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| | colspan=2|[[Aviation Personnel]]s/[[Anti-Ground Rocket]]s<br>[[Smoke Generator]]s<br>{{Aviation Personnel}}{{AntiGroundArtillery}}{{Smoke}} | | | colspan=2|[[Aviation Personnel]]s/[[Anti-Ground Rocket]]s<br>[[Smoke Generator]]s<br>{{Aviation Personnel}}{{AntiGroundArtillery}}{{Smoke}} |
| | 1|| -|| 1|| -|| -|| -|| -|| -|| 1?<ref name="?"/>|| 1.3?<ref name="?"/>|| -|| -|| -|| - | | | 1|| -|| 1|| -|| -|| -|| -|| -|| 1?<ref name="?"/>|| 1.3?<ref name="?"/>|| -|| -|| -|| - |
− | |-
| |
− | | colspan=2|[[Submarine Equipment]]s<ref name="No">It is confirmed that it is none of the usual stats, probably nothing at all. [https://twitter.com/Divinity_123/status/1377666014834479104]</ref><br>{{SubmarineRadar}}
| |
− | | -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
| |
− | |-
| |
− | | colspan=2|[[Combat Ration]]s<ref name="No"/><ref>[[Morale and Fatigue#Morale modifiers|Morale gains]] might be affected.</ref><br>{{Rations}}
| |
− | | -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
| |
| |} | | |} |
| <references/> | | <references/> |
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| <references/> | | <references/> |
| {{Clear}} | | {{Clear}} |
| + | |
| + | ===Misc Bonuses=== |
| + | Other bonuses observed in the game. |
| + | *''See [[Smoke Generator]]s for more details, |
| + | |
| + | {|class="wikitable" style="text-align:center" |
| + | !Equipment Type |
| + | ! Smoke Trigger Rate |
| + | |- |
| + | |[[Smoke Generator]]s<br>{{Smoke}} |
| + | | ''Increased''<ref>https://discord.com/channels/118339803660943369/178613137430282240/1160847799106158662</ref> |
| + | |} |
| + | |
| + | It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types<ref>https://twitter.com/Divinity_123/status/1377666014834479104</ref>. |
| + | {|class="wikitable" style="text-align:center" |
| + | !Equipment Type |
| + | ! Smoke Trigger Rate |
| + | |- |
| + | |[[Submarine Equipment]]s<br>{{SubmarineRadar}} |
| + | | "Nothing" |
| + | |- |
| + | |[[Combat Ration]]s<br>{{Rations}} |
| + | | "Nothing"<ref>[[Morale and Fatigue#Morale modifiers|Morale gains]] might be affected.</ref> |
| + | |} |
| + | <references/> |
| + | {{Clear}} |
| + | |
| + | ====Resource Node Bonus==== |
| + | Uniquely on the [[Resource Node]]s of [[1-6]] and [[3-5]], improvements {{Star}} slightly increase resource gains. |
| + | {{Gain Modifier Sp2}} |
| + | |
| + | ====Myths==== |
| + | The following have been confirmed to be negative. |
| + | *{{Star}} on {{Searchlight}} [[Searchlights]] do NOT increase: |
| + | **[[Night Cut-In]] rate of neither fleets, |
| + | **[[Shooting Order and Targeting#Searchlights|Targeting]] rate. |
| + | *{{Star}} on {{SurfaceShipPersonnel}} [[Lookout]]s do NOT increase [[Night Cut-In]] rate, |
| + | *{{Star}} on {{SubmarineRadar}} [[Submarine Equipment]]s do NOT increase [[Night Cut-In]] rate. |
| | | |
| ===Expeditions Bonus=== | | ===Expeditions Bonus=== |
| For expedition stats requirements, improvements {{Star}} are globally simplified, overwriting the above-mentioned improvements. | | For expedition stats requirements, improvements {{Star}} are globally simplified, overwriting the above-mentioned improvements. |
| *''See [[Expeditions#Adjusted Improvement|here]] for more details | | *''See [[Expeditions#Adjusted Improvement|here]] for more details |
− |
| |
− | ===Resource Node Bonus===
| |
− | Uniquely on the [[Resource Node]]s of [[1-6]] and [[3-5]], improvements {{Star}} slightly increase resource gains.
| |
− |
| |
− | {{Gain Modifier Sp2}}
| |
| | | |
| =See Also= | | =See Also= |