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| |} | | |} |
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− | *<math>\text{Mod}_\text{smoke}</math> is an accuracy malus when {{Smoke}} [[smoke|Smoke Generators]] are used. | + | *<math>\text{Mod}_\text{smoke}</math> is an accuracy malus when {{Smoke}} [[Smoke Generator]]s are used. |
− | **{{Color|red|Pleas note that these are a first estimation and are subject to change.}} | + | **{{Color|red|Please note that these are initial estimations and are subject to change.}} |
− | ** It's currently unknown if the airtrike accuracy is affected by the smoke. | + | ** It is currently unknown if the airstrike accuracy is affected by the smoke. |
− | ** Some modifier are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap). | + | ** Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap). |
− | ** There are some inconsistency between old enemy and new enemy. | + | ** There are some inconsistencies between "old" and "new" enemies. |
− | **Having a radar equiped reduce the smoke effect but only for the shelling phase. | + | ** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase. |
| {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |
| !colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref> | | !colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref> |
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| !colspan=5|Day Shelling | | !colspan=5|Day Shelling |
| |- | | |- |
− | !Fleet!!Radar Equiped!!Type 1!!Type 2!!Type 3 | + | !Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3 |
| |- | | |- |
| |rowspan=2|Allied | | |rowspan=2|Allied |
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| |colspan=2|Enemy | | |colspan=2|Enemy |
| |} | | |} |
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| ;Notes | | ;Notes |