br>{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}} {{!}}{{!}} 1.0x {{!}}{{!}} {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}'s {{Dive}}<br>is counted as '''0'''.
 
{{!}}-
 
{{!}}-
 
{{!}}rowspan=2{{!}} {{JetFighterBomber2}}<br>{{JetFighterBomber1}} {{!}}{{!}} [[Jets]]<br>(During jet assault) {{!}}{{!}} 1.0x {{!}}{{!}}
 
{{!}}rowspan=2{{!}} {{JetFighterBomber2}}<br>{{JetFighterBomber1}} {{!}}{{!}} [[Jets]]<br>(During jet assault) {{!}}{{!}} 1.0x {{!}}{{!}}
Line 228: Line 249:  
* It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]].
 
* It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]].
 
* It is affected by [[#Aerial Contact|contact]].
 
* It is affected by [[#Aerial Contact|contact]].
 +
* Against [[Installation]]s {{Torpedo}} is counted as '''0'''.
 
This applies to [[Jet Assault]]s and [[Airstrike]]s.
 
This applies to [[Jet Assault]]s and [[Airstrike]]s.
 
}}
 
}}
Line 238: Line 260:  
|Notes=The caliber of the gun does not affect damage.
 
|Notes=The caliber of the gun does not affect damage.
 
* Abyssal installations that are not equipped with a plane that has a torpedo or dive bombing stat will use the surface shelling formula for calculating damage.
 
* Abyssal installations that are not equipped with a plane that has a torpedo or dive bombing stat will use the surface shelling formula for calculating damage.
This applies to most ships during the [[Combat/Day_Battle#Shelling_Phase|shelling phase]].
+
This applies to most ships during the [[Shelling]] phase (unless it is an ASW attack).
 
}}
 
}}
   Line 247: Line 269:  
|Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right) \times 1.5 \bigr\rfloor + 55
 
|Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right) \times 1.5 \bigr\rfloor + 55
 
|Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power
 
|Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power
* If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling.
+
* <math>TP</math> is the sum of all {{Torpedo}} torpedo stat any equipment including [[Fit Bonus]].
 +
* <math>DB</math> is the sum of all {{Dive}} bombing stat any equipment including [[Fit Bonus]].
 +
* If a carrier is not equipped with any {{Torpedo Bomber}} torpedo or {{Dive Bomber}} dive bombers, she will not participate in shelling.
 
** This also applies if they have lost all bombers during the aerial combat phase.
 
** This also applies if they have lost all bombers during the aerial combat phase.
 
** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking).
 
** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking).
Line 255: Line 279:  
* Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage.
 
* Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage.
 
* Planes are '''not shot down''' when a carrier participates in shelling.
 
* Planes are '''not shot down''' when a carrier participates in shelling.
This applies to [[carrier]]s during the [[Combat/Day_Battle#Shelling_Phase|shelling phase]] (unless it is an ASW attack).
+
This applies to [[carrier]]s during the [[Shelling]] phase (unless it is an ASW attack).
 
*This also applies {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} if they carry at least 1 bomber {{AnyBomber}}.
 
*This also applies {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} if they carry at least 1 bomber {{AnyBomber}}.
 
*This does not apply to other ship types, such as the {{Class|Ise|Kai Ni}}, and [[Kumano Maru Kai]].
 
*This does not apply to other ship types, such as the {{Class|Ise|Kai Ni}}, and [[Kumano Maru Kai]].
Line 285: Line 309:  
|Var=<math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}:
 
|Var=<math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}:
 
** '''5''' for 1 {{Hit}},
 
** '''5''' for 1 {{Hit}},
** '''7''' for 2 {{Hit}}.
+
** '''7''' for 2 {{Hit}},
 +
** '''9''' for 3 {{Hit}}.
 
|Notes=Night battle is unaffected by engagement.
 
|Notes=Night battle is unaffected by engagement.
 
** Exceptions is [[Special Attacks]].
 
** Exceptions is [[Special Attacks]].
Line 298: Line 323:  
{{Formula
 
{{Formula
 
|Title=Carrier Night Air Attack Formula
 
|Title=Carrier Night Air Attack Formula
|Math=\text{Night Battle Power}_\text{carrier} = \text{FP}_\text{ship} + \sum_\text{All Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{Night Plane Bonus}
+
|Math=\text{Atk}_\text{base CNAA} = \text{FP}_\text{ship} + \sum_{\text{All } Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \uparrow\text{TP}_\text{fit bonus} + \text{DB}_\text{night plane} + \uparrow\text{DP}_\text{fit bonus} + \text{Mod}_\text{contact} + \text{Mod}_\text{Night Plane}
|Var=<math>\text{Night Plane Bonus}</math> being:
+
|Var=<math>\text{Mod}_\text{Night Plane}</math> being:
 
{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
{{!}}valign="center"{{!}}  <math>\text{Night Plane Bonus} = \mathrm{A} \times \text{Plane}_\text{Count} + \mathrm{B} \times \left( \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{ASW}_\text{night plane} \right) \times \sqrt{\text{Plane}_\text{Count}} + \sqrt{\bigstar} </math>
+
{{!}}valign="center"{{!}}  <math>\text{Mod}_\text{Night Plane} = \mathrm{A} \times \text{Count}_\text{Plane} + \mathrm{B} \times \left( \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{ASW}_\text{night plane} \right) \times \sqrt{\text{Count}_\text{Plane}} + \sqrt{\bigstar} </math>
 
{{!}}}
 
{{!}}}
 
+
* <math>Night Planes</math> being planes from the following list '''with a plane count above 0''':
 +
** {{Night Fighter}} [[Night Fighter]]s
 +
** {{Night Torpedo Bomber}} [[Night Torpedo Bomber]]s
 +
** {{Torpedo Bomber}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}
 +
** {{Dive Bomber}} {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}}
 +
** {{Dive Bomber}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}
 +
*** other planes are ignored.
 +
* <math>\text{FP}_\text{ship}</math> is the base {{Firepower}} firepower of the ship.
 +
* <math>\text{FP}_\text{night plane}, \text{TP}_\text{night plane}, \text{DB}_\text{night plane}, \text{ASW}_\text{night plane}</math> are respectively the '''base''' {{Firepower}}, {{Torpedo}}, {{Dive}}, {{ASW}} of the Night Planes.
 +
* <math>\uparrow\text{TP}_\text{fit bonus}, \uparrow\text{DP}_\text{fit bonus}</math> are the {{Torpedo}}/{{Dive}} [[Fit Bonus]]es of either Night plane or the {{Aviation Personnel}} {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP+}}.
 +
** {{Firepower}} Firepower fit bonuses are ignored.
 +
* <math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}:
 +
** '''5''' for 1 {{Hit}},
 +
** '''7''' for 2 {{Hit}}.
 
* <math>\mathrm{A}</math> is:
 
* <math>\mathrm{A}</math> is:
 
**'''3''' for [[Night Plane]]s,
 
**'''3''' for [[Night Plane]]s,
Line 310: Line 348:  
**'''0.45''' for [[Night Plane]]s,
 
**'''0.45''' for [[Night Plane]]s,
 
**'''0.3''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}.
 
**'''0.3''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}.
 +
* <math>\bigstar</math> unlike other formula this is directly the [[improvement]] level of the plane.
 
|Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped.
 
|Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped.
 
** Night fighters are still needed to trigger the attack.
 
** Night fighters are still needed to trigger the attack.
* Like daytime carrier attacks, carriers are unable to attack if moderately damaged or worse.
+
* Like daytime carrier attacks, carriers are unable to attack if {{color|orange|'''moderately damaged (中破)'''}} or worse.
** Armored carriers are only disabled at heavy damage.
+
** Armored carriers are only disabled at {{color|red|'''heavily damaged (大破)'''}}.
** Carriers that can use the night battle shelling formula will use that instead if moderately damaged.
+
** Carriers that can use the night battle shelling formula will use that instead if {{color|orange|'''moderately damaged (中破)'''}}.
 
* The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''.  
 
* The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''.  
 
** The [[Improvement]] stats are not taken into account.
 
** The [[Improvement]] stats are not taken into account.
 
*** This means any other stats and upgrade bonuses from equipment like guns and non-night-capable planes are ignored.
 
*** This means any other stats and upgrade bonuses from equipment like guns and non-night-capable planes are ignored.
** This also means that any [[Visible Bonus]] from Planes is also ignored.
+
** This also means that any [[Visible Bonus]] from other planes are also ignored.
*** The [[Visible Bonus]]es given by the [[SDP+]] are whoever counted here.
+
This applies to [[Combat/Night_Battle#Carrier_Night_Attacks|carrier night air attack]]
This applies to [[Combat/Night_Battle#Carrier_Night_Attacks|carrier nigth air attack]]
   
}}
 
}}
   Line 334: Line 372:     
===Shelling Support===
 
===Shelling Support===
Basic attack power is calculated in the same way as normal for [[#Surface_Shelling|surface ships]] and carriers except that firepower is reduced by 1.
+
Basic attack power is calculated in a similar way as normal for [[#Surface_Shelling|surface ships]] and carriers except that firepower is reduced by 1.
 +
{{Formula
 +
|Title=Surface Attack Formula
 +
|Math=\text{Atk}_\text{support shelling} = \text{FP} + 4
 +
|Notes=For support only visible {{Firepower}} Firepower is used.
 +
}}
 +
{{Formula
 +
|Title=Carrier Shelling Attack Formula
 +
|Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \left[ \text{DB} \times 1.3 \right] - 1 \right) \times 1.5 \bigr\rfloor + 55
 +
|Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power
 +
* <math>TP</math> is the sum of all {{Torpedo}} torpedo stat any equipment including [[Fit Bonus]].
 +
* <math>DB</math> is the sum of all {{Dive}} bombing stat any equipment including [[Fit Bonus]].
 +
** The inclusion of plane's torpedo [[Fit Bonus]] is still inverified.
 +
* If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling support.
 +
** This also applies if they have lost all bombers during the aerial combat phase.
 +
** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking).
 +
* Remember that {{Star}} improvement bonus does not work in support.
 +
* Slot sizes and the number of remaining aircraft '''do not affect''' carrier attack power during shelling support.
 +
* Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for support.
 +
* Planes are '''not shot down''' when a carrier participates in shelling.
 +
*Unlike in normal shelling {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} use the surface shelling formula.
 +
}}
    
===Airstrike Support===
 
===Airstrike Support===
Line 576: Line 635:  
|-
 
|-
 
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
 
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
|rowspan=6|{{TorpedoWeapon}}{{RedGunLight}}{{Surface Radar}}
+
|rowspan=6|{{TorpedoWeapon}}{{Light Gun}}{{Surface Radar}}
 
|
 
|
 
|1.3
 
|1.3
Line 637: Line 696:  
|-
 
|-
 
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins
 
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}{{Surface Radar}}
+
|{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Night SPB}}{{Surface Radar}}
 
|rowspan=4| -
 
|rowspan=4| -
 
|1.36
 
|1.36
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}
+
|{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Night SPB}}
 
|1.32
 
|1.32
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Surface Radar}}
+
|{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Surface Radar}}
 
|1.28
 
|1.28
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}
+
|{{Large Gun}}{{Large Gun}}{{Night SPB}}
 
|1.24
 
|1.24
 
|}
 
|}
Line 658: Line 717:  
!Attack Type
 
!Attack Type
 
!Prerequisites
 
!Prerequisites
!Accuracy<br>Modifier
+
!Damage<br>Modifier
 
|-
 
|-
 
!style="background-color:#ff7f50; color:black"|Gun Cut-in
 
!style="background-color:#ff7f50; color:black"|Gun Cut-in
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
+
|nowrap|{{Large Gun}}{{Large Gun}}{{Large Gun}}
 
|2
 
|2
 
|-
 
|-
 
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
 
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
|{{RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}
+
|{{Large Gun}}{{Large Gun}}{{Sec Gun}}
 
|1.75
 
|1.75
 
|-
 
|-
Line 680: Line 739:  
|-
 
|-
 
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
 
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
|{{TorpedoWeapon}}{{RedGunHeavy}}
+
|{{TorpedoWeapon}}{{Large Gun}}
 
|1.3
 
|1.3
 
|-
 
|-
 
!style="background-color:gold; color:black" rowspan=3|Double Attack
 
!style="background-color:gold; color:black" rowspan=3|Double Attack
|{{RedGunHeavy}}{{RedGunHeavy}}
+
|{{Large Gun}}{{Large Gun}}
 
|rowspan=3|1.2
 
|rowspan=3|1.2
 
|-
 
|-
|{{RedGunHeavy}}{{YellowGun}}
+
|{{Large Gun}}{{Sec Gun}}
 
|-
 
|-
|{{YellowGun}}{{YellowGun}}
+
|{{Sec Gun}}{{Sec Gun}}
 
|}
 
|}
 
|}
 
|}
 
+
<references/>
    
===ASW Synergy===
 
===ASW Synergy===
 
{{Equipment/ASW_Synergy|expand=true}}
 
{{Equipment/ASW_Synergy|expand=true}}
 +
 +
 +
===Special Attack Bonus===
 +
{{details|Special Attacks}}
 +
The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle.
      Line 701: Line 765:  
{{details|Hidden Fit Bonuses}}
 
{{details|Hidden Fit Bonuses}}
   −
Unlike the other pre-cap bonuses, this is just a minor additive firepower bonus added for some ships (mostly cruisers) when equipped with certain guns.  
+
Unlike the other pre-cap bonuses, this is just a minor additive firepower bonus added for some ships (mostly cruisers) when equipped with certain guns.
 
      
==Post-cap Modifiers==
 
==Post-cap Modifiers==
Line 728: Line 791:     
{|class="wikitable mw-collapsible"
 
{|class="wikitable mw-collapsible"
!colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
+
!colspan=4|<math>\text{Mod}_\text{boss}</math>[https://x.com/Divinity_123/status/1852761324813799585]
 +
|-
 +
!Boss (ID) !!Low mod !!High mod !!Rate<br>Low/High
 +
|-
 +
|{{Enemy/Link|PT Imp Pack|Schnellboot Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640, 2192-2194)}} ||0.5 ||0.8 ||60% / 40%
 
|-
 
|-
!Boss (ID) !!Low mod !!High mod
+
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.4 ||2.0 ||65% / 35%
 
|-
 
|-
|{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640)}} ||0.5 ||0.8
+
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||1.3 ||1.8 ||?
 
|-
 
|-
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.4? ||2.2?
+
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.4? ||2.2? ||?
 
|-
 
|-
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||? ||?
+
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1.4? ||2.2? ||?
 
|-
 
|-
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7? ||2.2?
+
|{{Enemy/Link|Aircraft Carrier Summer Demon|text=Summer CV Demon (1751)}} ||1.2? ||1.6? ||?
 
|-
 
|-
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1.7? ||2.2?
+
|{{Enemy/Link|European Princess|text=Ark Hime (1755-1760)}} ||? ||? ||?
 
|}
 
|}
<references/>
  −
      
===Artillery Spotting===
 
===Artillery Spotting===
Line 755: Line 820:  
|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
 
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
+
|{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}}
 
|1.35
 
|1.35
 
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 
|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
 
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
+
|{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}}
 
|1.3
 
|1.3
 
|-
 
|-
 
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
 
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
 
|1.5
 
|1.5
 
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
 
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}}
 
|1.3
 
|1.3
 
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
 
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}}
 
|1.2
 
|1.2
 
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
 
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}
 
|1.1
 
|1.1
 
|
 
|
 
|-
 
|-
 
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
 
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}
 
|1.2
 
|1.2
 
|
 
|
Line 799: Line 864:  
|-
 
|-
 
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
 
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.25
 
|1.25
 
|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
 
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.2
 
|1.2
 
|-
 
|-
 
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
 
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
|nowrap|{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.15
 
|1.15
 
|}
 
|}
Line 814: Line 879:     
===Armor-Piercing Modifier===
 
===Armor-Piercing Modifier===
During day combat, certain enemy ships take extra damage from {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armor Piercing Shells}}.
+
During day combat, certain enemy ships take extra damage from {{AP Shell}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armor Piercing Shells}}.
 
* The bonus only applies against [[FBB]], [[BB]], [[BBV]], [[CV]], [[CVB]], [[CA]], and [[CAV]].
 
* The bonus only applies against [[FBB]], [[BB]], [[BBV]], [[CV]], [[CVB]], [[CA]], and [[CAV]].
 
** This includes [[Installation]]s.
 
** This includes [[Installation]]s.
 
** This means that this bonus does not apply against all other types, namely CVL, CL(T), CT, DD, DE, SS(V), AV, AS, AR, LHA, or AP.
 
** This means that this bonus does not apply against all other types, namely CVL, CL(T), CT, DD, DE, SS(V), AV, AS, AR, LHA, or AP.
 +
 +
For clarity purposes:
 +
* {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
 +
* {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'',
 +
* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
 +
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
    
{|class="wikitable"
 
{|class="wikitable"
 
!Type!!Modifier
 
!Type!!Modifier
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}
+
|{{Large Gun}}{{AP Shell}}
 
|1.08
 
|1.08
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}{{Radar}}
+
|{{Large Gun}}{{AP Shell}}{{Radar}}
 
|1.10
 
|1.10
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}}
+
|{{Large Gun}}{{AP Shell}}{{Sec Gun}}<br>{{Large Gun}}{{AP Shell}}{{Sec Gun}}{{Radar}}
|1.15
  −
|-
  −
|{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}}{{Radar}}
   
|1.15
 
|1.15
 
|}
 
|}
Line 838: Line 906:  
*It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses.
 
*It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses.
 
*This modifier doesn't affect support shelling.
 
*This modifier doesn't affect support shelling.
      
===Barrage Balloon Modifier===
 
===Barrage Balloon Modifier===
Line 850: Line 917:  
===Special Attack Bonus===
 
===Special Attack Bonus===
 
{{details|Special Attacks}}
 
{{details|Special Attacks}}
 
+
The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle.
    
===Criticals===
 
===Criticals===
Line 885: Line 952:  
| >50%|| 1.0||  
 
| >50%|| 1.0||  
 
|-
 
|-
| 40~49%|| 0.8|| 4th Battle
+
| 40%|| 0.8|| 4th Battle
 
|-
 
|-
| 30~39%|| 0.6||  
+
| 30%|| 0.6||  
 
|-
 
|-
| 20~29%|| 0.4|| 5th Battle
+
| 20%|| 0.4|| 5th Battle
 
|-
 
|-
| 10-19%|| 0.2||  
+
| 10%|| 0.2||  
 
|-
 
|-
 
| 0%|| 0|| 6th Battle
 
| 0%|| 0|| 6th Battle
Line 911: Line 978:  
*The target's armor cannot be penetrated (attack inferior to eh enemy defense);
 
*The target's armor cannot be penetrated (attack inferior to eh enemy defense);
 
*The ammo count hits 0;
 
*The ammo count hits 0;
*When a single fleet attack submarine at night;
+
*When a single fleet attack submarine during night battle;
 +
** ASW attack works as usual on Night Battle nodes and Night to Day Battle node;
 
*When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet.
 
*When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet.
   Line 954: Line 1,022:  
*By nature, historical bonuses are arbitrary, so refer to each individual map to see what bonuses are applicable.
 
*By nature, historical bonuses are arbitrary, so refer to each individual map to see what bonuses are applicable.
   −
===[[Debuffs]]===
+
====Summer Mode Bonuses====
Debuffs are a special case that only applies during events. Certain event maps have debuff mechanics that require meeting certain conditions to trigger them. Debuffs can be either a reduction to the enemy's armor or a post-cap damage modifier for the fleet.
+
There are consistent bonuses against the following abyssal bosses' summer forms. These bonuses may differ on some [[event]]'s maps.
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=2 rowspan=2|
 +
!colspan=4|Damage Bonuses
 +
|-
 +
!{{Enemy/Banner|Battleship Summer Princess|small=true}}
 +
!{{Enemy/Banner|Heavy Cruiser Summer Princess|small=true}}
 +
!{{Enemy/Banner|Aircraft Carrier Summer Demon|small=true}}
 +
!{{Enemy/Banner|French Battleship Princess Vacation Mode|small=true}}
 +
|-
 +
!rowspan=2|Ships<br><span class="mw-customtoggle-names" style="cursor:pointer; color:blue">''[Toggle Names]''</span>
 +
 
 +
!{{QuestRewardShip|Ark Royal Kai|small=true|collapsed=names}}{{QuestRewardShip|Bismarck Drei|small=true|collapsed=names}}{{QuestRewardShip|Nelson Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Prinz Eugen Kai|small=true|collapsed=names}}{{QuestRewardShip|Gotland Andra|small=true|collapsed=names}}
 +
|colspan=3|1.1x
 +
! -
 +
|-
 +
!{{QuestRewardShip|Richelieu Deux|small=true|collapsed=names}}{{QuestRewardShip|Jean Bart Kai|small=true|collapsed=names}}{{QuestRewardShip|Commandant Teste Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Mogador Kai|small=true|collapsed=names}}{{QuestRewardShip|Gloire Kai|small=true|collapsed=names}}
 +
!colspan=3| -
 +
|1.15x
 +
|-
 +
!rowspan=6|Equipment
 +
!{{AP Shell}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link=AP Shell}}
 +
| 1.2x
 +
| 1.1x
 +
| 1.1x
 +
| 1.2x
 +
|-
 +
!{{SPB}} [[SPB]]<br>{{SPF}} [[SPF]]
 +
| 1.1x
 +
| 1.15x
 +
| 1.1x
 +
| 1.1x
 +
|-
 +
!{{SPB}} {{Equipment/Link|Laté 298B}}
 +
!colspan=3| -
 +
| {{ToolTip|1.32x|1.1 x 1.2}}
 +
|-
 +
!{{Torpedo Bomber}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish|link=Swordfish (disambiguation)}}
 +
|1 = 1.15x<br>2 = 1.32x
 +
|1 = 1.15x<br>2 = 1.21x
 +
|1 = 1.1x<br>2 = 1.21x
 +
! -
 +
|-
 +
!{{Dive Bomber}} [[Dive Bomber]]s
 +
!colspan=2| -
 +
|1 = 1.1x<br>2 = 1.32x
 +
|1 = 1.1x<br>2 = 1.265x
 +
|}
 +
 
 +
The {{Equipment/Link|Laté 298B}} bonus includes the [[SPB]] bonus.
 +
 
 +
The whole bonuses is counted for the airstrike phase [https://x.com/Divinity_123/status/1852761324813799585].
 +
 
 +
====Foreign Plane Bonuses====
 +
"Foreign Plane Bonuses" is an event-only mechanic where most foreign planes (not from the IJN/IJA) get various damage bonuses.
 +
*See ''[[Foreign Plane Bonuses]]'' for more details.
 +
 
 +
===Debuffs===
 +
Debuffs are a special case that only applies during [[events]].
   −
'''Notes:'''
+
Certain event maps have debuff mechanics that require completing certain gimmicks once Last Dance is reached, in order to trigger the boss or boss' fleet debuff.
* Debuffs are affected by the remaining ammo modifier.
+
*See ''[[Debuffs|here]]'' for more details on past event debuffs.
 +
Debuffs can be either:
 +
*A reduction to the enemy's [[#Defense Power|armor]] {{Armor}},
 +
*A post-cap damage modifier for the attacking fleet (probably cases of miss interpretation of armor reductions).
    
=Overkill Protection=
 
=Overkill Protection=
Line 984: Line 1,114:  
*** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
 
*** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
 
** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
 
** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
** This mechanism is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection diminishes
+
** Therefore ships with maximum HP that are divisible by 4 have worse survivability.
* Generally ships with HP that are divisible by 4 have worse survivability.
+
*** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage.
 +
*** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains HP 2 /6 still >25% HP. So does it for a damaged ship who remains 6 HP, if her max HP < 8.
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
354

edits

Navigation menu