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| {{Gain Modifier Sp}} | | {{Gain Modifier Sp}} |
| {{Gain Modifier Sp2}} | | {{Gain Modifier Sp2}} |
− | * '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources. | + | * '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources (refreshing the game will not work). |
| ** Exceptions are resource nodes that are dead-end nodes. | | ** Exceptions are resource nodes that are dead-end nodes. |
− | *In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and on refer to "type A craft" | + | ** Items are rewarded in any situation, so refreshing the game is fine to farm them. |
| + | *In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and refer to "type A craft" |
| + | |
| + | ====1-6 Spacial Case==== |
| + | [[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapRoute|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs. |
| + | *It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources, |
| + | *1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations. |
| + | |
| + | ====6-3 Spacial Case==== |
| + | [[6-3]] has ''"Aerial Reconnaissance Nodes"''' and not "resource nodes", being a special kind of nodes only seen here, giving ammo {{Ammo}}, bauxite {{Bauxite}}, and DevMats {{DM}}. |
| + | *''See [[Air Reconnaissance|here]] for more details. |
| | | |
| ===Expedition Tips=== | | ===Expedition Tips=== |
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| **Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''. | | **Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''. |
| *Regarding consumables: | | *Regarding consumables: |
− | **Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time, | + | **Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time, |
| **Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only, | | **Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only, |
| **Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources. | | **Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources. |
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| ===Landing Craft Carriers=== | | ===Landing Craft Carriers=== |
| Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions. | | Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions. |
− | *Note that {{Ship/Link|Kinu/Kai Ni}} have special behaviours in those cases. | + | *Note that {{Ship/Link|Kinu/Kai Ni}} has special behaviours in those cases. |
| {{Landing_Craft/Amphibious_Tank_Capable_Ships}} | | {{Landing_Craft/Amphibious_Tank_Capable_Ships}} |
| | | |
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| Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} | | Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} |
| | | |
− | *The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain. | + | *The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain. |
| **{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute. | | **{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute. |
| **Only using those equipment in the fleet is a viable solution. | | **Only using those equipment in the fleet is a viable solution. |
− | *When lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute. | + | *When lacking enough Amphibious Vehicles for SS(V), Drum-capable SS are recommended as a substitute. |
− | *When using an AO, the reach rate is 100%, but is only 80% when using an AV instead. | + | *When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead. |
| *Once the first battle is complete, "retreat" and "[[resupply]]" before going back out. | | *Once the first battle is complete, "retreat" and "[[resupply]]" before going back out. |
| If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains. | | If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains. |
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| ! SS(V) | | ! SS(V) |
| | {{Amphibious Tank}}{{Amphibious Tank}} | | | {{Amphibious Tank}}{{Amphibious Tank}} |
− | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks. | + | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles. |
| *Drum-capable SS are also recommended as a substitute. | | *Drum-capable SS are also recommended as a substitute. |
| |} | | |} |
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| <tabber> | | <tabber> |
| Sortie= | | Sortie= |
| + | ==[[2-4]]== |
| + | Node {{MapRoute|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}} |
| + | |
| + | When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapRoute|N|green}} with some fleets. |
| + | *''See below for more details. |
| + | |
| + | ;Recommended Fleets |
| + | *'''1-2AO, 1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V) |
| + | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red|K|blue|N|green}} / {{MapRoute|B|red|G|green|H|blue|I|red|K|blue|N|green}} (not 100% routing) |
| + | **It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node. |
| + | |
| ==[[3-2]]== | | ==[[3-2]]== |
| Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}} | | Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}} |
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| ! SS(V) | | ! SS(V) |
| | {{Amphibious Tank}}{{Amphibious Tank}} | | | {{Amphibious Tank}}{{Amphibious Tank}} |
− | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks. | + | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles. |
| *Drum-capable SS are also recommended as a substitute. | | *Drum-capable SS are also recommended as a substitute. |
| |} | | |} |
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| !Side<br>Resource | | !Side<br>Resource |
| |- | | |- |
− | | 03|| 00:20|| 200||{{Steel}}{{IR}} | + | | 02|| 00:30|| 200||{{Steel}}{{IR}} |
| |- | | |- |
| | 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}} | | | 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}} |
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| ! SS(V) | | ! SS(V) |
| | {{Amphibious Tank}}{{Amphibious Tank}} | | | {{Amphibious Tank}}{{Amphibious Tank}} |
− | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks. | + | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles. |
| *Drum-capable SS are also recommended as a substitute. | | *Drum-capable SS are also recommended as a substitute. |
| |- | | |- |
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| ==[[2-4]]== | | ==[[2-4]]== |
| Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}. | | Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}. |
− | *Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} give a 50% chance of rewarding 2 {{IR}}. | + | *Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}. |
| *Using more than 4 will not increase this rate. | | *Using more than 4 will not increase this rate. |
| | | |
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| * 3CV, 2-3CA(V)/CL/SS(V), 0-1DD | | * 3CV, 2-3CA(V)/CL/SS(V), 0-1DD |
| *Route = {{MapRoute|B|red|C|purple|F|red|A|green}} | | *Route = {{MapRoute|B|red|C|purple|F|red|A|green}} |
− | **50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}} | + | **50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}} |
| **No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse. | | **No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse. |
| | | |
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| !colspan=5|Short | | !colspan=5|Short |
| |- | | |- |
− | | 02|| 00:55|| 1|| 0||{{Ammo}}{{Steel}} | + | | 02|| 00:30|| 1|| 0||{{Ammo}}{{Steel}} |
| |- | | |- |
| | 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}} | | | 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}} |
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| |{{Q|By12}}||9||Choice | | |{{Q|By12}}||9||Choice |
| |- | | |- |
− | |{{Q|Cy1}}||rowspan=5|{{Qpvp}}||5||Choice | + | |{{Q|Cy1}}||rowspan=6|{{Qpvp}}||5||Choice |
| |- | | |- |
| |{{Q|Cy2}}||4||Choice | | |{{Q|Cy2}}||4||Choice |
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| |- | | |- |
| |{{Q|Cy11}}||3||Choice | | |{{Q|Cy11}}||3||Choice |
| + | |- |
| + | |{{Q|Cy12}}||2||Choice |
| |- | | |- |
| |{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice | | |{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice |
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| *It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above). | | *It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above). |
| *It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom. | | *It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom. |
| + | *After reaching node {{MapRoute|G|green}}, '''it is possible to refresh the game to save time and resources'''. |
| | | |
| ;Recommended Fleets | | ;Recommended Fleets |
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| * 3CV(L), 1AO, 2SS(V) | | * 3CV(L), 1AO, 2SS(V) |
| *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} | | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} |
− | **50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}} | + | **50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}} |
| **When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse. | | **When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse. |
| | | |
− | *'''1AO/AS, 2CVL, 3CL(T) | + | *'''1-2AO, 0-1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V) |
| *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}} | | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}} |
− | **It is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. | + | **It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node. |
| + | **The AV/AS are only needed to reach node {{MapRoute|N|green}} for {{Ammo}} farming (not 100% routing). |
| | | |
| ;Equipment Setups | | ;Equipment Setups |
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| |{{Q|By11}}||8||Choice | | |{{Q|By11}}||8||Choice |
| |- | | |- |
− | |{{Q|Cy1}}||rowspan=6|{{Qpvp}}||4||Choice | + | |{{Q|Cy1}}||rowspan=7|{{Qpvp}}||4||Choice |
| |- | | |- |
| |{{Q|Cy2}}||6||Choice | | |{{Q|Cy2}}||6||Choice |
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| |- | | |- |
| |{{Q|Cy11}}||3||Choice | | |{{Q|Cy11}}||3||Choice |
| + | |- |
| + | |{{Q|Cy12}}||7||Choice |
| |- | | |- |
| |{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice | | |{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice |
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| |{{Q|By12}}||4||Choice | | |{{Q|By12}}||4||Choice |
| |- | | |- |
− | |{{Q|Cy3}}||rowspan=5|{{Qpvp}}||3||Choice | + | |{{Q|Cy3}}||rowspan=6|{{Qpvp}}||3||Choice |
| |- | | |- |
| |{{Q|Cy7}}||3||Choice | | |{{Q|Cy7}}||3||Choice |
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| |- | | |- |
| |{{Q|Cy10}}||4||Choice | | |{{Q|Cy10}}||4||Choice |
| + | |- |
| + | |{{Q|Cy12}}||2||Choice |
| |- | | |- |
| |{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice | | |{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice |
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| |{{Q|Gy4}}||2||Choice | | |{{Q|Gy4}}||2||Choice |
| |} | | |} |
| + | |
| + | ;{{Q|Fd6}} Special Case |
| + | Unlike all other quests, Fd6 requires to perform an [[improvement]] in order to be completed, meaning that screws have to be consumed. |
| + | *This quest is then to be taken as a "daily improvement 1 screw discount" for any improvement, saving screws in the long term. |
| + | *In addition, as upgrading {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiris}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing this quest. |
| + | |
| </tabber> | | </tabber> |
| </div> | | </div> |