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| '''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations. | | '''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations. |
| | | |
− | '''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Gain Modifiers|above table]]''). | + | '''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]''). |
| *There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought. | | *There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought. |
| | | |
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| *The resources are added to the overall stockpile ONLY if either: | | *The resources are added to the overall stockpile ONLY if either: |
| **The node is a "dead-end". | | **The node is a "dead-end". |
− | **The subsequent '''battle''' node must be completed. | + | **The subsequent '''battle''' node must be completed. |
| *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. | | *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. |
| + | *Items are rewarded in any situation, so refreshing the game is fine. |
| | | |
| ==Special Resource Nodes== | | ==Special Resource Nodes== |
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| In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes. | | In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes. |
| *They can reward none, one, or two resources at once, but no consumable so far. | | *They can reward none, one, or two resources at once, but no consumable so far. |
− | **Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum]]s, increases the resource gain, but equipment effectiveness may vary. | + | **Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary. |
| **In addition, some ships or ship types can also increase the resource gain. | | **In addition, some ships or ship types can also increase the resource gain. |
| **So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}. | | **So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}. |
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| ! rowspan=12| | | ! rowspan=12| |
| ! colspan=2| Ressource Gains Pool | | ! colspan=2| Ressource Gains Pool |
− | ! colspan=7| Equipment Effects (per [[#Gain Modifiers|type]]) | + | ! colspan=2| Equipment Effects (per [[#Gain Modifiers|type]]) |
| |- | | |- |
| ! {{Fuel}} | | ! {{Fuel}} |
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| ! Base | | ! Base |
| ! Cap | | ! Cap |
− | ! style="color:black;background-color:#A9D08E"| A1 | + | ! style="color:black;background-color:#A9D08E"| A |
− | ! style="color:black;background-color:#A9D08E"| A2
| |
− | ! style="color:black;background-color:#A9D08E"| A3
| |
− | ! style="color:black;background-color:#A9D08E"| A4
| |
− | ! style="color:black;background-color:#A9D08E"| A5
| |
− | ! style="color:black;background-color:#A9D08E"| A6
| |
| ! style="color:black;background-color:#AEAAAA"| B | | ! style="color:black;background-color:#AEAAAA"| B |
− | |-
| |
− | ! rowspan=2| W1
| |
− | ! rowspan=2| [[1-6]]
| |
− | ! G
| |
− | |
| |
− | | style="color:black;background-color:#C90"| ✔️
| |
− | |
| |
− | |
| |
− | | 20|| 40
| |
− | | 6.00|| 5.00|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00
| |
− | |-
| |
− | ! M
| |
− | | style="color:black;background-color:#00B050"| ✔️
| |
− | |
| |
− | |
| |
− | |
| |
− | | 40|| 80
| |
− | | 12.00|| 10.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00
| |
| |- | | |- |
| ! rowspan=2| W2 | | ! rowspan=2| W2 |
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| | 50 | | | 50 |
| | 150 | | | 150 |
− | | colspan=6| 5.0
| + | | 5.0 |
| | 10.0 | | | 10.0 |
| |- | | |- |
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| | 50 | | | 50 |
| | 150 | | | 150 |
− | | colspan=6| 10.0
| + | | 10.0 |
| | 5.0 | | | 5.0 |
− | |-
| |
− | ! W3
| |
− | ! [[3-5]]
| |
− | ! B
| |
− | |
| |
− | | style="color:black;background-color:#C90"| ✔️
| |
− | |
| |
− | |
| |
− | | 50|| 150
| |
− | | 24.00|| 20.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00
| |
| |- | | |- |
| ! rowspan=2| W5 | | ! rowspan=2| W5 |
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| | 60 | | | 60 |
| | 180 | | | 180 |
− | | colspan=6| 10.0
| |
| | 15.0 | | | 15.0 |
| + | | 10.0 |
| |- | | |- |
| ! [[5-5]] | | ! [[5-5]] |
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| | 40 | | | 40 |
| | 180 | | | 180 |
− | | colspan=6| 10.0
| + | | 10.0 |
| | 15.0 | | | 15.0 |
| |- | | |- |
− | ! colspan=21| | + | ! colspan=16| |
| |- | | |- |
| ! rowspan=2| W7 | | ! rowspan=2| W7 |
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| | 40 | | | 40 |
| | 200 | | | 200 |
− | | colspan=6| 7.00
| + | | 7.00 |
| | 8.00 | | | 8.00 |
| |- | | |- |
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| | 20 | | | 20 |
| | 120 | | | 120 |
− | | colspan=6| 10.00
| + | | 10.00 |
| | 6.00 | | | 6.00 |
| + | |} |
| + | {|class="wikitable" style="text-align:center" |
| + | ! rowspan=2 colspan=3| Nodes |
| + | ! colspan=4| Resource Type |
| + | ! rowspan=5| |
| + | ! colspan=2| Ressource Gains Pool |
| + | ! colspan=9| Equipment Effects (per [[#Gain Modifiers|type]]) |
| + | |- |
| + | ! {{Fuel}} |
| + | ! {{Ammo}} |
| + | ! {{Steel}} |
| + | ! {{Bauxite}} |
| + | ! Base |
| + | ! Cap |
| + | ! style="color:black;background-color:#A9D08E"| A1 |
| + | ! style="color:black;background-color:#A9D08E"| A2 |
| + | ! style="color:black;background-color:#A9D08E"| A3 |
| + | ! style="color:black;background-color:#A9D08E"| A4 |
| + | ! style="color:black;background-color:#A9D08E"| A5 |
| + | ! style="color:black;background-color:#A9D08E"| A6 |
| + | ! style="color:black;background-color:#A9D08E"| A7 |
| + | ! style="color:black;background-color:#A9D08E"| A8 |
| + | ! style="color:black;background-color:#AEAAAA"| B |
| + | |- |
| + | ! rowspan=2| W1 |
| + | ! rowspan=2| [[1-6]] |
| + | ! G |
| + | | |
| + | | style="color:black;background-color:#C90"| ✔️ |
| + | | |
| + | | |
| + | | 20|| 40 |
| + | | 6.00|| 5.50|| 5.00|| 4.50|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00 |
| + | |- |
| + | ! M |
| + | | style="color:black;background-color:#00B050"| ✔️ |
| + | | |
| + | | |
| + | | |
| + | | 40|| 80 |
| + | | 12.00|| 11.00|| 10.00|| 9.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00 |
| + | |- |
| + | ! W3 |
| + | ! [[3-5]] |
| + | ! B |
| + | | |
| + | | style="color:black;background-color:#C90"| ✔️ |
| + | | |
| + | | |
| + | | 50|| 150 |
| + | | 24.00|| 22.00|| 20.00|| 18.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00 |
| |} | | |} |
| | | |
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| *[[Nodes]] | | *[[Nodes]] |
| *[[Air Reconnaissance]] | | *[[Air Reconnaissance]] |
| + | *[[Resource Farming]] |
| {{Mechanics}} | | {{Mechanics}} |