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| + | <tabber> |
| + | |-|Generality= |
| + | [[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]] |
| + | *There's 3 smoke screen size, being '''Small < Medium < Large''' |
| + | **The maximum smoke size is depend of the number of smoke generator, being respectively 1/2/3. |
| + | *** for this purpose the {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} count as two smoke generator. |
| + | *It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%). |
| + | **This effect can be partially bypassed by using [[Radar]]s (both sides). |
| + | *The effect will last for the day battle. |
| | | |
| + | |-|Activation requirements= |
| + | [[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]] |
| + | |
| + | *If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]]. |
| + | **It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only. |
| + | *It cannot be activated in [[Exercises]] in the current implementation. |
| + | *The trigger rate is not 100% and depends on the fleet's flagship's luck {{Luck}}, as well as the amount and type of Smoke Generators used. |
| + | **For combined fleets, it is the luck of the main flagship. |
| + | **The size of the triggered smoke screen depends on how many smoke generators are used. |
| + | *It will only trigger at the beginning of the [[Shelling]] phase. |
| + | |
| + | |-|Trigger Rate= |
| + | The trigger rate depend on the number of Smoke generator in the fleet and th Flagship {{Luck}} '''Luck'''. |
| + | *The {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} just count as two smoke generator. |
| + | *There is still no formula but a measure of trigger rate can be found there [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here]. |
| + | |
| + | *There is a breakpoint that guarante to trigger at least the small smoke screen: |
| + | **Having one Smoke generator and Smoke generator Kai in the fleet. |
| + | **Having one Smoke generator Kai in the fleet and the flagship luck is above 26. |
| + | |
| + | |-|Accuracy Effect= |
| + | *The smoke give an accuracy malus to both fleet when used: |
| + | **{{Color|red|Pleas note that these are a first estimation and are subject to change.}} |
| + | ** It's currently unknown if the airtrike accuracy is affected by the smoke. |
| + | ** Some modifier are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap). |
| + | ** There are some inconsistency between old enemy and new enemy. |
| + | **Having a radar equiped reduce the smoke effect but only for the shelling phase. |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |
| + | !colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref> |
| + | |- |
| + | !colspan=5|Day Shelling |
| + | |- |
| + | !Fleet!!Radar Equiped!!Type 1!!Type 2!!Type 3 |
| + | |- |
| + | |rowspan=2|Allied |
| + | |No||< 0.3||<0.33||<0.37 |
| + | |- |
| + | |Yes||0.35||0.25||< 0.37 |
| + | |- |
| + | |rowspan=2|Enemy |
| + | |No||< 0.69||< 0.7||<0.7 |
| + | |- |
| + | |Yes||0.91||0.83||0.75 |
| + | |- |
| + | !colspan=5|Torpedo Phase |
| + | |- |
| + | !colspan=2|Fleet!!Type 1!!Type 2!!Type 3 |
| + | |- |
| + | |colspan=2|Allied||0.45||0.42||0.42 |
| + | |- |
| + | |colspan=2|Enemy||0.7||0.6||0.5 |
| + | |- |
| + | !colspan=5|ASW |
| + | |- |
| + | |colspan=2|Allied||colspan=3; rowspan=2|0.25 |
| + | |- |
| + | |colspan=2|Enemy |
| + | |} |
| + | <references/> |
| + | |-|AA Effect= |
| + | *The smoke affect the allied shootdown but not the enemy shootdown. |
| + | *No fixed shootdown above 2 have been observed under a smoke. |
| + | *The guaranted shootdown doesn't seems to be affected. |
| + | *A modifier to the '''Adjusted AA''' is suspected but there's not enough data to confirmed it. |
| + | * The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''. |
| + | </tabber> |