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** For carrier shelling attacks (both day and night) the bonus given by each plane is summed.
 
** For carrier shelling attacks (both day and night) the bonus given by each plane is summed.
 
** For airstrikes and LBAS the bonus is calculated slot by slot (there is no sum).
 
** For airstrikes and LBAS the bonus is calculated slot by slot (there is no sum).
* <math>Exp</math> is the current experience value of the plane.
+
* <math>Exp</math> the current experience value of the plane.
* <math>{Slot}_\text{Mod}</math> is a modifier that change according to the slot
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* <math>{Slot}_\text{Mod}</math> a modifier that change according to the slot:
** It's '''1''' for the first carrier slot and every LBAS slots
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** Being '''1''' for the first carrier slot and every LBAS slot,
** It's '''2''' for every other carrier slots.
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** Being  '''2''' for every other carrier slots.
   −
* <math>Const</math> is a constant that depends on the experience
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* <math>Const</math> a constant that depends on the experience
 
{{{!}}class="wikitable" style="text-align:center"
 
{{{!}}class="wikitable" style="text-align:center"
 
!colspan=3{{!}}<math>Const</math>
 
!colspan=3{{!}}<math>Const</math>
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