Line 46: |
Line 46: |
| | | |
| |F -> A/resource, J/empty= | | |F -> A/resource, J/empty= |
− | *90% J if CVL ≥ 1 and DD ≥ 2 | + | *95% J if CVL ≥ 1 and DD ≥ 2 |
| *75% J if CVL ≥ 1 or DD ≥ 2 | | *75% J if CVL ≥ 1 or DD ≥ 2 |
| *Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1 | | *Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1 |
Line 55: |
Line 55: |
| **DD ≥ 4 | | **DD ≥ 4 |
| **CL+CT ≤ 2 | | **CL+CT ≤ 2 |
− | **CA ≤ 1 | + | **CA(V) ≤ 1 |
| **No other ship types are allowed. | | **No other ship types are allowed. |
| *Otherwise, go to I. | | *Otherwise, go to I. |
Line 61: |
Line 61: |
| |I -> E,K/empty= | | |I -> E,K/empty= |
| *Random routing | | *Random routing |
− | **If fleet contains CL '''AND''' CVL, 90% K | + | **If fleet contains CL '''AND''' CVL, 95% K |
| **If fleet contains CVL, 80% K | | **If fleet contains CVL, 80% K |
| **If fleet contains CL, 75% K | | **If fleet contains CL, 75% K |
Line 100: |
Line 100: |
| **'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node. | | **'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node. |
| **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. | | **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. |
− | **Having both CVL and CL will ensure 90% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} | + | **Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} |
| | | |
| |-|Light fleet= | | |-|Light fleet= |