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{{AirControlSystem
 
{{AirControlSystem
 
|Map=2-4
 
|Map=2-4
|Fleet='''Light:''' 1CA(V), 1CL, 4DD<br>'''Heavy:''' 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD
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|Fleet='''Light:''' 1CA(V), 1CL, 4DD<br>{{color|red|'''Torpedo Squadron'''}}: 1CL, 5DD<br>'''Heavy:''' 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD
 
|Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random   
 
|Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random   
 
|AS=84
 
|AS=84
 
|Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}}  
 
|Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}}  
 
}}
 
}}
===Map Unlocking===
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===Map Unlocking & Progression===
 
'''2-4''' is unlocked after clearing [[2-3]].
 
'''2-4''' is unlocked after clearing [[2-3]].
 +
 +
To clear the map, the boss's flagship must be sunk once.
    
===Stage Guide===
 
===Stage Guide===
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|F -> A/resource, J/empty=
 
|F -> A/resource, J/empty=
*90% J if CVL ≥ 1 and DD ≥ 2
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*95% J if CVL ≥ 1 and DD ≥ 2
 
*75% J if CVL ≥ 1 or DD ≥ 2
 
*75% J if CVL ≥ 1 or DD ≥ 2
 
*Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1
 
*Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1
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**DD ≥ 4
 
**DD ≥ 4
 
**CL+CT ≤ 2
 
**CL+CT ≤ 2
**CA ≤ 1
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**CA(V) ≤ 1
 
**No other ship types are allowed.
 
**No other ship types are allowed.
 
*Otherwise, go to I.
 
*Otherwise, go to I.
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|I -> E,K/empty=
 
|I -> E,K/empty=
 
*Random routing
 
*Random routing
**If fleet contains CL '''AND''' CVL, 90% K
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**If fleet contains CL '''AND''' CVL, 95% K
 
**If fleet contains CVL, 80% K
 
**If fleet contains CVL, 80% K
 
**If fleet contains CL, 75% K
 
**If fleet contains CL, 75% K
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**'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
 
**'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
**Having both CVL and CL will ensure 90% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
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**Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
    
|-|Light fleet=
 
|-|Light fleet=
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**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}.
 
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}.
 
**Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
 
**Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
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 +
|-|Torpedo Squadron fleet=
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Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
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* {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 5DD'''
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**This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
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***2 {{Med Gun}} [[Main Gun]]s,
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***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
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***'''And'''  the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
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**The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
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**Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI.
 +
 
</tabber>
 
</tabber>
  
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