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<tabber>
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|-|Generality=
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[[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]]
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*There's 3 smoke screen size, being '''Small < Medium < Large'''
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**The maximum smoke size is depend of the number of smoke generator, being respectively 1/2/3.
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*** for this purpose the {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} count as two smoke generator.
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*It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
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**This effect can be partially bypassed by using [[Radar]]s (both sides).
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*The effect will last for the day battle.
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|-|Activation requirements=
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[[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]]
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*If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]].
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**It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only.
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*It cannot be activated in [[Exercises]] in the current implementation.
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*The trigger rate is not 100% and depends on the fleet's flagship's luck {{Luck}}, as well as the amount and type of Smoke Generators used.
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**For combined fleets, it is the luck of the main flagship.
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**The size of the triggered smoke screen depends on how many smoke generators are used.
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*It will only trigger at the beginning of the [[Shelling]] phase.
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|-|Trigger Rate=
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The trigger rate depend on the number of Smoke generator in the fleet and th Flagship {{Luck}} '''Luck'''.
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*The {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} just count as two smoke generator.
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*There is still no formula but a measure of trigger rate can be found there [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
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*There is a breakpoint that guarante to trigger at least the small smoke screen:
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**Having one Smoke generator and Smoke generator Kai in the fleet.
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**Having one Smoke generator Kai in the fleet and the flagship luck is above 26.
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|-|Accuracy Effect=
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*The smoke give an accuracy malus to both fleet when used:
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**{{Color|red|Pleas note that these are a first estimation and are subject to change.}}
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** It's currently unknown if the airtrike accuracy is affected by the smoke.
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** Some modifier are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
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** There are some inconsistency between old enemy and new enemy.
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**Having a radar equiped reduce the smoke effect but only for the shelling phase.
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
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!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
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|-
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!colspan=5|Day Shelling
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|-
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!Fleet!!Radar Equiped!!Type 1!!Type 2!!Type 3
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|-
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|rowspan=2|Allied
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|No||< 0.3||<0.33||<0.37
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|-
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|Yes||0.35||0.25||< 0.37
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|-
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|rowspan=2|Enemy
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|No||< 0.69||< 0.7||<0.7
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|-
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|Yes||0.91||0.83||0.75
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|-
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!colspan=5|Torpedo Phase
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|-
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!colspan=2|Fleet!!Type 1!!Type 2!!Type 3
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|-
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|colspan=2|Allied||0.45||0.42||0.42
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|-
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|colspan=2|Enemy||0.7||0.6||0.5
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|-
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!colspan=5|ASW
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|-
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|colspan=2|Allied||colspan=3; rowspan=2|0.25
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|-
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|colspan=2|Enemy
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|}
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<references/>
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|-|AA Effect=
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*The smoke affect the allied shootdown but not the enemy shootdown.
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*No fixed shootdown above 2 have been observed under a smoke.
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*The guaranted shootdown doesn't seems to be affected.
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*A modifier to the '''Adjusted AA''' is suspected but there's not enough data to confirmed it.
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* The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''.
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</tabber>
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