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|}
|}
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*<math>\text{Mod}_\text{smoke}</math> is an accuracy malus when {{Smoke}} [[smoke|Smoke Generators]] are used.
+
*<math>\text{Mod}_\text{smoke}</math> is an accuracy malus when {{Smoke}} [[Smoke Generator]]s are used.
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**{{Color|red|Pleas note that these are a first estimation and are subject to change.}}
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**{{Color|red|Please note that these are initial estimations and are subject to change.}}
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** It's currently unknown if the airtrike accuracy is affected by the smoke.
+
** It is currently unknown if the airstrike accuracy is affected by the smoke.
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** Some modifier are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
+
** Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
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** There are some inconsistency between old enemy and new enemy.
+
** There are some inconsistencies between "old" and "new" enemies.
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**Having a radar equiped reduce the smoke effect but only for the shelling phase.
+
** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase.
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
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!colspan=5|Day Shelling
!colspan=5|Day Shelling
|-
|-
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!Fleet!!Radar Equiped!!Type 1!!Type 2!!Type 3
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!Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3
|-
|-
|rowspan=2|Allied
|rowspan=2|Allied
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|colspan=2|Enemy
|colspan=2|Enemy
|}
|}
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;Notes
;Notes