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Line 46: Line 46:     
|F -> A/resource, J/empty=
 
|F -> A/resource, J/empty=
*90% J if CVL ≥ 1 and DD ≥ 2
+
*95% J if CVL ≥ 1 and DD ≥ 2
 
*75% J if CVL ≥ 1 or DD ≥ 2
 
*75% J if CVL ≥ 1 or DD ≥ 2
 
*Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1
 
*Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1
Line 55: Line 55:  
**DD ≥ 4
 
**DD ≥ 4
 
**CL+CT ≤ 2
 
**CL+CT ≤ 2
**CA ≤ 1
+
**CA(V) ≤ 1
 
**No other ship types are allowed.
 
**No other ship types are allowed.
 
*Otherwise, go to I.
 
*Otherwise, go to I.
Line 61: Line 61:  
|I -> E,K/empty=
 
|I -> E,K/empty=
 
*Random routing
 
*Random routing
**If fleet contains CL '''AND''' CVL, 90% K
+
**If fleet contains CL '''AND''' CVL, 95% K
 
**If fleet contains CVL, 80% K
 
**If fleet contains CVL, 80% K
 
**If fleet contains CL, 75% K
 
**If fleet contains CL, 75% K
Line 100: Line 100:  
**'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
 
**'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
**Having both CVL and CL will ensure 90% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
+
**Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
    
|-|Light fleet=
 
|-|Light fleet=
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