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| + | <onlyinclude>{{Smoke}} '''[[Smoke Generator]]s''' can be used in combat to deploy a smoke screen. |
| + | |
| <tabber> | | <tabber> |
| |-|Generality= | | |-|Generality= |
| [[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]] | | [[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]] |
− | *There's 3 smoke screen size, being '''Small < Medium < Large''' | + | *There are 3 smoke screen sizes, being '''Small < Medium < Large. |
− | **The maximum smoke size is depend of the number of smoke generator, being respectively 1/2/3. | + | **The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3. |
− | *** for this purpose the {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} count as two smoke generator.
| |
| *It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%). | | *It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%). |
− | **This effect can be partially bypassed by using [[Radar]]s (both sides). | + | **This effect can be partially bypassed by using radars (both sides). |
− | *The effect will last for the day battle. | + | *The effect will last for the day battle, even so the animation will fade before the battle's end. |
| | | |
| |-|Activation requirements= | | |-|Activation requirements= |
| [[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]] | | [[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]] |
− |
| |
| *If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]]. | | *If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]]. |
| **It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only. | | **It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only. |
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| | | |
| |-|Trigger Rate= | | |-|Trigger Rate= |
− | The trigger rate depend on the number of Smoke generator in the fleet and th Flagship {{Luck}} '''Luck'''. | + | *The trigger rate depends on: |
− | *The {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} just count as two smoke generator. | + | **The number of "Smoke Generators" in the fleet |
− | *There is still no formula but a measure of trigger rate can be found there [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here]. | + | **The flagship {{Luck}} '''Luck''' (secretary for [[Combined Fleet]]s). |
− | *It is possible to have a total trigger rate for all 3 size of 100%. | + | *Regarding the equipment: |
| + | ** Each {{Equipment/Link|Smoke Generator (Smoke Screen)}} counts as 1, |
| + | ** Each {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} counts as 2. |
| + | *There is no formula yet, but a measure of trigger rate can be found here: [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here]. |
| + | *It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used. |
| | | |
| |-|Accuracy Effect= | | |-|Accuracy Effect= |
− | *The smoke give an accuracy malus to both fleet when used: | + | *The smoke gives an [[Accuracy]] malus to both fleets when used: |
− | **{{Color|red|Pleas note that these are a first estimation and are subject to change.}} | + | **{{Color|red|Please note that these are initial estimations and are subject to change.}} |
− | ** It's currently unknown if the airtrike accuracy is affected by the smoke. | + | ** It is currently unknown if the airstrike accuracy is affected by the smoke. |
− | ** Some modifier are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap). | + | ** Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap). |
− | ** There are some inconsistency between old enemy and new enemy. | + | ** There are some inconsistencies between "old" and "new" enemies. |
− | **Having a radar equiped reduce the smoke effect but only for the shelling phase. | + | ** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase. |
| {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |
| !colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref> | | !colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref> |
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| !colspan=5|Day Shelling | | !colspan=5|Day Shelling |
| |- | | |- |
− | !Fleet!!Radar Equiped!!Type 1!!Type 2!!Type 3 | + | !Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3 |
| |- | | |- |
| |rowspan=2|Allied | | |rowspan=2|Allied |
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| |} | | |} |
| <references/> | | <references/> |
| + | |
| |-|AA Effect= | | |-|AA Effect= |
− | *The smoke affect the allied shootdown but not the enemy shootdown. | + | *[[AA#Proportional and Fixed shootdowns|AA]] effects: |
− | *No fixed shootdown above 2 have been observed under a smoke. | + | **The smoke affects the allied shootdown but not the enemy shootdown. |
− | *The guaranted shootdown doesn't seems to be affected. | + | **No fixed shootdown above 2 has been observed under a smoke. |
− | *A modifier to the '''Adjusted AA''' is suspected but there's not enough data to confirmed it. | + | **The guaranteed shootdown does not seem to be affected. |
| + | **A modifier to the '''Adjusted AA''' is suspected but there is not enough data to confirm it. |
| * The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''. | | * The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''. |
− | </tabber> | + | </tabber></onlyinclude> |